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Thread: BleachITP Reborn Character Registry

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    Default Re: BleachITP Reborn Character Registry

    Ito Tanigawa, Spiritually-Aware Human

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    Name: Ito Tanigawa
    Gender: Male
    Height: 6'4
    Weight: 207
    Hair: Black
    Eyes: Green
    Age: 29
    Reitatsu/Speech Color: Royal Blue

    Appearance:

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    Tanigawa is a big man. He keeps his hair cut short, and keeps it back with a red strip of cloth he has tied around his head as Headband. A long scar traces up his left leg, a product of his lifestyle, he claims.

    He dresses rather ecentrically, wearing a black Gi, and if he is outside, a Leather Jacket over it. It makes him stick out, but he is alright with that. If he didn't want to stick out, he wouldn't be doing it.


    Personality:

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    Tanigawa looks like a slow, ponderous man, a gentle giant, though one with a flair for the absurd. That impression is dead wrong. There is very little that is gentle about him, and nothing slow. Tanigawa lives life large. He enjoys it as much as he can. When told that he should slow down, he's liable to say that the rest of the world should speed up.

    However, he isn't an idiot. Tanigawa is smarter then he looks, and much smarter then he acts. He knows quite a bit about history, tactics, and strategy. Whether he applies it is another story entirely. As well, he is one of the finest Martial Artists you'll ever meet. He focuses on weapon fighting, and has trained with multiple variants of both the Chinese Qiang, and Japanese Yari.


    Backstory:

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    Tanigawa's father was an investor, back when the Japanese Economy was its peak. Tanigawa was his only son, and he worked his hardest to make sure that Tanigawa would never want for anything in his life. Unfortunately, his long nights and lack of care for his health caught up with him. He developed an illness, and after 2 or 3 years of fighting it, subcumbed. Tanigawa's mother never recovered. She cared for her son, but she just lacked the ability to focus on things.

    Tanigawa grew up setting his own goals. Martial Arts was his focus, and he spent his life perfecting it. He knew he would never truly want for anything. His Father's fortune could provide a comfortable life for him. Invested, it could do far more then that. So he focused, and got good. Really good. By the time he finished University, it just stopped being challenging. Sure, he could keep going, but he stopped seeing the point. He didn't have anything to do.

    He took up riding a motorcycle, just riding around, living off hotels and fast food. He didn't have anyone to call him on his purposeless life. He just drifted, leaving his fortune in the hands of mutual funds and the like. Then he encountered his first Hollow. Tanigawa had been mildly spiritual sensitive since he was young. His Martial Arts training had both refined that sense, and allowed him to utterly supress it. However his time wandering eroded that control, and a Hollow sought him out. Most people would have freaked out. Tanigawa smiled. Instinctively, he recognized an opponent that could give meaning to his skills. So he attacked.

    He wasn't lacking for a Weapon, having one of the Yari's he used dissassembled in the bag he was carrying. The Hollow gave him time to assemble it, mocking him about how useless it was. That was before Tanigawa bull rushed it with Motorcycle and opened up a gash with a blow from the Weapon. It didn't have much effect, the wound closing instantly, but it annoyed the hell out of the creature. After that, the hollow stopped messing aroung. When Tanigawa came around again, it leapt out of the way, grabbed the spear, and ripped it out of Tanigawa's hands, slamming the man and the Bike out of the way. Breaking the weapon in half, it now attacked what it thought was a helpless young man.

    Tanigawa had flown off the bike, which was probably best, given that the other option was being crushed under it. However, this massive hulking creature pretty obviously intended to kill him. He was without a weapon. He had the choices of running, or trying to fight it barehanded. Tanigawa didn't like either of those. She he went with option C. Not really knowing what he was doing, nor why, he dragged in all the Reitatsu he could, and summoned a glowing spear of Light. The Hollow, not sure what was happening, rushed to attack Tanigawa before he finished. That was a Mistake. Tanigawa struck the Hollow with the spear, the blow and the creatures momentum causing the weapon to pierce through. Even dying, it managed to knock Tanigawa aside again, breaking an arm. However, the creatures body was already falling apart.

