Originally Posted by
Kuma Kode
A bunch of free feats, free spell-like abilities of spells that don't suck, and 1-for-1 casting progression? Considering the Mystic Theurge is devoid of class abilities and serves a similar multiclass role, I'm going to say this is probably overpowered. There was a reason the original True Necromancer class had a staggered 2/3 casting progression.