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Thread: PrC Contest XVII: Mono e Mono

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    Default Re: PrC Contest XVII: Mono e Mono


    Picture from MorRokko. Used with permission from the artist.

    THE WAY OF THE WHITE WOLF
    THE WHITE WOLF ASCENDANT

    "My son, have you ever heard the story of the two wolves?"
    "No, papa."
    "They say in every man’s heart live two wolves. These wolves fight a battle within you."
    "Which wolf wins the battle, papa?"
    "The one that you feed the most."


    Kai Long-Shen and Peng Long-Feng were brothers who shared a father. As rumors of war carried across the countryside, Aku Long-Xai made the decision to train his sons to defend themselves. Every day he would take them to the monastery garden, where they would meditate until at last Aku declared that the time for practice had come.
    Kai loved to listen to the wind as it blew through the cherry trees, and to hear the silky whispers of the petals as they drifted across the stone courtyard. Peng, on the other hand, would remain restless, for he ached to fight.
    One day Peng told his brother, “I think that we waste too much time with meditation. The army might as well be at the very gates of this city for the threat that they pose. We must learn to fight, not to breathe.”
    Kai scolded his brother for being too hasty. “The greatest part of being a warrior is the need for self-control. If one cannot control their own mind, how do they expect for their mind to control their bodies the way they want it to?”
    Peng was silent, but Kai could still tell that there was agitation in his heart. That night, Peng slipped out of the house, taking with him his practice sword.
    Aku continued to teach Kai, but Kai could tell that half of Aku’s heart was with his lost son. Still, after many months of Aku’s tutelage, Kai had become a fine warrior.
    Then, one day, the enemy’s rams came to the gate, and the sound of their soldiers’ marching could be heard for miles. The city’s finest warriors presented themselves, including Kai and his father Aku. Outnumbered forty to one, the warriors were able to mete out substantial losses to the conquerors, but during the battle Aku was killed and Kai was taken as prisoner.
    Once the new emperor conquered the city and took the throne, Kai and the other prisoners were released and given the option of serving in the emperor’s army. Having heard that this offer would be extended, Kai organized a coalition of prisoners who would accept so as to gain trust and flee the city at the first possible moment.
    That opportunity would never come. Kai and the other members of his coalition were serving as city guard when the palace bells began to sound an alarm. Kai rallied to the emperor, and found an assassin killing the emperor’s guards. With sudden recognition and relief, Kai realized that the assassin was Peng – he was still alive! Peng saw Kai dressed as a guard and accused him of betraying their father and their city, and leapt at Kai with his swords. Kai was able to fend off Peng’s merciless barrage of attacks, until other guards began to arrive. Panicked, Peng lunged for his brother and stabbed him through the chest before fleeing.
    The emperor’s best medics tended to Kai and were able to keep him alive, but he would never again be able to fight. He settled in the same monastery in which he had trained as a child, and began to teach new students the methods that his father had passed to him.

    The Way of the White Wolf follows the teachings passed down from Kai Long-Shen. It is a style of fighting that emphasizes inner calm through meditation and focus so as to have advanced control over one’s own body and a heightened awareness of the battlefield.
    White Wolf Ascendants act with honor and dignity. Even with a strong emphasis on peace, however, the Ascendant is no pacifist. Evil and Good are concepts that the White Wolf Ascendant sees as two halves of the dual nature of man and thus are natural parts of every heart. She does what is right by her own ideals, or what is best for her people when necessary.

    BECOMING A WHITE WOLF ASCENDANT

    ENTRY REQUIREMENTS
    Feats: Combat Focus1
    Skills: Concentration 8 ranks
    Alignment: Any lawful
    Special: Must not have any levels in the black wolf warrior prestige class. Must receive training under a qualified teacher in order to gain levels in this class. A “qualified teacher” is one who has more levels in white wolf ascendant than the character, before the character selects white wolf ascendant as her new level.
    1A feat listed in the Players Handbook II.

