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Thread: PrC Contest XVII: Mono e Mono

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    Seropaenean Exorcist


    They are nothing more then vermin; vile rates hiding within the smallest cracks of our world. Our job, men and women, is to seek out these scum and show them that no crack is small enough nor crevase deep enough to hide from the wrath of the gods.
    ~ High Priest Seropaenes CLXXVI, a Seropaenean Exorcist

    They are the hunters, the judges, the executioners. Their way of life placed on the brink of extinction by the gods-damned practitioners of Pact Magic, Clerics and other devoted watch helplessly as the "Binder Threat" grows with each passing day, pulling more and more fresh-faced and pure youths into the tainted, corrupted form of witchcraft that is Pact Magic. These individuals spread their heresy like a plague that devours the hearts and minds of those who hear its lustful call, becoming enamored with forbidden secrets best left to the minds of the gods and sinfully consorting with the spirits of the damned; even sharing their souls with the foul lot.

    In ages past, a High Priest of Vecna called out to the clergies of the world, urging them to form a divine collation of clergies to wipe Binders, the damned practitioners of Pact Magic, off the face of the multiverse and to let the forbidden secrets of that dark art lay where they ought to; damned in the annals of time. Of all faiths, only the clergies of Heironeous, St. Cuthbert, and Wee Jas answered High Priest Seropaenes's call, and together, these individuals formed a secret organization called the Order of Seropaenes; dedicated to wiping out Binder scum and wiping mortal minds clean of the Binder's terrible sins until they were nothing more then a smudge on reality's chastity.

    But since being rediscovered by the heretic Syfal, practice of Pact Magic has never wavered. Never thrived, true, but the Binder community grows every day, and the Order of Seropaenes has never come remotely close to culling every gods-damned Binder Community. The determination and effort put forth by the mortal agents of Heironeous, St. Cuthbert, Vecna, and Wee Jas is simply not enough to defeat something that is seemingly beyond the influence of the gods. Nevertheless, the stalwart heroes of the Order of Seropaenes has never wavered in the face of an unsurmountable adversary either. Faith in the gods and faith in the ideals of Seropaenes are all the Order needs to persist in this never-ending shadow war; forever hidden amongst the greatest conflicts of history.

    To this day, the shadow war wages on; hidden from the minds of the public with neither side relenting, and it is with in mind that the Seropaenean Exorcists were formed. Elite Clerics of the Order of Seropaenes, they stumbled across ancient texts that suggested that their leader was able to house the favor of all four of the Order's patron gods; Heironeous, St. Cuthbert, Vecna, and Wee Jas. Through intense prayer and devotion, those who join the ranks of the most zealous and devoted of the Order of Seropaenes can gain the divine boon of being blessed with a shard of the four god's divinity; not divine themselves but no longer truly mortal themselves, these agents vow to forever end the Binder Threat and seal Pact Magic within the dusty tomes of time. These are the Seropaenean Exorcists, and it is they who lead the armies and war-hosts of the Order of Seropaenes against the Pact Magic heathens.

    BECOMING A SEROPAENEAN EXORCIST

    The path of the Seropaenean Exorcist is the highest honor that any within the Order of Seropaenes can hope to receive, for these warriors channel the very divinity of the Order's patrons through their bodies. The number of this elite guard is small, for only the strongest of body, keenest of mind, and zealous of heart are ever accepted as mere candidates for the Order's elite Exorcists. Only after passing vigorous trials and gaining the favor of all four of the Order's patrons can a candidate truly enter the Seropaenean Exorcists.

    Prerequisites: In order to take levels in this prestige class, a character must meet the following prerequisites:

    Alignment: Any non-Chaotic.
    Binding: You cannot qualify for this Prestige Class if you have the Soul Binding class feature, and you loose all of your Seropaenean Exorcist class features if you ever gain the Soul Binding class feature or the Bind Vestige feat.
    Divine Spellcasting: Ability to cast 1st-Level Divine Spells.
    Skills: Knowledge (Religion) 10 ranks, Knowledge (The Planes) 5 ranks
    Special: You must worship either Heironeous, St. Cuthbert, Vecna, or Wee Jas as your patron deity and have been granted entry into the Order of Seropaenes. In addition, you must successfully perform the tasks of Seropaenes listed below.

