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Thread: [3.5] The Hexblade Homebrew Handbook!

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    Bugbear in the Playground
     
    Mephibosheth's Avatar

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    Jul 2005
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    Default Prestige Classes

    Prestige Classes


    Beloved of the Shadow

    Table 2
    {table=head]Lvl|BAB|Fort|Ref|Will|Special|Spellcasting
    1|+1|+2|+0|+2|Hexblade's Curse, Awakened Shadow|+1 level of existing class
    2|+2|+3|+0|+3|Quick as Shadow (+5 ft)|+1 level of existing class
    3|+3|+3|+1|+3|Vexing Shadow (you)|+1 level of existing class
    4|+4|+4|+1|+4|Quick as Shadow (+10 ft)|+1 level of existing class
    5|+5|+4|+1|+4|Shadow Steed|+1 level of existing class
    6|+6/+1|+5|+2|+5|Quick as Shadow (+15 ft)|+1 level of existing class
    7|+7/+2|+5|+2|+5|Shadow Channel|+1 level of existing class
    8|+8/+3|+6|+2|+6|Vexing Shadow (allies)|+1 level of existing class
    9|+9/+4|+6|+3|+6|Quick as Shadow (+20 ft)|+1 level of existing class
    10|+10/+5|+7|+3|+7|Shadow Spawn|+1 level of existing class[/table]

    Hit Dice: d10
    Requirements:
    Base Attack Bonus: +5
    Skills: Knowledge (arcane) 5 ranks, Ride 5 ranks
    Feats: Greater Dark Companion
    Special: Dark Companion class feature
    Class Skills:
    The Beloved of the Shadow’s class skills are Bluff (cha), Concentration (con), Craft (int), Diplomacy (cha), Handle Animal (cha), Intimidate (cha), Knowledge (arcane) (int), Profession (wis), Ride (dex) and Spellcraft (int).
    Skill Points at Each Level: 2 + int modifier

    Class Features:

    Hexblade’s Curse: Beloved of the Shadow class levels count as hexblade levels for the purpose of determining your daily uses of the Hexblade’s Curse class ability and the penalty your curse imposes.

    Awakened Shadow (Su): Beginning at first level, your bond with your dark companion strengthens and you begin to be able to communicate more directly with this extension of your powers. It gains Intelligence, Wisdom and Charisma scores much like an intelligent magic item. Roll 3d6 thrice and distribute the results as you desire to determine your awakened shadow’s ability scores. However, your awakened shadow’s ability scores cannot exceed yours. If one would, reduce the score until your awakened shadow’s ability score and your ability score are equal.

    Your awakened shadow, like any creature, automatically understands Common and one additional language for every point of its Intelligence bonus but cannot speak out loud. Being an extension of your will and your powers, our awakened shadow never attempts to assert control over you. Your awakened shadow has low-light vision and darkvision out to 60 ft and uses your modifiers for perception-based skill checks. You (and only you) can communicate telepathically with your awakened shadow as long as it is within range, as outlined in the Dark Companion class ability description.

    Your awakened shadow cannot interact with the material world in any way other than the effect outlined in the Dark Companion description. It can observe anything occurring around it but cannot otherwise interact with creatures or objects other than you.

    Quick as Shadow (Su): Beginning at second level and continuing as show in Table 2 your dark companion gains a bonus to its speed for all movement modes as shown. This bonus is in addition to its speed as a result of your mobility. You do not gain any mobility advantage as a result of this ability.

    Vexing Shadow (Su): At third level, your dark companion begins to appear more real than most. You (and only you) gain flanking bonuses when you and your companion would flank an opponent. You companion cannot make attacks nor threaten squares. Beginning at eighth level, your allies also gain bonuses when flanking with your dark companion.