    Class Skills
    The white wolf ascendant’s class skills (and the key ability for each skill) are Autohypnosis (Con), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
    Skills Points at Each Level: 4 + int

    Hit Dice: d8

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
    1st|
    +0
    |
    +2
    |
    +2
    |
    +2
    | Blade, Fist, and Foot; Inner Focus; AC Bonus
    2nd|
    +1
    |
    +3
    |
    +3
    |
    +3
    | Focus Training; Wholeness of Form
    3rd|
    +2
    |
    +3
    |
    +3
    |
    +3
    | Tumbling Dodge
    4th|
    +3
    |
    +4
    |
    +4
    |
    +4
    | Focus Training; Battle Focus; Evasion
    5th|
    +3
    |
    +4
    |
    +4
    |
    +4
    | Healing Touch
    6th|
    +4
    |
    +5
    |
    +5
    |
    +5
    | Focus Training; Heightened Awareness
    7th|
    +5
    |
    +5
    |
    +5
    |
    +5
    | Keen Focus; Rolling Trip
    8th|
    +6
    |
    +6
    |
    +6
    |
    +6
    | Focus Training; Purge
    9th|
    +6
    |
    +6
    |
    +6
    |
    +6
    | Superior Awareness
    10th|
    +7
    |
    +7
    |
    +7
    |
    +7
    | Focus Training; Stilling Strike; True Awareness
    [/table]

    Weapon and Armor Proficiencies: White wolf ascendants are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, katana, nunchaku, quarterstaff, sai, shuriken, siangham, sling, and wakizashi. The white wolf ascendant does not gain any armor or shield proficiencies.

    Blade, Fist, and Foot: The white wolf ascendant gains Improved Unarmed Strike as a bonus feat and deals unarmed damage as a monk of her level. If she had levels in monk before taking this class, she adds her class levels to her monk levels to determine unarmed strike damage. When wielding a weapon for which the white wolf ascendant has the Weapon Focus feat and that is on the special monk weapons list, the white wolf ascendant can choose to deal damage equal to her unarmed strike instead of the weapon’s damage.
    The white wolf ascendant also has the ability to use a Flurry of Blows with special monk weapons. She makes this Flurry of Blows as a monk of her class level, and levels in monk stack with levels in white wolf ascendant to determine her Flurry of Blows progression.
    The white wolf ascendant treats the katana and wakizashi as special monk weapons.

    Inner Focus (Ex): The white wolf ascendant can, as a move action, focus herself with a DC 20 Concentration check, similar to establishing psionic focus. While she has inner focus, she applies a bonus no greater than one-half her class level to melee attack rolls and an equivalent penalty to melee damage. At the beginning of her initiative, she decides the amount of bonus/penalty to apply.
    She may expend her inner focus before making a melee attack in order to treat that attack as a touch attack.

    AC Bonus: So long as the white wolf ascendant is unarmored and unencumbered, she applies her wisdom modifier to her armor class, as a monk, and gains a bonus to armor class as a monk of her level. If she has levels in monk, her white wolf ascendant and monk levels stack for determining her AC Bonus.

    Focus Training: At every even level, the white wolf ascendant gains a bonus feat selected from the following list, so long as she meets the prerequisites for the feat: Blind-Fight, Combat Awareness1, Combat Defense1, Combat Expertise, Combat Stability1, Combat Strike1, Combat Vigor1, Defensive Throw2, Dodge, Improved Disarm, Improved Feint, Improved Trip, Improved Sunder, Weapon Focus.
    1 A feat listed in the Players Handbook II.
    2 A feat listed in the Complete Warrior.

    Wholeness of Form (Su): At 2nd level or higher, the white wolf ascendant with a Wisdom score of 12 or higher can heal her own wounds. She can heal a number of hit points of damage equal to her current white wolf ascendant level x her Wisdom modifier each day, and she can spread this healing out among several uses. If she has levels in monk, her levels in white wolf ascendant and monk stack to determine the amount of healing available per day.

    Tumbling Dodge (Ex): At 3rd level, the white wolf ascendant’s heightened awareness of her surroundings grants her the ability to evade opponents and maneuver through the battlefield so as to escape or gain a better position. Once per encounter, she may select a creature and expend her ‘Combat Focus’ in order to roll a Tumble check, and against that creature she may use the check result as her AC until the beginning of her next initiative. Until the beginning of her next initiative, whenever that creature misses her with a melee attack, she may move 5 feet without provoking an attack of opportunity.