    The Tasks of Seropaenes

    Task of the Prosecutor: The ever-seeing eye of Vecna finds the guilty and persecutes them to the full extent of the Divine Court. While attempting the Task of the Prosecutor, one of your superiors within the Order of Seropaenes will order you to find evidence to prove that an individual is a Binder heathen and return with that proof in-tow. You are subjected to all manners of divination spells while presenting this evidence, including a zone of truth spell.
    Task of the Jury: After recovering evidence of a heathen, your next duty is to Heironeous; the most merciful of the court. For the Task of the Jury, you must capture the potential heathen alive and return them to the Tower of Woe to undergo a trial before your brothers in the court and the patron gods of the Order.
    Task of the Judge: The trial is judged by a high-ranking member of the Seropaenean Exorcists, and while they are perfectly capable of discerning the truth for themselves, this is your task; not theirs. The Task of the Judge is only completed when you have proven without a doubt that the guilty in question is in fact a Binder. You may use any abilities or powers at your disposal in order to prove the heathen's identity, but no other person can aid you in your endeavor.
    Task of the Executioner: The final task is by far the easiest. In order to please Wee Jas, the blood of the guilty must flow before you. The exact manner is of your choosing, but in order to complete the Task of the Executioner, you must personally slay the convicted heathen. Depending on their virtues, some Exorcists slay their heathens quickly and with dignity while others torment and torture their heathens; content to give them Hell on Earth for but a moment. Regardless of your methods, you complete the task upon the death of the heathen and you become a member of the Seropaenean Exorcists.

    SEROPAENEAN EXORCIST CLASS FEATURES

    {table=head]
    Level
    |
    Base Attack Bonus
    |
    Fortitude Save
    |
    Reflex Save
    |
    Will Save
    |
    Special
    |
    Spellcasting

    1 | +0 | +2 | +0 | +2 | Oath of the Seropaenean Exorcist, Divine Investiture, Domains of the Court | +1 Level of Existing Divine Spellcasting Class
    2 | +1 | +3 | +0 | +3 | Divine Intervention 1/Day | +1 Level of Existing Divine Spellcasting Class
    3 | +2 | +3 | +1 | +3 | Domain Power 2/Day | +1 Level of Existing Divine Spellcasting Class
    4 | +3 | +4 | +1 | +4 | Castigate the Guilty | +1 Level of Existing Divine Spellcasting Class
    5 | +3 | +4 | +1 | +4 | Divine Investiture (2 Gods) | +1 Level of Existing Divine Spellcasting Class
    6 | +4 | +5 | +2 | +5 | Divine Intervention 2/Day | +1 Level of Existing Divine Spellcasting Class
    7 | +5 | +5 | +2 | +5 | Smite Guilty | +1 Level of Existing Divine Spellcasting Class
    8 | +6 | +6 | +2 | +6 | Apart from Reality | +1 Level of Existing Divine Spellcasting Class
    9 | +6 | +6 | +3 | +6 | Domain Power 3/Day | +1 Level of Existing Divine Spellcasting Class
    10 | +7 | +7 | +3 | +7 | Divine Intervention 3/Day, Divine Investiture (3 Gods) | +1 Level of Existing Divine Spellcasting Class
    [/table]

    Hit Dice: d10

    Skill Points per Level: 2 + your Intelligence modifier
    Class Skills: Concentration (Con), Craft (Int), Gather Information (Cha), Intimidate (Cha), Knowledge {Religion} (Int), Knowledge {The Planes} (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int)

    Oath of the Seropaenean Exorcist: The elite of the Order of Seropaenes are offered a prestige beyond that of any other; just as Seropaenes before them, the inductees to this grand order can learn the secrets of the Order's most elite fighting force; the Seropaenean Exorcists. Those who take upon themselves the mantle of this title must prove their zeal and their dedication to not only the Order but also to the gods who comprise the Order by successfully completing the Tasks of Seropaenes. Upon swearing this oath, the Seropaenean Exorcist becomes the instrument of destruction for Heironeous, St. Cuthbert, Vecna, and Wee Jas; equally aligned to all four gods. A character with this Oath ignores the normal rule regarding casting spells of an alignment different then theirs; a Seropaenean Exorcist can cast spells with the [Evil], [Good], and [Law] descriptors regardless of their actual alignment. As none of the patrons of the Order of Seropaenes exemplifies Chaos, a Seropaenean Exorcist is still incapable of casting [Chaos] spells.

    The ultimate pursuit of the Seropaenean Exorcists mirrors that of the Order of Seropaenes's main objective; the destruction of Pact Magic and those heretics who would practice it. While other members of the Order may have other agendas, the Exorcists do not; their primary goal is the uttermost destruction of Binders. The Exorcist is often assigned missions by the Order, usually involving the destruction of Binder stockholds of knowledge or the capture of Binders for interrogation. In order to combat Binders, the elite Exorcists are taught everything there is to know about Pact Magic, much to the point where they themselves could call upon the powers of Vestiges if they choose, but none of the Exorcists would dare practice such a tainted art.

    Naming the Guilty: Some of the entries below refer to 'The Guilty.' For the purposes of this prestige class, 'The Guilty' refers to any creature that shares its soul with another creature, force, or presence. This naturally applies to Binders, the sworn enemies of the Seropaenean Exorcists and the entire Order of Seropaenes, but their powers work equally well against creatures that are possessed by fiends, channeling celestials, or any other similar effect. So great are the powers of the Seropaenean Exorcist that in a great twist of irony, Seropaenean Exorcists that are channeling the patron gods of the Order of Seropaenes via a Divine Investiture (see below) are also treated as members of 'The Guilty' for the purposes of this class feature, though they would never consider themselves a part of this heretic, god damned lot.

