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Thread: [3.5] The Hexblade Homebrew Handbook!

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    Default Re: [3.5] The Hexblade Homebrew Handbook!

    +1 prestige class.

    Eldritch Blade

    Prerequisites
    Skills: Concentration 4 ranks, Knowledge (arcana) 8 ranks
    Invocations: Ability to use least invocations, must know hideous blow blast shape invocation
    Special: Eldritch blast 2d6, hexblade's curse class feature

    Class Skills
    The eldritch blade's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).
    Skill Points at Each Level: 2 + Int modifier.

    Hit Die: d8

    {table=head]Lvl|BAB|Fort|Ref|Will|Special|Spellcasting
    1|+0|+0|+0|+2|Hexblade's curse, cursed blast (least)|+1 level of existing arcane-using class
    2|+1|+0|+0|+3|Malevolent strike|+1 level of existing arcane-using class and +1 level of existing invocation-using class
    3|+2|+1|+1|+3|Eldritch misfortune (+1)|+1 level of existing arcane-using class and +1 level of existing invocation-using class
    4|+3|+1|+1|+4|Cursed blast (lesser)|+1 level of existing arcane-using class and +1 level of existing invocation-using class
    5|+3|+1|+1|+4|Hex of inevitable steel|+1 level of existing arcane-using class and +1 level of existing invocation-using class
    6|+4|+2|+2|+5|Eldritch misfortune (+2)|+1 level of existing arcane-using class and +1 level of existing invocation-using class
    7|+5|+2|+2|+5|Cursed blast (greater)|+1 level of existing arcane-using class and +1 level of existing invocation-using class
    8|+6|+2|+2|+6|Darkblade jinx|+1 level of existing arcane-using class and +1 level of existing invocation-using class
    9|+6|+3|+3|+6|Eldritch misfortune (+3)|+1 level of existing arcane-using class and +1 level of existing invocation-using class
    10|+7|+3|+3|+7|Amplify curse, cursed blast (dark)|+1 level of existing arcane-using class and +1 level of existing invocation-using class[/table]


    Class Features

    Weapon and Armor Proficiency: Eldritch blades gain no proficiency with any weapon or armor.

    Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class (but not an invocation-using class) to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming an eldritch blade, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

    Invocations: At 2nd level and at each level thereafter, you gain new invocations known and an increase in caster level as if you had also gained a level in an invocation-using class to which you belonged before adding the prestige class level (this includes eldritch blast). You do not, however, gain any other benefit a character of that class would have gained. If you had more than one invocation-using class before becoming an eldritch blade, you must decide to which class to add each level for the purpose of determining caster level and invocations known.

    Hexblade's Curse (Su): Your eldritch blade class levels stack with your hexblade class levels for the purpose of determining your daily uses of the hexblade's curse class ability and the penalty your curse imposes.

    Cursed Blast (Sp): At 1st level, an eldritch blade learns the cursed blast essence invocation, which is described below and is in addition to any invocations he would normally be entitled to. Cursed blast is initially treated as a least invocation, but it increases in strength as you gain levels in eldritch blade: at 4th level, cursed blast is treated as a lesser invocation; at 7th level, it is treated as a greater invocation; and at 10th level, it is treated as a dark invocation.

    Spoiler
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    Cursed Blast
    Least 1st; Lesser 3rd; Greater 5th; Dark 7th; Eldritch Essence

    This eldritch essence invocation allows you to weave your hexblade's curse into your eldritch blast, turning it into a cursed blast. Each target struck by a cursed blast must also make a Will save or be afflicted by your hexblade's curse. In order to use this invocation, you must expend a daily use of hexblade's curse. If you use a blast shape invocation that allows you to strike multiple targets in conjunction with cursed blast, you must expend one use of your hexblade's curse for each target you want to afflict; you may choose not to affect one or more targets, in which case they still take damage from cursed blast but are not affected by your hexblade's curse.

    Malevolent Strike (Su): At 2nd level, you learn to weave your hexblade's curse into your weapon's strike and weaken the victim's body and soul, leaving them open to damage. When you hit with a melee attack, you may choose to immediately spend a daily use of your hexblade's curse. If you do so, all attacks you make against that creature gain a luck bonus to damage rolls equal to your Charisma modifier (minimum +1) for 1 hour. If you use your hideous blow invocation to deliver the attack, you can use malevolent strike even if the attack misses. This effect replaces the normal penalties imposed by your hexblade's curse.

    Eldritch Misfortune (Su): At 3rd level, you learn to weave your eldritch blast to take advantage of those who are afflicted by ill fortune. When you use eldritch blast against a target afflicted by your hexblade's curse or malevolent strike abilities, you gain a +1 bonus on your attack roll to hit that target. At 6th level this bonus increases to +2, and at 9th level it increases to +3.

    Hex of Inevitable Steel (Su): At 5th level, you increase the potency of your curses. Your hexblade's curse ability now also applies its penalty to the target's AC, and your malevolent strike ability applies a -2 penalty to the target's AC.

    Darkblade Jinx (Su): At 8th level, the curses afflicting your foes become so powerful that they can cause damage whenever the target is in danger. Whenever you attack a target afflicted by your hexblade's curse or malevolent strike abilities, that creature takes damage equal to your Charisma modifier (minimum 1), even if your attack misses.

    Amplify Curse (Su): At 10th level, you can amplify the misfortune that you force upon others. Your hexblade's curse imposes an additional -2 penalty to your target's attacks, saves, AC, ability checks, skill checks, and weapon damage rolls, and your malevolent strike grants you an additional +2 luck bonus to damage rolls.
    Last edited by Dracomortis; 2010-03-25 at 07:45 PM. Reason: Added Hit Die
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