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Thread: PrC Contest XVII: Mono e Mono

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    Barbarian in the Playground
    Join Date
    Oct 2007
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    Male

    Default Re: PrC Contest XVII: Mono e Mono

    SUPPLICANT OF THE SEVEN



    No, you three evacuate the town. I'll hold the fiends' advance if it costs me my life.

    Since the early days of creation, the Celestial Hebdomad has reigned in the Seven Mounting Heavens, and furthered the causes of righteousness and virtue throughout the multiverse. They are the epitome of justice tempered with mercy, and the Seven Heavens are a testament to the splendor that such a moral code can create.

    Supplicants of the seven are pure, upright individuals who seek to see mercy and justice prevail in the world, and to that end have devoted themselves to the Celestial Hebdomad. They venerate the Seven and seek to represent them to the Material plane and beyond. They do not place the Hebdomad in the place of the deities, but in their proper place, in between man and gods, and this channel grants greater access to the powers of the divine. They train to combat evil in its many forms, and slowly grow closer and closer to the archons, the servants of the seven.

    BECOMING A SUPPLICANT OF THE SEVEN
    An original divine connection is required for a potential supplicant to further enhance and empower. Additionally, supplicants almost universally have some martial prowess, so as to better fight evil (particularly fiends) where they find it. However, a potential supplicant who has already pledged herself to the Hebdomad finds it easier to channel the essence of the Seven.

    ENTRY REQUIREMENTS
    BAB: +5
    Skills: Diplomacy 4 ranks, Knowledge (religion) 8 ranks, Knowledge (the planes) 4 ranks
    Spellcasting: Able to cast 1st level divine spells
    Special: If you have the feat Servant of the Heavens, you may ignore one requirement.

    Class Skills
    The supplicant of the seven's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).
    Skills Points at Each Level: 2 + int

    Hit Dice: d8

    {table="head"]Level|BAB|Fort|Ref|Will|Special |
    Spellcasting

    1st|+1|+2|+2|+2|Aura of good, blessing of the archons (magic circle against evil, electricity resistance)|
    +1 level of existing divine spellcasting class

    2nd|+2|+3|+3|+3|Barachiel's blade|
    +1 level of existing divine spellcasting class

    3rd|+3|+3|+3|+3|Bonus domain, Domiel's ward|
    --

    4th|+4|+4|+4|+4|Blessing of the archons (immune to petrification, tongues)|
    +1 level of existing divine spellcasting class

    5th|+5|+4|+4|+4|Erathaol's sight|
    +1 level of existing divine spellcasting class

    6th|+6|+5|+5|+5|Bonus domain, Pistis Sophia's peace|
    --

    7th|+7|+5|+5|+5|Blessing of the archons (aura of menace, wings)|
    +1 level of existing divine spellcasting class

    8th|+8|+6|+6|+6|Raziel's wrath|
    +1 level of existing divine spellcasting class

    9th|+9|+6|+6|+6|Bonus domain, Sealtiel's shield|
    --

    10th|+10|+7|+7|+7|Zaphkiel's gift|
    +1 level of existing divine spellcasting class
    [/table]

    Weapon Proficiencies: A supplicant of the seven gains proficiency with all simple and martial weapons.

    Spellcasting: At every level except 3rd, 6th, and 9th, a supplicant of the seven gains new spells known and per day as if she had also gained a level in whatever divine spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds her spellcasting levels of supplicant of the seven to her levels in whatever other divine spellcasting class she has, then determines spells and caster level accordingly.

    If she had more than one divine spellcasting class before she became a supplicant, she must decide to which class she adds each spellcasting level of supplicant of the seven for the purpose of determining spells.

    Supplicants of the seven are frequently paladins, and find their divine power to be enhanced the closer they draw to the Hebdomad. Every level of spellcasting granted by this class that is added to paladin spellcasting adds a full caster level to the paladin class (instead of one-half, as is normal for paladin levels), and stacks with the supplicant's paladin levels for her Smite Evil, Lay on Hands, and Special Mount abilities.