    Divine Investiture (Su): Throughout the countless years that the Order of Seropaenes has existed, they aren't any closer to exterminating the practice of Pact Magic then they were when the Order was originally founded. Desperate to cling to their power, Heironeous the Jury, Cuthbert the Judge, Vecna the Prosecutor, and Wee Jas the Executioner agreed to grant the Exorcists an honor beyond honors; a tiny fragment of their own souls. Activating an investiture requires 1 minute of quiet prayer and meditation, at which point the effects remain for a full 24 hours. This meditation grants the Exorcist the power of a Soul Investiture from either Vecna the Prosecutor, St. Cuthbert the Judge, Heironeous the Jury, or Wee Jas the Executioner. While bound to an Investiture, you gain special abilities you wouldn't ordinarily be able to call upon; you essentially become the avatar of the deity in question. Regardless of your alignment, you can invest within the soul of any of the four deities listed below, and the powers granted by this class change based upon which soul you channel.

    As the Seropaenean Exorcist becomes more powerful, they are capable of holding more shards of their patron's divinity within their souls. Starting at 5th Level, a Seropaenean Exorcist can gain the Investitures of two gods at the same time. Alternatively, a Seropaenean Exorcist can take two shards of divinity from the same deity, effectively empowering their Investiture. At 10th level, a Seropaenean Exorcist can gain the Investitures of up to three gods at the same time, though they can still only gain a maximum of two shards of divinity from any one god.

    Investiture of the Executioner (Su): The Investiture of the Executioner grants the Exorcist the death-dealing might of Wee Jas. Her symbol stands for the eradication of any who might threaten the sovereignty of the gods over mortals. While he or she is channeling the Investiture of the Executioner, an Exorcist displays the sign of Wee Jas; the Exorcist's skull is outlined on their face by a slight, red glow. While channeling the Investiture of the Executioner, Wee Jas's influences affect your actions, giving the Exorcist an apparent apathy for those around him or her. In addition, Wee Jas has high respect for the dead and refuses any to insult the departed; even one's mortal enemies; if the Exorcist speaks ill of the dead or disrespects the departed in any way, they take a -1 penalty on attack rolls, damage rolls, skill checks, saving throws, and to their Armor Class. This penalty stacks with multiple incursions on multiple Investitures. In addition, regardless of their true alignment, the Exorcist radiates an aura of Law that registers on spells that detect such auras. The aura's power is equal to double your Exorcist level.

    Blighted Grasp: Wee Jas can infuse her subjects with such an array of magic and death that merely a touch is enough to weaken a foe. The Exorcist can use this power at will to reproduce an effect identical to a Ghoul Touch spell. After using this effect, the Exorcist cannot do so again for 5 rounds.

    Bloodied Hands: Wee Jas's decrees have bloodied the hands of many Exorcists, and she gives her followers the Strength and peace of mind to press on despite their many violent acts. While channeling the Investiture of the Executioner, an Exorcist gains a +2 bonus to Strength and Wisdom scores.

    Warded from Death: As the warden of the departed, Wee Jas's divinity protects an Exorcist from effects that would otherwise slay them. While channeling the Investiture of the Executioner, an Exorcist constantly treated as being under the effects of a Deathwatch and a Deathward spell. After preventing a death spell, magical death effect, energy drain, or a negative energy effect with this ability, it suppresses itself for 5 rounds. After 5 rounds has passed, the Exorcist is protected from these effects once more.

    Recycled Life: Although she is a stewardess of death, Wee Jas appreciates life in the sense that she sees no reason to let life energy go to waste. This power can only be used if the Exorcist chose to channel two shards of Wee Jas's Divinity. Whenever the Exorcist deals damage to a creature with a melee attack, he or she recovers 1 Hit Point for every 5 points of damage dealt. This power always heals for at least 1 Hit Point each time the Exorcist attacks. Each attack made during a round is counted separately when determining the amount of damage healed.

    Ruby Ray of Wrecking: Wee Jas's mastery over the magical arts is deadly in properly trained hands. This power can only be used if the Exorcist chose to channel two shards of Wee Jas's Divinity. This power functions identically to a Disintigrate spell, except that a target who is reduced to 0 Hit Points by the ray's remains are turned into a fine, ruby powder instead of mundane ash. An Exorcist must wait 5 rounds to use this ability again after using it.

    Crimson Disjunction: No magic can compete with Wee Jas, and she grants her utmost protections to those who gain her highest favor. This power can only be used if the Exorcist chose to channel three shards of Wee Jas's Divinity. Using this power is an at-will action, and after activating this power the Exorcist becomes immune to all spells, spell-like abilities, powers, psi-like abilities, and supernatural abilities; including ones that are already affecting him or her. This power lasts for one round per Exorcist level. After the ability ends, it cannot be used again for 5 rounds.