    Tanigawa recovered from that broken arm, and from his spiritual funk. He had a goal. He was going to kill whatever it was that had attacked him. He was going to get stronger, and beat it. He's been training, and has just ridden into Phoenix City, based upon the large numbers of reported spiritual events. He's got a good feeling about it. He's taken a position instructing the students at the local High School in various martial arts on a lark. If it gets to distracting, he can always just quit.


    Abilities:

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    Tanigawa is a human being, if an empowered one. He's skilled at Martial Arts, especially in the use of the Chinese and Japanese Spear, and is a good rider. He's also a fair mechanic, useful in keeping his bike in working order despite the banging it takes.

    Spears- Tanigawa is capable of manifesting Spears of pure energy similar to a Quincies arrow. However, the Weapons can also be used in hand to hand combat. They've got the piercing power one might expect from weapon made of Reitatsu, which is augmented by both his Native strength, and the fact that he has the habit of Fighting from the back of his Motorcycle. They easily put mundane weapons to shame, especially against spiritual beings. However the weapons are outclassed by even a Shinigami's Shikai (though Tanigawa doesn't know that). He can throw them as well, however this a desperation move. The Spears range is limited, and manifesting a new one can take quite a bit out of him.

    Airwalking- Tanigawa practices a variant of this technique. While he can use the more ordinary method, he rarely does. Instead, most of the time, he is capable of producing a moving patch of solid air beneath his bike, allowing his Bike to fly, if he finds it needed. The higher he has to go, and the longer he does it, the more draining it is.

    Hardened Air- A variant of the last technique, but an important one. Tanigawa can harden the air around his body and his bike to cushion the blow from a strike, protecting both from damage. His degree of control is limited, but it gives him a degree of protection. His preference is to not get hit, and it won't shield him from everything, nor is it impenatrable. However, it makes it so his normally fragile human body and Delicate motorcycle can take a pounding. This technique is also draining.

    All in all, Tanigawa is a powerful combatant, but one that lacks staying power. Over use of any of his techniques will quickly exhaust him, leaving him defenseless. This contributes to his Reckless style.


    Equipment:

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    The only real thing of note is his Bike. Despite his abilities his Bikes do become damaged beyond repair. His funds allow him to replace them when this occurs. His current Bike is a Harley Softtail, which he loves deeply.

    http://static.howstuffworks.com/gif/...-softail-1.jpg


    Hisamori Aki, Quincy and High School Student

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    Name: Hisamori Aki
    Gender: Female
    Height: 4’10
    Weight: 98
    Hair: Black
    Eyes: Brown
    Age: 16
    Reitatsu/Speech Color: Sea Green

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    Appearance: A tiny girl, Aki is the image of refinement. She grows her hair long, and it is always brushed perfectly. Whenever she is seen outside of her school uniform, it is in traditional Japanese Clothing. Those that claim to have seen her in some kind of White, High-Collared get up are idiots. She is always careful, graceful, and cultured. She usually has some kind of hair accessory, but it changes everyday. She’s fond of Green and Blacks, and when she has the choice, she dons clothes of those colors.


    Personality:

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    Aki hides her true self constantly. What she is in school is the incarnation of an ideal, the cultured, esteemed student. She is bright, but not noticeably. She is part of Tea Ceremony Club, though being one of only three members, its demands on her time are very limited. She goes to and fro, and none bar her passage.

    The only place where she shows her ‘true’ face is in battle. There she is demanding, and at times, petulant, requiring the best from those around her. She drops pretense, and often can be rude and abrupt. Most of her family is amazed that she can keep up the act, but they accept it as a matter of course. Aki is who she is, and little will change that.


    Backstory:

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    The Hisamori’s have been in Phoenix City since before there was a Phoenix City. They’ve been in and around the land there for centuries. Aki’s branch of the family claims the right to call itself the main one, something disputed by several other branches. It isn’t like it matters. The Hisamori’s used to be wealthy, but they’ve lost it all. Aki’s father works as a Dentist, and her mother is his Receptionist. But still, Aki wants to believe there is still some dignity and power left in her name, and tries to live up to it in the image in her head. She is the youngest child, growing up in a household of 4 children.

