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    Troll in the Playground
    Join Date
    Nov 2005
    Bellingham, WA

    Default Re: "Would you serve in Heaven, or rule in Hell?" [PrC]

    Penitant Template

    [Reserved for fluff]

    Creating a Penitent creature
    "Penitent" is a template that can be added to any outsider with the Evil subytpe(referred to hereafter as the base creature). A penitent creature has all the base creature’s statistics and special abilities except as noted here.

    Size and Type: The creature retains it's size and type, but it's Evil subtype is removed and replaced with the Good subtype.

    Attack: If the penitent creature's weapons overcame damage reduction as though they were evil, they now overcome it as if it were good instead.

    Special Qualities: A penitent creature retains all the base creature’s special qualities and gains those described below.

    Damage Reduction: If the base creature had damage reduction that was only overcome by good in some way, it shifts to being overcome by evil.

    Benevolent shift (Ex): All that was vile and wicked within the former fiend has been purified, made into it's polar opposite in every way possible. Any and all of their abilities that provide bonuses for being evil, protect against good or specifically harm good are reversed to the opposite. If spell-like abilities the penitent fiend has include things such as blasphemy, it is changed to holy word and any smite good ability the base creature had is now smite evil(though this does not only include spell-like abilities, affecting supernatural abilities as well, such as the angel's protective aura). Additionally, any spells and effects that would deal negative energy damage now heal an equal amount, and effects that would deal negative levels instead restore an equal amount of levels lost by negative levels.

    Abilities: Alter from the base creature as follows: Str +2, Cha -2. Returning to grace leaves the fiend stronger for it, but their malicious physical remnants and gracious personality do not mesh well.

    Feats: All feats the base creature has that require a evil alignment are lost, and replaced either with an good equivalent, or if there is no good equivalent, any feat the penitent creature qualifies for.

    Organization: Typically solitary, or in some kind of congregation with other celestials and penitent fiends.

    Challenge Rating: Same as base creature.

    Alignment: Always good, but retains the same ethical alignment axis as the base creature.

    Level Adjustment: Same as base creature.
    Last edited by Krimm_Blackleaf; 2010-02-24 at 03:27 AM.
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