    Investiture of the Judge (Su): The Investiture of the Judge grants the Exorcist the incorruptible judgment of St. Cuthbert. His symbol stands for the due process of the Laws, protecting those whom are innocent and damning the Guilty. While he or she is channeling the Investiture of the Judge, an Exorcist displays the sign of St. Cuthbert; their eyes blaze a glorious light and the imagine of a large cudgel appears upon their brow. While channeling the Investiture of the Judge, St. Cuthbert's influences affect your morality, and you cannot stand idly by while misdeeds go unpunished, spurring you into action. In addition, St. Cuthbert's staunch respect for the law becomes imbued into the Exorcist; if the Exorcist performs any misdemeanors against the laws of the land while channeling this Investiture, they take a -1 penalty on attack rolls, damage rolls, skill checks, saving throws, and to their Armor Class. This penalty stacks with multiple incursions on multiple Investitures. In addition, regardless of their true alignment, the Exorcist radiates an aura of Law that registers on spells that detect such auras. The aura's power is equal to double your Exorcist level.

    Chains of Justice: St. Cuthbert's sense of justice is as strong as adamantine and more binding then any chain. As a standard action, the Exorcist can use this power on a creature within 5 ft. per Exorcist level they possess. A targeted creature becomes effected by an effect that is similar to an Entangle spell, except that the ability conjures supernatural chains to entangle the Exorcist's target. A creature that escapes these bonds in any way is not subject to the chains again; they vanish after their subject has escaped. Only one creature can be chained by this power at a time, and after the effect ends an Exorcist cannot use this power again for 5 rounds.

    Fortitude of the Supreme Court: St. Cuthbert's unrelenting judgment and sense of law allows him to make rulings and interpret the law in ways no the Exorcist gains a +2 bonus to their Strength score and their Constitution score.

    Pursuit of Justice: St. Cuthbert's desire for justice pushes Seropaenean Exorcists onward in even the most dire of circumstances. While channeling this Investiture, an Exorcist is immune to fear effects and they gain a +10 enhancement bonus to their speed per two Exorcist levels they possess. This speed bonus doesn't stack with any other speed bonuses (such as a Monk's speed bonus, the Expeditious Retreat spell, or the Speed of Thought feat).

    Relentless Pursuit: St. Cuthbert's resolve for justice empowers those who channel his divnity until they become as tireless as constructs and as determined as Deathless. This power can only be used if the Exorcist chose to channel two shards of St. Cuthbert's Divinity. While channeling the Investiture of the Judge, the Exorcist becomes immune to fatigue effects and can move as though affected by a Freedom of Movement spell.

    Strike the Heathens: St. Cuthbert is infamous for his apathy towards any who abandon the law.This power can only be used if the Exorcist chose to channel two shards of St. Cuthbert's Divinity. Whenever a creature deals damage to the Exorcist by any means while this power is active, the Exorcist can choose to deal 1d3 points of backlash damage to the creature. Backlash damage is untyped and isn't affected by effects that reduce or absorb damage. Choosing to affect a creature with Strike the Heathens requires no action.

    Shield of Cuthbert: St. Cuthbert wards his Exorcists against the gods-damned Binders and their ilk, providing divine radiance in the face of the void. This power can only be used if the Exorcist chose to channel three shards of St. Cuthbert's Divinity. While channeling the Investiture of the Judge, the Exorcist becomes affected by a power identical to a Shield of Law spell, except that instead of protecting against Chaos-aligned creatures, it provides its bonuses against any creatures that can be classified as Guilty.

    Investiture of the Jury (Su): The Investiture of the Jury grants the Exorcist the mercy of Heironeous. His symbol stands for respect for the Law and while Heironeous wants to end the Binder's threat to the might of the gods as zealously as any other, he will only condemn those that truly consort with outside powers. While he or she is channeling the Investiture of the Jury, an Exorcist displays the sign of Heironeous; their left hands cackle with a white lightening. This lightning deals no damage to creatures and produces no true energy; it is purely cosmetic. While channeling the Investiture of the Jury, Heironeous's influences affect your actions, giving the Exorcist a strong aversion to needless killing. If the Exorcist kills a sentient humanoid creature while channeling this Investiture, they take a -1 penalty on attack rolls, damage rolls, skill checks, saving throws, and to their Armor Class. This penalty stacks with multiple incursions on multiple Investitures. In addition, regardless of their true alignment, the Exorcist radiate an aura of Good and Law that registers on spells that detect such auras. The aura's power is equal to double your Exorcist level.

    Purge the Wicked: Heironeous is unmatched in determination; especially against threats against his children. While channeling the Investiture of the Jury, an Exorcist gains a +1 bonus to their Critical Threat Range. This stacks with similar effects, but it is never doubled by a spell or ability (such as Keen Edge).