    Aki’s life has always been defined by dualisms. She is Aki, the ordinary schoolgirl, and Aki, the Quincy, heir to a centuries long battle. She is Aki, refined and cultured student, and Aki, petulant combatant. She sees nothing wrong with this. Both of them are her. She has devoted her life to making sure that she succeeded in both of her tasks, and neither of them suffered for it.

    For the most part, she has succeeded. But at the price of any real personal relationships beyond her family. Aki doesn’t have any real friends, just acquaintances. Her parents and elder brothers and sister’s love her, but they are family. This lack doesn’t bother her. One can’t miss what they have never known, and all.


    Abilities:

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    Aki is a Quincy, but an Odd one.

    Quincy Archery- Just like any Quincy, Aki can use the traditional Bow. However, this isn’t her focus, and it shows. She is slower, less skilled then most in her use of it. Most times, even if it would be advantageous to use her bow, she uses her other abilities. Her bow is a basic one, just an Arc of Light.

    Silver Tubes- Aki’s focus is on these objects. She is an expert in the use of Ginto.
    Techniques
    Heizen- This technique creates a transparent, rectangular beam of energy from silver tubes which slices through the opponent. It is activated by the command "Feel the wrath of battle and accept this sacred chalice - Sacred Bite!"
    Sperre- This Technique creates hard walls of Energy. Aki uses these as shields, and as methods of maneuvering, bouncing off them in battle. If she places all of her concentration into it, she can extend these barriers into truly monumental things, crossing battlefields. However, such an act requires absolute concentration, and any distraction will cause the barrier to fall. The command is “The blade shall never break the shield- Faith’s Protection.”

    Seele Schneider- Aki’s back up plan, she is skilled in the use of these weapons as well. She uses two at once, attacking with Lighting speed. However, she lacks the strength to break through most opponents defenses, and must rely on her Sperre and her Speed to get around the enemies defenses.

    Aki's Seele Schneider's are flawed. The weapons are difficult to create, and the Hisamori Family requires any aspiring Quincy to successfully craft one before using the weapons. Most do not use the weapons until they can sucessfully craft a perfect one. Aki isn't most though. She goes into battle with her imperfect ones. What they will do is anyones guess. The Weapons lack the pure cutting power, and absorbtion abilities of true Seele Schneider. As well, they have a tendency to break after a couple of blows, the Reitatsu ripping the weapons apart. Aki has to go into battle with dozens of them because of this, and if she runs out... well, she is in trouble.

    Potentially even more damning, the weapons cannot even serve as Arrows, the main purpose of the Seele Schneider. Were Aki to try firing, the most likely result would be the Arrows simply exploding the moment she tried to launch them.


    Equipment:

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    Aki’s Quincy Cross is a Celtic Cross, simple and unadorned. It is a reminder of what she is, more then a Weapon.

    She goes into battle with a remarkable number of Ginto, and dozens of her faulty versions of Seele Schneider. She is aware that if she runs out, she is very likely to end up dead, and plans accordingly.


    The Hisamori House (Branch of Quincys)

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    The Hisamori’s have been in Phoenix City since before there was a Phoenix City. They were minor nobility originally, and avoided the Politics. During the Nanban Trade period, they became obsessed with Western Culture, many of them learning to speak other languages. This was viewed as undesirable by many of their fellow nobles, and the families fortunes began to sink. They were removed from the political center during the isolation period, their ties with Western interests relegating them to such. They were fine with this. Their true purpose was in the Spiritual Realm. Their position allowed them to complete their task.

    As Japan modernized, their importance decreased. For a long time, they were just a moderately prosperous family, the richest in the general area, but unimportant in the larger scheme of things. They’ve fallen even further. They work for a living now, just like anyone else. Aki’s father works as a dentist, and her mother serves as a receptionist. There are several other branches of the family around, overseen by Aki’s grandfather. He worked as a Doctor in his day.