    Shadow Steed (Su): At fifth level you gain the ability to ride your dark companion. While riding, you take on the semi-illusory characteristics of your dark companion. Your weight drops to zero you cannot be attacked, touched, manipulated or affected by any effect. However, you are also unable to affect anything while you are riding your dark companion and all of the limitations imposed on your awakened shadow are true of you as well. You cannot cast spells, use items or in any way interact with anything other than through observation. You can see and hear as normal but cannot speak.

    Shadow Channel: At seventh level you gain the ability to channel a spell with the range of touch through your dark companion. Your companion must be within 60 ft and in sight in order for you to use this ability. You cast the spell as normal and your dark companion must make a touch attack (attack bonus equal to your BAB + your Charisma modifier) to successfully deliver the spell. You can use this ability once per encounter.

    Shadow Spawn (Su): At tenth level, your connection with your shadow companion has reached its apex. You gain the ability to cause your companion to separate into a number of individual companions equal to your Charisma modifier. All but one of these companions function as a 4th level hexblade’s unmodified dark companion, imposing a -2 penalty on saves and AC against all adjacent opponents and moving at your base speed for all movement modes you yourself possess. The final companion (referred to as your primary companion) retains all of the characteristics of your actual dark companion, including the effects of any feats or class abilities. If you use any abilities that affect your companion or alter its use for a limited time (such as the Shadow Steed or Shadow Channel class abilities), they affect your primary companion only. You remain able to direct your secondary companions as normal within the limits of their abilities. You can use this ability thrice per day and the extra companions remain in existence for one minute before merging back into your primary dark companion.

    Luck Shaper

    Table 3
    {table=head]Lvl|BAB|Fort|Ref|Will|Special|Spellcasting
    1|+1|+0|+0|+2|Hexblade's Curse|+1 level of existing class
    2|+2|+0|+0|+3|Twin Curses|+1 level of existing class
    3|+3|+1|+1|+3|Burst of Unluck|+1 level of existing class
    4|+4|+1|+1|+4|Line of Ill-Fate|+1 level of existing class
    5|+5|+1|+1|+4|Shape Curse|+1 level of existing class[/table]

    Hit Dice: d8
    Requirements:
    Skills: Concentration 9 ranks
    Feats: Enhanced Hexblade’s Curse, Scathing Curse
    Spellcasting: Ability to cast 2nd level hexblade spells
    Special: Hexblade’s Curse class feature
    Class Skills:
    The Luck Shaper’s class skills are Bluff (cha), Concentration (con), Craft (int), Diplomacy (cha), Intimidate (cha), Knowledge (arcana) (int), Profession (wis), Ride (dex) and Spellcraft (int).
    Skill Points at Each Level: 4 + int modifier

    Class Features:


    Hexblade’s Curse: Beloved of the Shadow class levels count as hexblade levels for the purpose of determining your daily uses of the Hexblade’s Curse class ability and the penalty your curse imposes.

    Twin Curses (Su): You gain Twin Curses as a bonus feat.

    Burst of Unluck (Su): Beginning at third level, whenever you use your Hexblade’s Curse class ability, you can choose to have it affect all creatures within a 5-foot radius burst. None of the creatures can be father than 60 feet from you and all creatures affected must be visible to you. Creatures can still make a Will save to resist the affect and the attempt is considered spent if even one creature fails its save. The radius of this ability increases to 10 feet at 5th level.

    Line of Ill-Fate (Su): Beginning at fourth level, whenever you use your Hexblade’s Curse class ability, you can choose to have it affect all creatures in a line, originating from you and ending at the maximum range of your Hexblade’s Curse. All creatures affected must be visible to you.

    Shape Curse (Su): At fifth level, your skill at manipulating your Hexblade’s Curse is unsurpassed. Any time you use an area-of-effect curse ability, you can exclude a number of 5-foot squares equal to your Charisma modifier. Creatures completely within excluded areas are not affected by your Hexblade’s Curse. Creatures that take up more than one 5-foot square must be completely excluded in order to avoid the curse effects.
    Last edited by Mephibosheth; 2010-05-06 at 07:42 AM.
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