    Blessing of the Archons: A supplicant of the seven's connection with the ruling council of the Seven Heavens slowly begins to change her to be more similar to the Hebdomad's archon servants. At 1st level, she gains a permanent magic circle against evil effect surrounding her as a supernatural ability, with an effective caster level equal to her hit dice. She also gains electricity resistance equal to 3 times her class level.

    At 4th level, she may speak with any creature that has a language, as a permanent tongues effect. This is a supernatural ability. She also becomes immune to petrification.

    At 7th level, she gains an archon's Aura of Menace. Any opponent who gets within a 20 foot radius of the supplicant must make a DC 10 + class level + Charisma modifier Will save. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the supplicant. A creature that has resisted or broken the effect cannot be affected again by the same supplicant’s aura for 24 hours. She also grows angelic white wings, allowing her to fly at twice her base land speed, with good maneuverability.

    Barachiel's Blade (Su): At 2nd level, the supplicant learns to channel the Messenger's legendary command of lightning. As a swift action, she may charge a metal melee weapon to deal +1d6 electricity damage on its next successful attack roll, as long as it is made within one round. She may also use a melee weapon to channel a bolt of lightning at an opponent within 30 feet, dealing 1d6/class level electricity damage on a successful ranged touch attack. Using Barachiel's Blade in this manner requires a standard action. At level 4, and every even level thereafter, the supplicant of the seven may use Barachiel's Blade to attack an additional target. When used as a ranged attack, Barachiel's Blade may target an additional opponent within 10 feet of the previous target. To successfully attack the new target, a separate ranged touch attack roll must be made, and the attack deals 1/2 damage it dealt to the first target.

    Domiel's Ward (Su): At 3rd level, the supplicant shares in the Mercy-Bringer's sacrosanct nature, and becomes resistant to unnatural death. She is immune to negative energy damage, and may add her Charisma bonus (if any) to any saves against death spells, magical death effects, energy drain, and any other effects a death ward spell would defend against.

    Bonus Domain: At 3rd level, the supplicant's greater connection to the Hebdomad grants her a closer connection to the source of her divine power. She gains a bonus domain from the following list: Celestial, Glory, Herald, Protection, Good, Law, Purification, and Healing. She may prepare the domain's spells as normal for bonus domains, and gains the domain's powers; however, unlike a normal bonus domain, the domain's powers are based on her character level instead of her cleric level. At levels 6 and 9, the supplicant of the seven gains an additional bonus domain, and gains the ability to cast an additional domain spell of the highest level available to her once per day. When casting these additional domain spells, the slots may be used spontaneously and do not require preparation. Spells may be selected from any domain available to the supplicant of the seven.

    Erathaol's Sight (Su): At 5th level, the supplicant's connection to the Seer grants her greater perceptive abilities. She gains low-light vision and darkvision with a range of 60 feet. If the supplicant of the seven already possesses low-light vision or darkvision, their effectiveness is doubled. Additionally, strongly aligned auras become visible to her as the spell arcane sight, but instead detect alignments as the spells detect chaos/evil/good/law.

    Pistis Sophia's Peace (Su): At 6th level, the supplicant gains a partial measure of the Ascetic's perfection. She gains immunity to poison and disease, resistance 10 against acid, cold, electricity and fire, and DR 5/magic.

    Raziel's Wrath (Su): At 8th level, the supplicant can channel the Crusader's wrath against evil doers, particularly fiends and those like them. She adds her Charisma bonus (if any) to melee damage rolls against all evil creatures, or double her Charisma bonus against evil outsiders. Due to their strong connections to the baatezu, Disciples of the Nine are subject to bonus damage as though they were evil outsiders.

    Sealtiel's Shield (Su): At ninth level, the supplicant's connection to the Defender grants her protection against those who would do her harm. Her damage reduction improves to DR 10/evil, and she gains spell resistance equal to 10 + character level. If the supplicant of the seven already possesses spell resistance her spell resistance improves by +4.

