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Thread: [3.5] The Hexblade Homebrew Handbook!

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    Bugbear in the Playground
     
    Mephibosheth's Avatar

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    Jul 2005
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    At the home of the blues
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    Default Feats

    General Feats

    HEXING BINDER - created by Dracomortis
    You can tap into the power of the mysterious entities that are bound within you to strengthen your curses.
    Prerequisites: Hexblade's curse, soul binding
    Benefit: While you have at least one vestige bound in a good pact, the DC of your hexblade's curse is increased by 2.

    If you have levels in binder and hexblade, those levels stack for the purpose of determining the number of times per day you can use your hexblade's curse and the number of pact augmentations you can have active at one time.

    HEXING KNIGHT - created by Dracomortis
    You are a special breed of dark paladins who have learned to use their smiting attacks to amplify the curses you have placed upon your foes for a brief time.
    Prerequisites: Hexblade's curse, smite good
    Benefit: When you successfully use your smite good ability against a target that is afflicted by your hexblade's curse, the target must also make a Fortitude save (DC 10 + 1/2 your character level + your Charisma modifier) or be nauseated for 1 round.

    In addition, you may multiclass freely between the hexblade and paladin of slaughter (if you are chaotic evil) or paladin of tyranny (if you are lawful evil) classes. You must still maintain the appropriate alignment in order to retain your paladin abilities and take paladin levels. You still face the normal XP penalties for having multiple classes more than one level apart, if applicable.

    HEXING MAGE - created by Dracomortis
    You have dabbled farther into the arcane arts than most of your peers, and have learned to tap into that energy to strengthen your defense against magic.
    Prerequisites: Hexblade's curse, ability to prepare 2nd-level arcane spells
    Benefit: You can expend one of your prepared spells to increase the penalty of your hexblade's curse on all targets currently affected by it for 1 round. This increase is equal to one-half the level of the spell sacrificed (minimum 1). The spell is lost as if you had cast it.

    In addition, when determing the bonus of your arcane resistance class feature or the DC of any hexblade spell you cast, you may apply either your Intelligence modifier or your Charisma modifier, whichever is higher. You must still have a Charisma score equal to 10 + the level of the hexblade spell in order to learn or cast it, and your bonus spells per day (if any) are still determined by your Charisma score.

    If you have levels in hexblade and wizard, those levels stack for the purpose of determining the strength of your hexblade's curse and the benefits that your familiar receives.

    SCATHING CURSE - created by arguskos
    Prerequisites: Intimidate 8 ranks, Hexblade's Curse ability
    Benefit: When you use your Hexblade's Curse ability, you may make an Intimidate check at the same time, replacing the DC of your Curse with the results of your Intimidate check. A creature can only be affected by a given Hexblade's Scathing Curse once per 24 hour period.


    Hex Feats

    Hex feats alter the nature of one or more of a hexblade’s class features. A hexblade can select a Hex feat whenever he would gain a hexblade bonus feat as well as every three levels, as normal.

    AGGRESSIVE COMPANION [Hex]
    Prerequisites: Dark Companion class feature
    Benefit: Any enemy affected by your dark companion takes a -2 penalty on attack rolls and weapon damage rolls. This penalty replaces the normal penalty on saves and AC and stacks with the penalty imposed by the Hexblade’s Curse class feature.
    Normal: An enemy affected by your dark companion takes a -2 penalty on its saves and AC.

    CURSE OF THE ZINDOKI [Hex]
    The signature ability of a Zindoki, this feat allows you to steal that which makes your opponent most powerful. Targeting the source of his or her pride can be the best route to victory.
    Prerequisites: Hexblade’s Curse class feature, Knowledge (arcane) 9 ranks, Intimidate 5 ranks
    Benefit: You gain a new ability that you can use any time a foe would be affected by your Hexblade’s Curse. A foe affected by a Curse of the Zindoki takes damage to one ability score (of your choice) equal to twice the penalty your Hexblade’s Curse would normally impose. This curse can manifest itself in an appropriate physical symptom (most commonly the apparent removal or atrophy of the target’s genetalia), though these symptoms are illusory and have no effect other than the normal penalties associated with ability damage. This affect replaces the normal penalties imposed by your Hexblade’s Curse.
    Normal: Your Hexblade’s Curse imposes a penalty on the target’s skill checks, ability checks, saves, attack rolls and weapon damage rolls.

    CURSED STRIKE [Hex]
    A smokey miasma flows from your blade as it bites into the flesh of your enemy.
    Prerequisite: Hexblade's curse class feature, power attack
    Benefit: You make a single attack as a standard action or as part of a charge or spring attack. If you hit, you can immediately use your hexblade's curse on the opponent you struck, channeling the curse through your attack. The penalty imposed by your curse increases by 1 when you deliver your curse in this manner. Additionally, if you used your power attack feat on this attack, the DC to resist your curse increases by an amount equal to the power attack penalty you applied to your attack.

    ENHANCED HEXBLADE’S CURSE [Hex]
    Prerequisites: Hexblade’s Curse class feature, ability to cast 1st level hexblade spells
    Benefit: This feat substantially increases the versatility of your curse ability, the true source of a hexblade’s power. When you take this feat, you select one ability from the following list. Whenever you affect an enemy with your Hexblade’s Curse, you can choose to have it manifest the effects of the ability selected instead of the normal curse effects.