    Runs Like Water: Heironeous's presence protects an Exorcist from even the most corrupting of abilities. While channeling the Investiture of the Jury, an Exorcist gains Divine Resistance equal to 10 + their Exorcist level. Unlike Spell Resistance, Divine Resistance applies against the Supernatural Abilities of the Guilty.

    Shield Exorcist: Heironeous values the lives of his devoted, and he is willing to ease their burdens in exchange for their service. While channeling the Investiture of the Jury, an Exorcist gains Damage Reduction 1/- per three Exorcist levels he or she possesses.

    Righteous Repose: Herioneous always grants forgiveness to those who seek it, and an Exorcist is entitled to grant this forgiveness if desired. This power can only be used if the Exorcist is channeling two shards of Heironeous's Divinity. This power functions similarly to an Atonement spell, except that it redeems the Guilty. For most cases, it simply removes the corrupted soul; fiends are expelled and banished to their home planes, channeled celestials have their effects broken, etc. However, a Binder or any creature sharing its soul with a Vestige has a different effect. The creature trades all of its Binder levels for either Cleric, Favored Soul, or Paladin levels (their choice). If the creature had the Soul Binding ability from another source (such as a feat), then the old ability is replaced with a new one that the former Binder meets the prerequisites for, and any feats or abilities they no longer qualify for are similarly reassigned. Also, a creature who accepts this redemption looses all memory of being possessed and any Pact Magic knowledge they formerly knew.

    Thunder Crash: Heironeous is most widely known for his powerful blasts of lightning, which he can grant to an experienced Exorcist to use in destroying the Guilty. This power can only be used if the Exorcist is channeling two shards of Heironeous's Divinity. As part of using this power, the Exorcist makes a ranged touch attack against a creature; they gain a +4 on this attack roll if the creature has any metal items equipped (such as heavy plate armor or a steel sword). On a successful attack, the Exorcist deals 1d6 points of Electricity damage per two Exorcist class levels he or she possesses. In addition, the struck creature must make a Fortitude Save (DC 10 + 1/2 of their highest caster level + their Wisdom modifier) or become stunned for 1d4 rounds. After being used, this power cannot be used again for 5 rounds.

    Thunder's Wrath: The fury of Herioneous cackles and surges like lightening through all Exorcists who channel his might, and at its climax the heavens themselves are torn asunder in its wake. This power can only be used if the Exorcist is channeling three shards of Heironeous's Divinity. As a full-round action, the Exorcist calls countless thunderbolts from the sky, which crash down onto their foes. This power affects 1d4+1 creatures of the Exorcist's choosing, dealing 10d20 points of nonlethal holy damage to all affected creatures, divided evenly among all creatures. This damage is unaffected by damage reduction or spell resistance, and it can never slay a creature outright. In addition, the Exorcist takes becomes exhausted after using this power, and they cannot use it again for five rounds. In addition, this power cannot be used if the Exorcist is suffering from any fatigue or exhaustion effects.

    Investiture of the Prosecutor (Su): The Investiture of the Prosecutor grants the Exorcist the ruthless determination of Vecna. His symbol stands for the drive to end the Vestige's threat to the divine world, and by association, to the mortal's world. While hr or she is channeling the Investiture of the Prosecutor, an Exorcist displays the sign of Vecna; their left hand constantly bleeds. This deals no damage to the Exorcist, nor can it result in blood loss, but when gazed upon, the nonexistent wounds bleed in the image of a ghastly eye. While channeling the Investiture of the Prosecutor, Vecna's influences affect your actions, giving the Exorcist a craving for power. In any setting where you might gain prestige or renown by performing an act of power, you must do so. Also, Vecna refuses to allow even a fragment of him bow before another, and while channeling the Investiture of the Prosecutor, the Exorcist cannot show any sign of respect to one who claims themselves to be your superior. If the Exorcist ignores this influence while channeling this Investiture, they take a -1 penalty on attack rolls, damage rolls, skill checks, saving throws, and to their Armor Class. This penalty stacks with multiple incursions on multiple Investitures. In addition, regardless of your true alignment, you radiate an aura of Evil that registers on spells that detect such auras. The aura's power is equal to double your Exorcist level.

    Lore of Vecna: It takes considerable knowledge in order to find suspected Guilty, and as the keeper of dark secrets, Vecna is willingly to whisper damned knowledge into the ears of his most esteemed Exorcists. This power functions identically to a Bardic Knowledge check, except that you do not gain any bonuses towards your check based on ranks in Knowledge {History} or any other similar skill synergy. You can use Lore of Vecna once per day per Exorcist level you possess.

    Sense the Guilty: The first step to bringing any Guilty to justice is to find them, and by channeling the Investiture of the Prosecutor, a Seropaenean Exorcist can sense their location. According to veteran Exorcists, the presence of a Guilty feels like a black void that sucks all of the warmth and joy from a room. As a standard action, a Seropaenean Exorcist can use this power to gain Blindsense out to 50 feet. Unlike normal Blindsense, this power only detects creatures that can be classified as Guilty (see above). This power lasts for 1 round per Exorcist level, and after its duration ends, it cannot be used again for 5 rounds.