    Through all the changes, the Hisamori’s have kept to their traditions. They are Quincy, through and through. They can’t remember anything else. Those members of the family who lack the ability or desire generally move away, the family’s intense pressure forcing them to conform or flee. Their spouses are generally chosen for them, though the trend is turning against this, as it is viewed more and more antiquated. But no matter then changes, the Hisamoris protect the people of Phoenix Town. Whether they know it or not, and whether they like it or not.

    Organization: The Hisamoris are very decentralized. Aki’s grandfather is the nominal head, but almost all decisions are made by the head of the family units. These are usually the father, but a minority of the Household heads are women. They generally have assigned areas.

    The Hisamoris keep cordial relations with several other Quincy Families. They regard themselves as administrators of Phoenix Town. If a family moves in, and elects not to at least open nominal contacts with the Hisamoris, they generally act very offended, but take no action. At the end of the day, their opinion is that the Quincys must stick together, and the more of them there are, the better they will be able to do their duty.


    Norenni Udeoshi, candidate for the Captain of the 4th Division

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    Name: Norenni Udeoshi
    Gender: Male
    Height: 5’6
    Weight: 138
    Hair: Grey
    Eyes: Brown
    Age: 507
    Reitatsu/Speech Color: Sierra

    Appearance:

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    A thin man, of medium height, Udeoshi looks small and slight, compared to many of his comrades. His hair is grey, though the more charitable might call it Silver. He does his best to keep it in order, though it always appears to have a mildly shaggy appearance. His facial hair never changes, always staying at a perennial 5 o’clock shadow. His entire frame carries a feeling of weariness, everything from the look on his face to set of his feet.

    He is normally seen wearing the uniform of a Shinigami. He has a curious pair of horn-rimmed spectacles that he wears, fond of taking them off and cleaning them when agitated.


    Personality:

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    Udeoshi is old. Not just in age, but in spirit. He is tired. He does not like what he is, what he has trained to be. His efforts have come to very little. Lives saved, and lives lost. At the end of the day, it matters very little. He treats his duties, and even life itself as an imposition.

    However, he is very, very good at what he does, and his talent keeps him at the top. Udeoshi is an incredibly skilled doctor, in both more mundane talents, and in Kido based healing spells. Few maladies that are within the reach of medicine are beyond his skill and expertise. In treating someone, something of his purpose returns, making it seem like just maybe he will climb out of his depression. Of course, he never quite does.


    Backstory:

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    Udeoshi has been the Captain of the 4th Division for a long time. He was Vice-Captain before that, taking up the position when the former Captain retired. Even then, he had a seeming world weariness, though it wasn’t as pronounced. Those old enough to remember when he was young say he was always like that. He originated in 80th District, and many assume his aspect comes from something he experienced there. Whatever the truth, Udeoshi has been like this for a long time. He scaled the ranks through his skill, showing little interest promotions. The higher he went, the more listless he became. He has been Captain of the 4th for quite some time.


    Zanpaktou: Saiji (Trifle, minor detail)

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    Sealed Form: A pair of Elegant Gloves, perhaps made of Felt. They look quite dapper, but add very little to his fighting skills.

    Zanpaktou Spirit: Udeoshi’s Zanpaktou takes the form of a Rabbit, wearing waistcoat and carrying a watch. Udeoshi has always been amused by that fact.

    Shikai: “Time never stops, Saiji.”

    Udeoshi’s Shikai is almost unoticable. Just a pair of Black, Fingerless gloves. In a world of massive Swords, they are easy to miss.

    The gloves have two effects. They enhance Kido that is fed through them, enhancing Udeoshi’s already impressive Talents with Healing. By touching a wounded Shinigami with them and using a spell, he can heal wounds that would seem to be mortal to anyone. Second of all, they increase Udeoshi’s speed, allowing him to keep up with even those who are Masters of Shunpo without invoking the Art. It has few of the limitations of Shunpo, as well. But Udeoshi cannot use the two at once.

    Bankai: “I refuse to give up, Saiji o Nageru.”

