Invocation Paths must be followed from start to finish. Simply taking Grand Celerity, for example, is prohibited. Unless specified, range is 30ft. Most of these are inspired in one way or another by the WoD wiki

Path of the Swift
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Minor Celerity
Least 2nd
This invocation may only be used once a day, Minor Celerity allows you to make an additional immediate action at any time within 24 hours.

Lesser Celerity
Lesser 4th
This invocation may only be used once a day, Lesser Celerity allows you to make an additional move action at any time within 24 hours.

Celerity
Greater 6th
This invocation may only be used once a day, Celerity allows you to make an additional standard action at any time within 24 hours.

Grand Celerity
Dark 9th
This invocation may only be used once a day, Minor Celerity allows you to take an additional round at any time within 24 hours.

Path of Endurance
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Minor Fortitude
Least 2nd
our damage reduction increases by 1. You also gain damage reduction X/Silver where X is you DR. Duration 24 hours.

Lesser Fortitude
Lesser 4th
Your damage reduction increases by 2. You also gain damage reduction X/Magic where X is you DR. Duration 24 hours.

Fortitude
Greater 6th
Your damage reduction increases by 3. You also gain damage reduction X/Adamantine where X is you DR. Duration 24 hours.

Grand Fortitude
Dark 9th
Your damage reduction increases by 4. You also gain damage reduction X/- where X is you DR. Duration 24 hours.

Path of Giants
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(Minor/Lesser/Grand) Potence
You count as one size larger for the Trip, Disarm, and Grapple checks as well as carrying capacity while retaining your original size and weight. The invocations of the "Potence" line stack with each other for the purposes of determining your effective size

Path of the Oracle
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Minor Auspex
Least 1rst
You can project your spirit a short distance. You can send a ghostly manifestation of your spirit out to 10 feet and see from its position

Lesser Auspex
Lesser 4th
All languages spoken and written are alive to you. You gain the ability to understand all methods of communication, though you may not mimic them.

Auspex
Greater 6th
Your heightened senses alert you to the hostility of living creatures within 50ft. You may not know where the hostile creature is, but are alert nonetheless.

Grand Auspex
Dark 9th
You can detect the presence of living creatures within a 100ft radius centered on you. This ability functions even through walls up to 10ft thick (5ft lead).

Path of Lords
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Minor Domination
Least 2nd
You may issue a command of one word which the subject is compelled to obey for 1 round. Functions as Command

Lesser Domination
Lesser 3rd
You place the affected creature into a deep sleep for 1 hour, during which time you may rewrite any of its memories. Will save negates. Range: Touch.

Domination
Greater 6th
You may take control of one living creature for 1 hour / level. Your body enters topor as you possess the other creature. Will save negates

Grand Domination
Dark 9th
You overcome a creature within 60ft. Functions as Dominate Monster. Only 1 creature can be dominated at a time.

Path of the Unseen
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Minor Obfuscation
Least 1rst
As long as you do not move, you are concealed from other creature's notice. Affects blindsight and blindsense. Creatures subconsciously avoid you when doing so would not be obviously unnatural.

Lesser Obfuscation
Lesser 3rd
Creatures ignore you completely unless you begin to interact with them, whether through combat, thievery, or social interaction. You are not invisible, simply ignored as another face in the crowd. Duration 24 hours.

Obfuscation
Greater 5th
As Minor Obfuscation, but you may hide one additional creature / level.

Grand Obfuscation
Dark 9th
Creatures instantly forget you and ignore you unless your become violent. Duration 24 hours.

Path of the Mighty
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Minor Presence
Least 2nd
Creatures who see you must succeed a Will save or be fascinated by your presence until you leave their line of sight. Any overtly violent action dispels this effect. Duration 24 hours.

Lesser Presence
Lesser 4th
You invoke strong, persisting emotions in the creature targeted by this invocation (Whether hatred or love is up to DM discretion). Will Save negates.

Presence
Greater 7th
A creature you can see or have a link to (emotional bond, strands of hair, important memento) must succeed a Will save or rush to your side to the best of their ability.

Grand Presence
Dark 9th
Creatures cannot attack you unless they make a successful Will Save. Duration 24 hours.

Path of the Trickster
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Minor Illusion
Least 1rst
You may use Silent Image as a spell-like ability.

Lesser Illusion
Lesser 3rd
You may use Major Image as a spell-like ability.

Illusion
Greater 5th
You may use Persistent Image as a spell-like ability

Grand Illusion
Dark 9th
You may use Mirage Arcana as a spell-like ability

Path of Madness
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Minor Dementia
Least 1rst
A creature targeted by this invocation must make a successful Will Save or become hostile towards all nearby creatures.

Lesser Dementia
Lesser 4th
A creature targeted by this invocation must make a successful Will Save or chase fanciful visions for 1 minute/level

Dementia
Greater 7th
A creature targeted by this invocation must make a successful Will Save or become catatonic for 1 round/level

Grand Dementia
Dark 9th
Targeted creature must make a Will Save or be afflicted by maddening visions, suffering 1 point of wisdom damage / round as long as you concentrate.