    When you take this feat, select one of the following curses:
    • Curse of Blindness: The target of your curse is blinded for the duration of the curse effect.
    • Curse of Hunger: It is widely-believed that hexblades can halt the rainfall and cause crops to whither. A hexblade with the Curse of Hunger ability can impose the effects of famine and drought on her foes. The target of your Hexblade’s Curse is exhausted for the duration of the curse effect, even if she consumes food or water. The target returns to normal immediately after the duration of the curse expires.
    • Curse of Lethargy: The target of your Hexblade’s Curse is affected as if by the Slow spell for the duration of the curse effect.
    • Curse of the Mind: The target of your Hexblade’s Curse is confused for the duration of the curse effect.
    • Curse of Sickness: The target of your Hexblade’s Curse is affected as if by the Contagion spell. Unlike normal Hexblade’s Curses, this curse does not end after one hour, instead allowing the disease to take its course.
    • Curse of Silence: The target of your Hexblade’s Curse is affected as if by the Silence spell for the duration of the curse effect.
    • Curse of Vertigo: You overwhelm the target’s mind with your baleful powers. The target of your Hexblade’s Curse is nauseated for the duration of the curse effect.
    • Curse of Vulnerability: Distracted by your hindering powers, the target of this curse leaves himself vulnerable to attack. The target of your Hexblade’s Curse takes a penalty to AC equal to twice penalty your Hexblade’s Curse ability would normally impose.

    Normal: Your Hexblade’s Curse imposes a penalty on the target’s skill checks, ability checks, saves, attack rolls and weapon damage rolls.
    Special: You can select this feat multiple times, choosing a different curse ability each time you take the feat. All of these abilities are considered to be Hexblade’s Curses.

    ENLARGE CURSE [Hex]
    Prerequisite: Hexblade’s Curse class feature
    Benefit: You can use your curse ability on any creature who is visible to you and who is within 90 ft.
    Normal: Your Hexblade’s Curse has a range of 60 ft.

    GREATER DARK COMPANION [Hex]
    Prerequisites: Dark Companion class feature
    Benefit: Any enemy affected by your dark companion takes a -3 penalty on its saves and AC. As your hexblade level increases, this penalty also increases, becoming -4 at level 10, -5 at level 15, and -6 at level 20.
    Normal: Any enemy adjacent to your dark companion takes a -2 penalty on its saves and AC.

    LOOMING COMPANION [Hex]
    Prerequisites: Dark Companion class feature
    Benefit: Any enemy within 10 feet of your dark companion takes a -2 penalty on its saves and AC.
    Normal: Only adjacent enemies are affected by your dark companion.

    MOBILE COMPANION [Hex]
    Prerequisites: Dark Companion class feature
    Benefit: In addition to the movement abilities it has as a result of your normal modes of movement, your dark companion gains one of the following movement capabilities:
    • A swim speed equal to your land speed, including a +8 racial bonus on Swim checks and the ability to take 10 on a swim check under threatening conditions.
    • The earth glide ability of an earth elemental with a speed equal to your land speed.
    • A fly speed equal to your land speed with good maneuverability.

    At your option, your dark companion’s appearance may change to reflect its new abilities. It may, for example, sprout wings from its shoulders or develop webbed paws and a flat, paddle-like tail.
    Normal: Your dark companion’s speed is equal to yours, including all modes of movement you possess.

    RESTRAINED MALICE [Hex]
    Prerequisites: At least one Baleful Aura
    Benefit: When you activate your Baleful Aura, you can choose to designate a number of creatures equal to your Charisma modifier (minimum 1) as being immune to the effects of that aura. This immunity lasts as long as you maintain the aura.
    Normal: All non-mindless creatures are affected by your Baleful Aura.

    ROAMING COMPANION [Hex]
    Prerequisites: Dark Companion class feature
    Benefit: Your dark companion can move up to 200 ft away from you before winking out and reappearing at your side (as described in the ability’s description). Additionally, it can move into areas where you do not have line-of-effect within this limit, though you cannot usually see these areas and so must direct your companion blind.
    Normal: Your dark companion can only move 120 ft away from you and cannot enter areas where you do not have line-of-effect.

    TASTE OF BLOOD AND WOE [Hex]
    You feel vitality and life coursing through your veins as your baleful power ensnares your foe. You've never felt so alive.
    Prerequisites: Hexblade's curse class feature, Knowledge (arcana) 4 ranks
    Benefit: In addition to your hexblade's curse's normal effect, any target you successfully curse takes 1d6 points of non-lethal damage per point of penalty the curse imposes. You gain temporary hit points equal to the damage you deal with this ability. The temporary hit points are lost before your normal hit points. They disappear after 1 minute or when they are lost in combat, whichever comes first. You only benefit from temporary hit points from one use of this ability at a time, though you continue to deal non-lethal damage with each use of your hexblade's curse. For example, if a 3rd level hexblade used this ability, her opponent would take the normal -2 penalty and 2d6 points of non-lethal damage. The hexblade would gain temporary hit points equal to the damage she dealt. If she cursed another opponent before all her temporary hit points were lost, she would still deal non-lethal damage but would not gain any additional hit points.

    TWIN CURSES [Hex]
    Prerequisites: Hexblade’s Curse class ability, Spellcraft 9 ranks
    Benefit: You can affect two foes with your Hexblade’s Curse instead of one. The targets must be within 10 feet of each other and within range of your curse ability. Both targets suffer the same curse effect.
    Normal: You can affect one foe per use of your Hexblade’s Curse.

    UNHALLOWED HEX [Hex] - created by Satyrus
    You concentrate the natural dark energies of your curses so much that living beings are damaged by your Hexblade's curse.
    Prerequisites: Hexblade's Curse
    Benefit: Whenever you target a creature with your Hexblade's Curse, in addition to the normal penalties imposed on a failed save the target takes +1d6 points of negative energy damage for every -2 the target recieves from the curse. Even on a successful save the target still takes half the negative energy damage. So at 7th level a hexblade would deal an additonal +2d6 negative energy when using their hexblade's curse and give a -4 penalty when their target fails a save.
    Last edited by Mephibosheth; 2013-03-07 at 09:35 AM.
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