    Wit of the Master Detective: Vecna understands that a Seropaenean Avenger must have deduction skills of unparalleled prestige in order to root out the Guilty. While channeling the Investiture of the Prosecutor, an Exorcist gains a +2 bonus to their Intelligence and Wisdom scores and they add their Exorcist level to Listen, Search, Sense Motive, and Spot checks.

    Brand the Guilty: Once the Prosecutor picks his mark, his focus never wavers. This power can only be used if the Exorcist chose to channel two shards of Vecna's Divinity. The Exorcist can mark a single creature as being Guilty; this places a supernatural brand in the imagine of an eye on the creature's forehead that cannot be covered or removed in any way (it stamps itself on objects that cover the face and make-up becomes dyed to match the mark). In order to mark a creature, the Exorcist must have line of effect to them and be within 10 feet of the creature per Exorcist level (maximum 100 feet at 10th level). The Exorcist always knows the general direction of a marked creature so long as they are channeling two shards of Vecna's divinity (an effect similar to a [/i]Locate Object[/i] spell) and the marked creature becomes visible to their Sense the Guilty ability, regardless of whether or not they are Guilty. This mark is removed after one week and only one creature can be marked by an Exorcist at a time.

    Cunning of the Master Detective: Sometimes wit alone cannot solve the most difficult mysteries; instead one must possess superior knowledge and know-how. This power can only be used if the Exorcist chose to channel two shards of Vecna's Divnity. While channeling the Investiture of the Prosecutor, once per day per two Seropaenean Exorcist levels he or she possesses, the Exorcist can add their Exorcist level to a single skill check he or she makes.

    Blood-Guile of Vecna: Superior knowledge and Intelligence always pave the way to the fulfillment of desire, according to Vecna. This power can only be used if the Exorcist chose to channel three shards of Vecna's Divnity. While channeling the Investiture of the Prosecutor, the Exorcist adds their Intelligence modifier to all attack rolls and damage rolls he or she makes. This includes attack rolls and damage rolls made as part of spells, powers, or maneuvers.

    Divine Intervention (Su): As channelers of the very essence of Heironeous, St. Cuthbert, Vecna, and Wee Jas, Seropaenean Exorcists have a level of divinity enjoyed by few others. These benefits include a direct connection to the gods, and in times of desperate need, an Exorcist can call out to the heavens for aid. These requests are granted with Divine Interventions; powerful feats of spellcasting unattainable by any mortal being and when they are used, the Exorcist's personal aura of power explodes with energies beyond comprehension until they glow with such vigor that they become visible to even common folk. Starting at 2nd level, an Exorcist can call upon one of these world-shattering powers once per day. At 6th level, an Exorcist can use two Interventions per day, and at 10th level they can use three Interventions per day.

    Before the Court: St. Cuthbert the judge is the patron of the law, and none can lie before his gaze. Using this Intervention is a standard action that provokes attacks of opportunity normally. This Intervention radiates a Zone of Truth effect around the Exorcist. This effect moves with the Exorcist, and its range focused upon them as its center. This ability as a duration equal to 1 minute per Exorcist level. If an affected creature can be classified as a Guilty, it takes a penalty on its Will Save against the effect equal to your Exorcist level.

    Bloodhound's Hammer: Vecna the prosecutor will use whatever force is necessary to bring the Guilty to justice. Using this Intervention is a standard action that provokes no attacks of opportunity. As part of this Intervention, make a melee attack roll against a creature you threaten. If your attack hits, you deal double damage as nonlethal damage (this conversion to nonlethal damage places no penalties on your attack rolls). If the struck creature can be classified as a Guilty, it takes quadruple damage as nonlethal damage instead of double damage from this attack.

    Executioner's Glare: Wee Jas the executioner willingly invites those who trespass against the laws of existence into death's cold embrace. Using this Intervention is a standard action that provokes no attacks of opportunity. As part of this Intervention, make a gaze attack against any creatures you can see. Creatures affected by this gaze attack loose 1 point of Damage Reduction per Exorcist level for the remainder of the encounter. Creatures with no damage reduction instead take 1 additional point of damage per two Exorcist levels you possess from all sources. A creature cannot take more damage from this effect then you have Exorcist levels in a single round. If the affected creature can be classified as a Guilty, it looses all Damage Reduction it possessed for the remainder of the encounter. If the Guilty has no Damage Reduction, it instead takes 1 additional point of damage per Exorcist level you possess from all sources. A Guilty cannot take more damage from this effect then double your Exorcist levels in a single round.

    Sworn Juror Heironeous the jury is said to be one of the most honorable beings in the universe and his oaths are his word. Using this Intervention is an immediate action that provokes no attacks of opportunity. Until the end of the round that this Intervention was used on, the Exorcist gains a bonus on Will Saves equal to their Exorcist level. The Exorcist must be aware of an ability's activation to use this Intervention. If the ability's activator can be classified as a Guilty, you automatically succeed on all Will Saves against effects used by that creature.