Path of Shadows
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Minor Obtenebration
Least 1rst
You can control all manner of shadows, shaping them, intensifying their darkness, or removing them completely. Duration: Concentration

Lesser Obtenebration
Lesser 3rd
You can create objects out of shadowstuff. These objects last for 1 round / level and can occupy no more than 1cu. ft / level. They are weightless.

Obtenebration
Greater 5th
You can step from one shadow to another as long as they can accommodate your entire body and are no further than (10ft/level) apart. Duration 24 Hours

Grand Obtenebration
Dark 9th
Your body becomes shadow-stuff. You become incorporeal and your AC becomes (20+Cha and Dex modifier + dodge and deflection bonuses)

Path of the Shapeless
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Minor Protean
Least 1rst
Upon completion of this invocation, you meld into the earth, stone, or tree you designate. While inside you may rest or take purely mental action. 24 hours.

Lesser Protean
Lesser 4th
You transform into a cloud of mist, similar to the Gaseous Form spell, but with a duration of 24 hours.

Protean
Greater 6th
You may shift into the shape of an animal of large size or smaller. This ability functions like Wildshape. Duration 24 hours.

Grand Protean
Dark 9th
You may shift into the shape of an aberration of large size or smaller. This ability functions like Wildshape. Duration 24 hours.

Path of Miasma
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Minor Quietus
Least 1rst
You are covered with a poison you may deliver with a touch. Creatures struck must succeed a Fort save or be nauseated for 1 hour.

Lesser Quietus
Lesser 3rd
Any creature touched, including those normally immune to poison, must succeed a Fort save or fall unconscious for 10 minutes.

Quietus
Greater 5th
Any creature touched, including those normally immune to poison, must succeed a Fort save or suffer 2d4 charisma damage.

Grand Quietus
Dark 9th
Poisons affect you in the opposite manner for 24 hours, healing instead of harming. Conversely potions are now poisons to you. Duration: 24 hours

Path of Sirens
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Minor Echoes
Least 1rst
You may use Ventriloquism as a spell-like ability

Lesser Echoes
Lesser 3rd
You may use the perform skill to fascinate creatures as a bard.

Echoes
Greater 6th
You project your voice through any creature to whom you have a link (emotional bond, strands of hair, important memento). You may speak 1 min / level

Grand Echoes
Dark 9th
Your voice carries out (1 mile / level) and is heard loudly and clearly by all. You may use the effect of Lesser Echoes with this new range. Duration 24 hours.

Path of the Healer
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Minor Remedy
Least 1rst
With a touch, you may diagnose the cause of a creatures malaise and anesthetize the creature(Fort save negates, duration 10 minutes).

Lesser Remedy
Lesser 3rd
You may use Remove Disease as a spell-like ability twice per day.

Remedy
Greater 3rd
You may use Remove Curse as a spell-like ability twice per day.

Grand Remedy
Dark 7th
You may use Regeneration as a spell-like ability twice per day

Path of the Epochs
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Minor Temporis
Least 1rst
You sense the passage and measure of time precisely, no matter your location. Duration 24 hours.

Lesser Temporis
Lesser 4th
You may use Slow as a spell-like ability. You may only affect one creature at a time with this invocation.

Temporis
Greater 7th
Targeted creature must make a Will Save or be removed from time for 1 minute / level. Durinig this time, they are immune to harm and cannot be moved.

Grand Temporis
Dark 9th
You may move forewards or backwards in time 1 day. Use of this ability has a cumulative 5% chance of sending you to the Plane of Time instead

Path of the Ageless
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Minor Thanatosis
Least 2nd
You rejuvenate a creature by (1/10th its maximum age) years (Fort save). You grow that much older, possibly incurring penalties due to age, but not benefits.

Lesser Thanatosis
Lesser 4rth
You may take another full round once within 24 hours of using this invocation (multiple castings don't stack). If you do, you age (1/10th your max age) years

Thanatosis
Greater 6th
You gain (1/2 your level) skill ranks in a skill of your choice for 24 hours, and age 1 year for each skill rank gained.

Grand Thanatosis
Dark 9th
You age a creature by (1/10th its maximum age) years (Fort save). You grow that much younger, possibly losing penalties due to age, but not benefits.

Path of the Craven
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Minor Horror
Least 1rst
You appear fearful and meek. You gain a +10 circumstance on bluff checks when pretending to be scared and weak.

Lesser Horror
Lesser 4th
For 24 hours, whenever you successfully save against a fear effect, you know you have succeeded and may choose to feign fear.

Horror
Greater 6th
Gain knowledge of a creature's fears. +3 circumstance DC on fear effects targeting that creature. +10 circumstance bonus on intimidate checks made against that creature wherein you use its fears. Medium range. Will save negates.

Grand Horror
Dark 9th
You project your fears to all around you. Any non-mindless creatures (even those normally immune) within medium range must succeed a will save or be frightened.