    Battle Focus: Upon achieving 4th level, the white wolf ascendant may now gain ‘Combat Focus’ more than once per encounter.

    Evasion (Ex): At 4th level or higher if a white wolf ascendant makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. A helpless white wolf ascendant does not gain the benefit of evasion.
    If she already had Evasion from another class, she gains Improved Evasion instead.

    Healing Touch: At 5th level, the white wolf ascendant can use her ki to heal others. As a standard action, she may share the healing gained from her Wholeness of Form ability with others by laying her hands upon a willing target.

    Heightened Awareness (Ex): At 6th level, while the white wolf ascendant has inner focus, she gains the benefits of Uncanny Dodge, retaining her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. If the white wolf ascendant already has uncanny dodge from a different class, it improves to improved uncanny dodge instead, but only so long as she has inner focus.

    Keen Focus: Whenever the white wolf ascendant of 7th level or higher gains inner focus, she may gain ‘Combat Focus’ as well. Alternately, whenever she gains ‘Combat Focus,’ she may attempt a Concentration check (DC 25) to gain inner focus as a free action. She may not gain ‘Combat Focus’ or inner focus more than once per round.

    Rolling Trip (Ex): At 7th level, whenever the white wolf ascendant uses her Tumbling Dodge, if she moves and the square in which she ends the movement is one in which she threatens the creature that attacked her, she may make a free trip attack against the attacker. She may not make more than one such free trip attack per round.

    Purge (Su): At 8th level, the white wolf ascendant gains the ability to purge poisons and diseases from her body, and can hedge out attacks on her mind. If she is affected by an ongoing effect that allowed a Will or Fortitude saving throw, she may expend her inner focus as a standard action in order to attempt another saving throw.

    Superior Awareness (Ex): At 9th level and higher, a white wolf ascendant gains the benefits of Improved Uncanny Dodge so long as she has inner focus, meaning that she can no longer be flanked. This defense denies a rogue the ability to sneak attack the white wolf ascendant by flanking her, unless the attacker has at least four more rogue levels than the white wolf ascendant. If a character already has uncanny dodge from a second class, levels in this class stack with white wolf ascendant to determine the minimum rogue level required to flank the character.

    Stilling Strike (Su): At 10th level, a white wolf ascendant can attack specific pressure points on a creature in order to render them incapable of doing harm. She must announce her intent before making her attack roll and must expend her inner focus and combat focus. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected. Otherwise, if the white wolf ascendant strikes successfully with an unarmed attack or special monk weapon (including katana and wakizashi) and the target takes damage from the blow, the target makes a Fortitude saving throw (DC 20 + the white wolf ascendant’s Wis modifier) or is paralyzed. If the target is affected, he is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw as a full-round action to attempt to end the effect. This effect lasts for 10 rounds or until the target makes a successful saving throw against the effect. This ability is usable a number of times per day equal to the white wolf ascendant’s wisdom modifier.

    True Awareness (Su): At 10th level, the white wolf ascendant becomes truly aware of the forces governing her fate and the fate of others. Once per day, she may expend both her inner focus and ‘Combat Focus’ in order to treat any one attack roll, saving throw, or skill check as if she had rolled a 20. She must declare that she is using this ability before the roll is made.

    PLAYING A WHITE WOLF ASCENDANT
    Brief description on how to play the class you are designing.
    Combat: The white wolf ascendant fights defensively when her opponent is pressing the attack and offensively when the opportunity presents itself.
    Combat Preparation: If the ascendant is aware of an opponent, she establishes inner focus. She will fight defensively, but will otherwise take no action until her opponent is aware of him.
    Surprise Round: Typically, the ascendant spends any surprise round by delaying until the start of the next turn so that she can act first.
    Round 1: If the opponent is too far away, the ascendant closes the gap to prevent charging and begins the attack.
    Rounds 2+:Full attack actions, or moving as necessary to better position. The ascendant makes calculated strikes, being careful to apply a +0 bonus from inner focus until she feels that opponent has used all of their tricks, and fights defensively until then.
    Advancement: The way of the white wolf is a path that rewards dedication, but students are free to come and go and train as they please.
    Resources: The warrior relies primarily on her defensive capabilities, waiting until the opponent exhausts some or all of her resources before beginning the counterattack. Her AC Bonus, fair hit points, and good saves help her to survive until the moment is right. Her management of combat focus and inner focus is key in helping her to execute some decisive strategies and gain benefits over her opponent.