    Udeoshi’s gloves don’t change a whit. The enhancement to his speed, remains the same. However, his Healing abilities are increased massively. Wounds close almost instantly. Glancing blows don’t effect him, and even mortal wounds will heal in short order. Given time, his Bankai will heal him back from any damage. Only if one gives him a blow that will kill him instantly will they fail to take effect. There is a drawback. They lock Udeoshi’s Spiritual Energy within him. After he has released his Bankai, until he takes a rest, allowing himself to calm down and allow his Spiritual Energy to regain its natural flow, he is incapable of using his Healing Skills on anyone else.


    Other Abilities:

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    Udeoshi is a skilled user of Kido, but only so far as it applies to healing. He is uninterested in its use on the Battlefield. However, his talents with healing spells are extraordinary. When he releases his Shikai, it is doubtful there is a more powerful healer in the entire Soul Society.


    4th Division writeup:

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    Ude's predecessor, Horigome Chinatsu, ran a tight ship. Ude was her Vice Captain for almost 100 years, and she spend most of them trying to coax the Shinigami into actually doing some work. Since ultimately, she failed, Chinatsu ended up doing everything. The woman, a friendly Shinigami who at the very least matched Ude in terms of mundane and Kido healing, was a relentless dynamo of energy, running everything at once. No matter where someone was hurt, she'd be there. The 4th was a model of efficiency under her.

    She retired from Active service 300 years ago, leaving Ude in charge of the 4th. She took a position at the Academy, teaching Healing Kido and acting as the nurse. She still is much the same, everywhere at once. Ude drops in on her from time to time, mostly to complain, and nap on her cots.

    Ude's management style is rather different from Chinatsu's. Indeed, many unsophiscated observers wonder if he does anything at all. Many sophiscated observers know that he does absolutely as little as possible, and has largely set up the 4th Division to run itself. Most divisions wouldn't survive like that, but the medics of the 4th are an easy going bunch, and can mostly manage themselves. He's divided up the squads into areas and functions, each of his seated officers commanding a group of unseated, and he encourages the Seated to do the same with their unseated members. Almost all authority devolves to the seated. Appeals of decisions and disagreements between his seated are dealt with by his Vice Captain, who otherwise pretty much just roves about the divisions. That way they can't bother Ude. Appeals can be made to Ude himself, but he rarely disagrees with his Vice Captain.

    Divsion Size: 1200 (100 Seated, 1100 Unseated)

    Flower: Verbena (Cooperation)

    Motto: The mightiest fortress will not stand without its foundation.

    Division Training Levels: Well, for the most part, the 4th is an oddly assorted lot. They are on average better at Kido then they are at Swordsmanship, usually relying on that if cornered. However, for the most part, the group prefers to avoid battle, fleeing if it becomes needed. Very few generalizations can be drawn, because of the differences in motivations to join the Division, and difference services they provide. The seated are a jumble, mostly because the division ends up giving out seats via seniority, rather then fighting prowess.

    Duties

    Healing: The primary function, and the one that all the others support. The 4th excels at healing, and the expertise on the subject is unmatched. There are numerous subspecialties within the Division:
    First Responders
    Hospital Staff
    Long Term Care Specialists
    Mental Health Professionals

    Supplies: The 4th Division runs inventory, and dispenses requests to most of the other divisions.

    Janitorial: The 4th Division has the exciting job of cleaning the Seireitei. Meet new and exciting dust bunnies, and do battle with them.

    Skills required

    Honestly, the 4th usually ends up taking whoever will join. They are pretty desperate. Kido Users are nice, and people with Healing Talent are appreciated, but honestly, if you can hold a broom, the 4th will take you.