Path of Flames
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Minor Ignis
Least 1rst
You control non-magical flames within close range. You may effect (1cu ft /level) of flame per round. You may extinguish, shape, or spread these flames.

Lesser Ignis
Lesser 3rd
You may ignite combustible materials as a full-round action with a touch. Attended objects are unaffected by this ability unless the attendee is helpless.

Ignis
Greater 5th
The air around you is a perpetual heat haze. You benefit from 20% concealment from all attacks. Duration 24 hours.

Grand Ignis
Dark 9th
Your touch melts through even the toughest material. You can melt through one 5ft square of unattended material each round, no matter its composition.

Path of Stone
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Minor Terraform
Least 1rst
Upon completing this invocation, you gain intimate knowledge of all earth and stone within 100ft. This includes material composition and strength.

Lesser Terraform
Lesser 4th
You may use Sudden Stalagmite(SpC pg213) as a spell-like ability.

Terraform
Greater 5th
You may use Stone Shape as a spell-like ability.

Grand Terraform
Dark 9th
Temporarily change the composition of 10cu ft/level of stone. Medium range, Can make it hard as adamantine or soft as jelly as long as you concentrate.

Path of Glaciers
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Minor Cryokinetics
Least 2nd
You suffer no penalties to movement through snow and while you are on ice, your speed increases by 60ft. Duration 24 hours.

Lesser Cryokinetics
Lesser 4th
You may use Sleet Storm as a spell-like ability, but centered on you at the time of casting.

Cryokinetics
Greater 7th
You may freeze objects at a touch as a 1 round action. You affect up to 1 10ft cube of material per level. Results vary by material affected.

Grand Cryokinetics
Dark 9th
Encase yourself in 10ft/level of ice in 1 round. Do not age or breathe in the ice. Creatures within range must leave the area within 1 round or be trapped also.

Path of the Seas
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Minor Nautica
Least 2nd
You gain intimate knowledge of the sea in a 1 mile radius, including favourable currents, weather conditions, and hidden dangers such as reefs.

Lesser Nautica
Lesser 3rd
You give unnatural buoyancy to target touched. For 1 round / level, the target rises to the surface at a speed of 100ft/round. Fortitude Negates.

Nautica
Greater 5th
You may use Standing Wave (SpC pg204) as a spell-like ability.

Grand Nautica
Dark 9th
Once per hour, you may use Tsunami (SpC pg 224) as a spell-like ability.

Path of the Four Winds
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Minor Ventus
Least 2nd
You ignore the effects of Wind up to the stated intensity. Level 1-5 Severe Winds, 6-10 Windstorm Winds, 11-15 Hurricane Winds, 16-20 Tornado Winds.

Lesser Ventus
Lesser 4th
You may use Gust of Wind as a spell like ability. Level 1-5 Severe Winds, 6-10 Windstorm Winds, 11-15 Hurricane Winds, 16-20 Tornado Winds.

Ventus
Greater 5th
May use Binding Winds as a spell-like ability (SpC pg27)

Grand Ventus
Dark 9th
May use Control Winds as a spell-like ability

Path of Storms
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Minor Electropathy
Least 2nd
Being struck by any electricity attack affects you as a Haste spell for 3 rounds.

Lesser Electropathy
Lesser 4th
You are able to magnetize any metal within 30ft of you for as long as you maintain concentration. Metal-Armoured foes become entangled.

Electropathy
Greater 5th
You are as a lightning rod, any electricity attack passing within 5ft/level of you affects only you. Duration 24 hours.

Grand Electropathy
Dark 9th
Once per day, you can summon a thunderstorm that lasts 10min / level

Path of Light
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Minor Lux
Least 1rst
You may use Light as a spell-like ability

Lesser Lux
Lesser 3rd
You may use Daylight as a spell-like ability.

Lux
Greater 5th
Your body emits a powerful burst of light. Creatures within 30ft at the time of casting must succeed a fortitude save or be blinded for 1 minute.

Grand lux
Dark 9th
Create a sun 3ft in diameter. Speed 40ft Counts for the purposes of destroying undead. Illuminates 200ft. 10d10 fire damage on contact (reflex negates). Standard action to direct.

Path of Solitude
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Minor Ward
Least 2nd
You may use Sanctuary as a spell-like ability.

Lesser Ward
Lesser 4th
Gain a bonus on dispel checks equal to your Charisma modifier for 24 hours.

Ward
Greater 7th
You may use Antilife Shell as a spell-like ability

Grand Ward
Dark 9th
You may use Antimagic Field as a spell-like ability

Path of the Heritor
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Minor Ownership
Least 1rst
You may use Arcane Mark as a spell-like ability.

Lesser Ownership
Lesser 4th
Know Location of all marks

Ownership
Greater 6th
Marked creatures get +3 unnamed bonus on will saves for 24 hours

Grand Ownership
Dark 9th
Asserting your ownership via the marks you have left, you dispel any and all mind-affecting or compulsion effects (good and bad) save those placed by you.