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Thread: Iron Rain: ToB saturation archery

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    Ashtagon's Avatar

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    Default Re: Iron Rain: ToB saturation archery

    Need some better names for these, obviously.

    Rapid Stance: Each consecutive round in which you use a full attack action to fire arrows, you can deliver an additional attack at your full bab (+1 additional attack on the second round, +2 additional attacks on the 3rd round, and so on).

    Full Quiver Stance: While in this stance, your bow magically creates arrows for you. Each full 4 initiator levels gives these arrows a +1 enhancement bonus.

    Beehive Strike: Your arrow magically splits into several shafts in mid-flight. This can only be used with non-magical arrows; magical arrows lose their enchantment if fired using this strike. This should be resolved using the same basic mechanics as a modern shotgun.

    Covering Fire Strike: You fire a large number of arrows over an area. This should be resolved using the suppression fire rules from d20 Modern (similar rules are in the squad shooting rules from Heroes of Battle, and the automatic rifle in the DMG).

    Explosive Arrow Strike: The arrow explodes on contact, causing 1d6 points of fire damage in addition to the regular arrow damage.

    Piercing Strike: The arrow magically ignores armour. Treat this as a touch attack for resolving the attack roll.

    Guided Arrow Strike: You need not have line-of-sight to the target, but you must know exactly which square the target is in. You must be able to draw a line between yourself and the target, but this line can have any number of zig-zags and direction changes; the range is calculated based on this line. This can be used to effectively strike at an invisible target, provided you know which square it is in, or it can be used to attack an enemy behind a wall or around a corner.

    If you are also able to see the target (perhaps by seeing his reflection, perhaps through a glass barrier), you gain an insight bonus equal to one-quarter of your Spot skill ranks (round down).

    My Quiver is Full (counter): You can immediately create enough non-magical arrows to refill your quiver. If you give these created arrows to another person for him to use, hold, or carry, they immediately disappear.
    Last edited by Ashtagon; 2010-03-19 at 02:35 PM.