While I like the much shorter rewrite, I always saw the ability to remove AMF's as a feature of IHS, rather than a problem. The fact that the entire AMF would collapse I found odd, but kind of awesome in a peculiar way. Ultimately, I feel immunity to the effect makes more sense than removing it entirely, but you're the first person I've seen who's disliked the AMF immunity IHS provides.
Originally Posted by Saph
Still, I like your rewrite better - it's more concise and offers even less room for... interesting interpretations.
Balance wise, what if IHS was to systematically remove all listed conditions when used? It doesn't remove the source of the problem, in most cases (stinking cloud), but it does help fight stacked debilitating effects.
Personally, I'd really like IHS to offer a method of removing or ignoring things like Solid Fog and Forcecage.
That's the essential change I made when I rewrote it. Check the first post.
Originally Posted by JaronK
Originally Posted by Longcat
Originally Posted by SweetRein
Hmmmm. Changes in bold:
IRON HEART SURGE
Iron Heart (Counter)
Level: Warblade 3
Prerequisite: One Iron Heart maneuver
Initiation Action: 1 immediate action
Duration: See text
You are an unstoppable force, in a world without immovable objects.
Your spirit, dedication, and willpower allow you to overcome almost anything in pursuit of your enemies. This maneuver is used in reaction to a successful spell, spell-like effect or other ability that is about to impose one of the following, listed conditions on you. When your next turn begins, that condition is removed immediately, and you surge with vengeance against your foes, gaining a +2 morale bonus to attacks until the end of that turn.
Iron Heart Surge can remove the following conditions: Blinded, Charmed, Confused, Cowering, Cursed, Dazed, Dazzled, Deafened, Diseased, Dominated, Energy Drained, Entangled, Exhausted, Fascinated, Fatigued, Frightened, Nauseated, Panicked, Paralysed, Petrified, Poisoned, Shaken, Sickened, Stunned. It can also remove any effect that gives a penalty to your ability scores or saving throws (such as ray of enfeeblement), reduces your speed or actions per round (such as slow) or imposes mental control (such as suggestion).
At the DM's option, Iron Heart Surge can also remove any unusual condition in line with those listed above.
Balance wise, you can recover it every other turn. Although avoiding the use of a standard action is more powerful, you will always be vulnerable in the round following the IHS.
Edit: This even applies to non-Warblade acquisitions. A Swordsage can use this every round, but must spend his turn doing nothing in order to refresh it. Adaptive Style is the same. A Crusader could get this refreshed the turn after using it, but it would be drawn randomly, and they would not get it back until the redraw.
A non-adept with Martial Study can only use it once per encounter.
The blinded condition is different from the inability to see. The cleric spell Remove Blindness/Deafness never really generated that sort of problem.
Originally Posted by Fishy