    Disrupt Magic: Wee Jas is the undisputed mistress of magic, able to perform spells and incantations never dreamed of by mortals and she can just as easily destroy magic. Using this Intervention is an immediate action that doesn't provoke an attack of opportunity. This power can be used like a Dispel Magic spell to counter an enemy's spellcasting or dispel spells in an area. If the source of the target spell or effect can be classified as a Guilty, the dispel check automatically succeeds; otherwise substitute double your Exorcist level for your caster level with this power. A Seropaenean Exorcist cannot use this Intervention until they are a 6th Level Seropaenean Exorcist.

    Gift of the Merciful Heironeous is a caring soul who sees all of his followers as his children; they are more to him then the simple pawns that the other patron gods of the Order see their followers as. Using this Intervention is a standard action that provokes attacks of opportunity normally. After using this power, a touched living creature heals a number of Hit Points equal to 1d6 times your Exorcist level. This ability has no effect on a creature that can be classified as a Guilty. A Seropaenean Exorcist cannot use this Intervention until they are a 6th Level Seropaenean Exorcist.

    Trial by Fire Wee Jas has no sympathy for those who break the laws, and being Guilty is breaking the highest law of the universe. Using this Intervention is a standard action that provokes attacks of opportunity normally. This power functions identically to a flamestrike spell prepared by a Cleric whose caster level is equal to twice your Exorcist level, except that you can choose to exclude creatures from its effects when you cast it. If an affected creature can be classified as a Guilty, the damage they take from the flamestrike effect is maximized, as if by the Maximize Spell Metamagic Feat. This Intervention can only be used by a 6th Level Seropaenean Exorcist or higher.

    Burdening Conscious Such is the might of St. Cuthbert that he can overwhelm creatures with their own conscious, causing them to become repentant for their sins against the Law whether real or imagined. Using this Intervention is a standard action that provokes attacks of opportunity normally. When using this power, the Exorcist selects a single creature that he or she can see that is within 10 feet per Exorcist level they possess. The creature must make a Will Save (DC 10 + character's Exorcist level + their Wisdom modifier) or become affected by a Hold Monster spell, except that you cannot attack creatures affected by this power. If the creature can be classified as a Guilty and you can provide suitable proof of their status as a Guilty as a Divine Focus, the Hold Monster effect lasts for 24 hours. A Seropaenean Exorcist cannot use this Intervention until they are a 6th Level Seropaenean Exorcist.

    Extract Knowledge: Vecna will do whatever it takes to accomplish his ends, and he grants a Seropaenean Exorcist the power to do the same. Using this Intervention is a standard action that provokes no attacks of opportunity. As part of using this Intervnetion, make a touch attack against a creature. The touched creature must succeed on a Will Save or be affected by a Feeblemind effect. In addition, you add half of the creature's Intelligence and Charisma scores to your scores as an enhancement bonus. You also gain access to all of the creature's knowledge and memories. This power lasts for 24 hours and at the conclusion of the effect, you loose the enhancement bonuses and the touched creature's Feebleminded condition is restored; unlike a normal Feeblemind effect, the condition cannot be removed by any other means. You also loose memory of any knowledge you gained through Extract Knowledge, though nothing prevents you from recording your findings before the effect ends. A Seropaenean Exorcist cannot use this Intervention until they are a 9th Level Seropaenean Exorcist.

    Jury of Angels: In the eyes of Heironeous, the pure and righteous best exemplify the universe's laws, and a powerful Exorcist has the ability to command the legions of Heironeous against his foes. Using this Intervention is a full-round action that provokes attacks of opportunity normally. After activating this power, the Exorcist calls forth 1d4+1 Astral Deva Angels. These angels fly down from the heavens and appear in any space of their choosing. Upon calling to them, the Exorcist makes a request of the Astral Deva Angels, and they will do their best to complete the request as according to their alignment. The angels are only bound to the Exorcist for 1 round per Exorcist level the Exorcist possesses, and at the conclusion of the ability's duration, the Angels must return to the celestial realms. An Exorcist can never call to or command more Astral Devas then half of their Exorcist level. A Seropaenean Exorcist cannot use this Intervention until they are a 9th Level Seropaenean Exorcist.

    Order in the Court: As residing judge against the Guilty, St. Cuthbert's authority is undisputed as a being of absolute law and when he silences the courtroom, he's not merely asking. Using this Intervention is an immediate action that doesn't provoke attacks of opportunity. As part of using this Intervention, you must have a cudgel equipped. You slam the cudgel upon the ground, and at its thunderous roar, all creatures are still. Creatures within 10 feet per Exorcist level you possess become completely unable to act for 1 round (no Saving Throws allowed). This ability is dependent on sound, so effects such as Silence or being deaf can make a creature immune to this effect. With the exception of this sound-dependency, Order in the Court overcomes all immunities and affects friend and foe alike. A Seropaenean Exorcist cannot use this Intervention until they are a 9th Level Seropaenean Exorcist.