    Zaphkiel's Gift: At tenth level, the Supplicant gains a connection to the leader of the Celestial Hebdomad, the Watcher, and her archonic transformation becomes complete. She becomes an Outsider with the Archon subtype. This grants a +2 racial bonus to her Aura of Menace save DC, immunity to electricity damage, and an Archon's teleport ability, giving her the power to use Greater Teleport on herself and no more than 50 pounds of objects at will, as a supernatural ability. She is considered native to the Seven Mounting Heavens of Celestia, and gains the Extraplanar subtype whenever on any other plane.

    PLAYING A SUPPLICANT OF THE SEVEN
    Supplicants of the seven are devoted to justice, and to mercy above that. They are natural leaders and adjucators, and frequently find themselves hoisted in positions of authority by those who respect them and what they represent.
    Combat: Supplicants of the seven do not relish combat, but are more than willing to charge headlong into the fray when the cause is just. They can attack with both sword and spell, and their variety of defenses can make them difficult for an opponent to wound; this frequently leads to supplicants being in the middle of the fray, where they can best attack their opponents and defend their allies.
    Advancement: The largest two categories of supplicants would be those whose divine casting comes from the cleric class, and those whose casting comes from the paladin class. Clerics will find themselves functioning similarly as before, with the focus on spellcasting, though their added defenses and combat prowess improves their already impressive melee capabilities to previously unseen heights. Paladins likewise remain similarly focused on melee combat, with their new defenses making them even more implacable defenders of the innocent.
    Resources: The Hebdomad already has legions of archons to command, so they do not actively seek mortal followers; thus, supplicants of the seven are few and far between, and there is no structured group of supplicants. That said, most churches devoted to good deities are more than willing to take care of a supplicant with whatever resources they are able to spare.

    SUPPLICANTS OF THE SEVEN IN THE WORLD
    "She just had this glow about her... and she helped us even though we had no money! The world could use more of her sort."

    Among much of civilized society, and plenty of uncivilized, supplicants often quickly achieve a position of honor, even if they're only in a given place for a short time. However, their devotion to justice and righting wrongs can lead to persecution by those who have something to hide - often some of those in the highest positions of authority - so it is rare for a supplicant to plant roots in any one location, instead being ready to leave when the atmosphere turns hostile, rather than be forced to harm those whose wrongs don't quite warrant it.

    Daily Life: Supplicants of the seven often spend a great deal of time in the mornings and/or evenings in prayer to their deities, and in meditation on the Hebdomad. Many enjoy reading, particularly religious literature dealing with the Seven Heavens and the Hebdomad.
    Notables: The knight supplicant Sir Chalain brought the supplicants to interplanar fame when he singlehandedly stopped a fiendish invasion of a small port town that was unknowingly positioned above a gateway to hell. Though it cost him his life, such was his valor that the Hebdomad recovered his soul and fashioned him into one of their chief archons.
    Organizations: The Hebdomad already has legions of archons to command, so they do not actively seek mortal followers; thus, supplicants of the seven are few and far between, and there is no structured group of supplicants.

    NPC Reaction
    Good NPCs are usually more than friendly towards supplicants given their reputation and holy purpose. Evil NPCs' reactions are far more varied, whether fear, anger, or even occasionally curiousity. Neutral NPCs, depending on the individual, react the same way they would for any strong moral figure, whether that's gratefulness or apathy.

    SUPPLICANTS OF THE SEVEN IN THE GAME
    Supplicants of the seven still fulfill a similar purpose to other divine classes, though often with a more martial emphasis. They are more likely to function as combatants and buff the party than as defenders and heal, though obviously they are still capable of a myriad of roles.
    Adaptation: It would be very simple to remove the focus on the celestial hebdomad and instead reflavor the supplicants to a more generally celestial class, probably (but not necessarily) with a focus on Archons.
    Encounters: Supplicants can be handled much the same as paladins or even just particularly fiery clerics, though they're perhaps more likely to be lone wanderers, travelling the plane in search of fiendish taint.

    Opposed Class: Disciple of the Nine
    Last edited by DaTedinator; 2010-03-14 at 09:15 PM.
    Thanks to Dashwood for the avatar!

    Check out my Homebrew.