    WHITE WOLF ASCENDANTS IN THE WORLD
    "Papa, is there a way to make the bad wolf leave my heart?"
    "No, my son. With it, too, you must make peace."


    Daily Life: A white wolf ascendant typically dedicates the better part of a day with meditation, katas, and sparring. If she is in the service of a feudal lord or militia, she does tasks for them or commits to further training.
    Notables: Kai Long-Shen is credited as the first practitioner of the Way of the White Wolf, although his father Aku taught the basic tenets of the style well before it had a name, as inspired by the dualistic nature taught by the nation’s religion. Emperor Fen Xi-Wang graduated from a white wolf monastery, and is notable for paying the funds to found many more monasteries across the world. Pan Tai-Bei and her Lotus Warriors began as a contingent of white wolf ascendants, but corruption led to the band becoming some of the nation’s most feared mercenaries and robbers.
    Organizations: White wolf monasteries can be found scattered about the Lands, thanks to the early efforts of Emperor Fen Xi-Wang in funding its expansion. Just about any military in the Northern or Southern Lands counts many white wolf ascendants in their number.

    NPC Reaction
    White wolf ascendants are admired for their grace and ferocity in battle. The famous General Ken Li-Nan once said, “I would rather a hundred enemy soldiers standing around me while I were naked than to find myself facing one white wolf.” Others who are not aware of the Ways of the White Wolf perceive a warrior that moves with fluidity, her face perpetually serene as a reflection of her inner peace.

    WHITE WOLF ASCENDANTS IN THE GAME
    Adaptation: The white wolf ascendant fits easily into any campaign setting, especially one that has an orient-type region from which it can originate, although the white wolf ascendant works equally well in any society that contains beliefs of man’s dualistic nature.
    Encounters: A white wolf ascendant will welcome both friend and foe alike to their home, on the chance that their foe may find peace in the ascendant’s presence, but is never naïve enough to ignore what may be a threat. The ascendant is a creature of few words and few actions, preferring to allow their opponents the time to prove themselves unwise, both in battle and in society.

    Sample Encounter
    EL 13: Xou is in service of the Emperor, and has been sent to track down the party and bring them back for questioning. The Emperor suspects them of killing one of his emissaries sent to the party’s nation, and has instructed Xou to use whatever force necessary.

    Xou Lan-Shi, the White Wolf
    LN Female Human Monk5/WWA8
    Init +3, Senses: Listen +7, Spot +5,
    Languages Common
    ------------------------------------------------
    AC 14, touch 14, flat-footed 14
    hp 75 (12 HD)
    Fort +11, Ref +11, Will +10
    ------------------------------------------------
    Speed 40 ft. (8 squares)
    Melee +11/+6
    Ranged +12/+7
    Base Atk +9, Grp +11
    Atk Options +2 Kama +14/+14/+14/+9 (2d6+4 / x2)
    -----------------------------------------------
    Abilities Str 14, Dex 17, Con 12, Int 10, Wis 14, Cha 8
    Class Abilities Fast Movement; Still Mind; Slow Fall 20 ft; Ki Strike (Magic); Blade, Fist, and Foot, Inner Focus, AC Bonus, Focus Training (4 bonus feats), Wholeness of Form (26), Tumbling Dodge, Battle Focus, Improved Evasion, Healing Touch, Heightened Awareness, Keen Focus, Rolling Trip, Purge
    Feats Combat AwarenessB, Combat DefenseB, Combat Expertise, Combat Focus, Combat VigorB, Deflect ArrowsB, Improved TripB, Skill Focus (Concentration), Skill Focus (Tumble), Stunning FistB, Weapon Finesse, Weapon Focus (kama)
    Skills Autohypnosis +8, Balance +4, Climb +5, Concentration +15, Diplomacy +7, Hide +3, Jump +2, Listen +7, Move Silently +3, Sense Motive +7, Spot +5, Swim +2, and Tumble +15.
    Possessions +2 Kama
    Last edited by Zom B; 2010-03-02 at 09:48 AM.
    Zombitar courtesy of Djinn_In_Tonic.