    Severe Life Wee Jas is unmerciful in disposing of those who trespass against the law, and it is with great satisfaction that the crimson flows of her enemies soil the earth. Using this Intervention is a standard action that provokes attacks of opportunity normally. After using this power, the Exorcist makes a touch attack against a creature he or she threatens. If the attack is successful, the creature must make a Fortitude Save or be slain. On a successful save, the creature takes 4d6 points of Constitution damage. A Seropaenean Exorcist cannot use this Intervention until they are a 9th Level Seropaenean Exorcist.

    Domains of the Court: At 1st level, your strong ties to the patron gods of the Order grant you their boons. This class feature works identically to the rules for Domain Spells for a Cleric, but with the following exceptions. When you take your first level in this prestige class, you select 2 Domains from each of the four patron deities of the Order of Seropaenes (Heironeous, St. Cuthbert, Vecna, and Wee Jas). If you had levels in Cleric prior to taking levels in this class, you retain your patron deity's domains (you don't get to reselect them). Unless your Domain spells were granted to you via levels in Cleric, you can only utilize these Domains if you assume the appropriate deity's Investiture (Jury for Heironeous, Judge for St. Cuthbert, Prosecutor for Vecna, and Executor for Wee Jas). If your domains were granted by levels in Cleric, you can only utilize the domains of your patron deity when you aren't assuming an Investiture. You do not gain additional domain spells per day for having levels in Cleric; you can prepare one domain spell per divine spell level you have access to. Changing Investitures doesn't refresh your Domain Spell Slots; you must share those Domain Spells between all of your Domains.

    In addition, you gain one Domain Power per two Domains you select. For example, you gain one Domain Power from Heironeous (either from Good, Law, or War), one Domain Power from St. Cuthbert (either from Destruction, Law, Protection, or Strength), one Domain Power from Vecna (either from Evil, Knowledge, or Magic), and one Domain Power from Wee Jas (either from Death, Law, or Magic). You can only use one Domain Power per Day, even if you switch Investitures (but see below), and you must be assuming the appropriate Investiture in order to use a Domain Power. For example, in order to use the Knowledge Domain Power, the Exorcist must be assuming the Investiture of the Executioner. This rule does not apply to a Cleric; they can use the Domain Power granted by their Cleric class normally without channeling an Investiture.

    {table=head]
    Deity
    |
    Alignment
    |
    Domains Granted

    Heironeous | Lawful Good | Good, Law, War
    St. Cuthbert | Lawful Neutral | Destruction, Law, Protection, Strength
    Vecna | Neutral Evil | Evil, Knowledge, Magic
    Wee Jas | Lawful Neutral | Death, Law, Magic[/table]

    Additional Domain Powers: As an Exorcist increases in power, they become an avatar of the gods of the Seropaenean Order. Their divinity causes the Seropaenean Exorcist to gain additional uses of their Domain Powers each day. Starting at 3rd level, a Seropaenean Exorcist can use their Domain Powers twice per day instead of once. An Exorcist can still only use any one Domain Power once per day, but they can use different Domain Powers granted from different Investitures for their additional Domain Power. At 9th level, an Exorcist can use their Domain Powers up to three times per day, though they can still only use any one Domain Power once per day.

    Castigate the Guilty (Ex): Binders and their ilk are the greatest threats to the gods, and the gods grant an Exorcist the much-needed power to punish their sins. Beginning at 4th level, whenever a Seropaenean Exorcist utilizes an ability that would have a greater effect on a creature of a particular alignment or only affect a creature of a specific alignment, any Guilty affected by the ability is considered to be the alignment that would be least beneficial for the purpose of the ability. For example, a Seropaenean Avenger with class levels in Paladin that uses their Smite Evil on a Binder of neutral alignment would deal damage as if the Binder had an Evil alignment.

    Smite Guilty (Su): By 7th level, a Seropaenean Exorcist can use their god-given powers to wreck havoc upon a Binder's very being. This ability functions identically to a Paladin's Smite Evil ability, except that it can only be used against the Guilty; against any other target, the power does nothing. An Exorcist can use Smite Guilty once per day per two Exorcist levels he or she possesses.

    Apart from Reality (Su): A true Exorcist knows that they deal with forces beyond their world, and as such they must transcend their world as well in order to fight on an even front. Starting at 8th level, once per day an Exorcist can completely nullify a single power, ability, or effect of a Guilty as an at-will action. The power is treated as being expended, so if it is restricted to a number of uses per day or is placed on cooldown after use, then those events occur normally. This ability has no effect on creatures who cannot be classified as Guilty.

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    Last edited by Golden-Esque; 2010-03-17 at 11:17 PM.