2010-03-23, 12:55 AM (ISO 8601)
Re: Iron Rain: ToB saturation archery
I'm not a fan of that last one. The reasoning itself is already a little questionable, and the mechanic portions of it just feels really clunky. This sounds almost like a highly circumstantial situation that a GM might be faced in a game rather than an actual established maneuver itself.
Plus, things that have active magical effects sound like would fit better in the domain of the spirit arrow (or whatever it's called) discipline.