    Ava Jager
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    Age: 124

    Height: 5’0"

    Weight: 110

    Type: Bount

    Reiatsu/Speaking Color: Red

    Appearance:
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    Ava is still a teenager, both at heart, and in body. Her hair is black, kept at ear length, and her eyes are brown. Her most notable feature isn’t anything like that, however. It is her stare. Unblinking, unshaking, brown orbs staring deeply at you.
    Ava is thin, mostly because of the fact that she doesn’t eat much, souls or otherwise. Her form makes it look like the next wind will sweep her up and carry her away. There is a bit more iron in her then that, however.
    Ava inevitably clothes herself in the same style as whomever she elects to attach herself to. When travelling in the company of two people, this can make for an odd sight, as she attempts to split the difference, so to speak.
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    Personality:
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    Ava is an odd bird, certainly enough. She defines her entire personality around those she is with, often changing convictions, emotions, and beliefs at the drop of a hat. She has an internal ranking when it comes to this, placing certain people above others. Whatever the case, determining Ava’s true nature is an impossible task.


    History:
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    Trying to discover Ava’s true history is like trying to empty the ocean with a bucket. It changes every moment, fitting seamlessly into her new personality. In truth, the history she creates will often tell much more about what she thinks of you, then herself.


    Doll: Genheimauge (Secret Eye)
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    Genheimauge is a blue duffel bag when it is unreleased.

    When released, Genheimauge takes the appearance of feline. At first glimpse, one might mistake Genheimauge for an ordinary panther (though they might question what a panther was doing out.) However, Genheimauge is much more then that. Rather then simply being a Black Cat, Genheimauge is a cat shaped piece of darkness. Genheimauge is impossible to see when the cat pads into darkness, and silent with its steps. There are ways of beating the creatures of concealment, but it is difficult to do. Other then this ability, the cat is not particularly special. Quick, but not amazingly so. Strong, but not so powerful as to be amazing.

    Genheimauge’s strangest ability is the nature of its connection with its mistress. Genheimauge can let Ava look through his eyes, showing her everything he sees directly. Furthermore, Genheimauge can teleport to his mistress, and summon her to him. Ava uses this to get into places she isn’t supposed to.


    The Conductor, Exequias of Hueco Mundo
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    Age: Old. It is difficult to say exactly how old, as the Arrancar could have been around for any amount of time before Geister found him.
    Height: 5’6
    Weight: 142 lb.
    Speech/Reiatsu/Cero color: Grey
    Aspect of Death: Silence
    Mask Fragment: The top half of his mask remains, concealing his face
    Hollow Hole: The hole is on his Right Hand. He normally covers it with an elegant pair of White Gloves.

    Physical Description:
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    A small man, the Conductor is physically unimposing. His posture is slightly dipped, burdened almost. A shock of white hair stands out over his masked eyes. Their color is startling green, showing from behind the mask. His face, at least the uncovered portion, is unlined, revealing that he is perhaps not as elderly as his posture and hair hint. His dress is rather unique among the inhabitants of the Hueco Mundo. He is never seen in anything other then a full Coat and Tails. Furthermore, his dress immaculate, clean despite the environment he exists in. He cuts a strange, almost elegant figure in the world of the Hueco Muendo.


    Personality:

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    The Conductor is quiet man, fond of understatement. He is soft spoken, and seems to lack strong feelings of the type that drive most Hollows. Indeed, he appears to be constantly distracted, his mind always elsewhere. That is partially correct. He describes it as listening to the symphony that no one else can hear. The few Hollows that have attempted to test the Conductor because of this quickly discovered the results were not to their liking. The Conductor is not weak, nor is he a fool, and even distracted, he is more then capable of dealing with those that would challenge him.

    Despite his mannerisms, he is completely relentless, having no mercy, and no interest in acquiring it. He kills those that cross him with no regret, and no real joy. It is just something he accepts as inevitable. His vision of the world is that of an orderly place, where each even flows out of the actions that preceded it. What happens now is determined by what happened in the past, each piece of the symphony of existence fitting with the rest. He lacks animosity, easily conversing with those he has attempted to exterminate, when circumstances change. By the same token, real friendship is impossible. He will kill those he has known for years, without a twinge of hesitation or regret. He numbers among the closest thing to a loyal servant Von Geister has, serving the Hollow King as the sole member of his Exequias. Why he serves the Hollow King like that isn’t a question the man feels obliged to answer.


    Powers:
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    The Conductor is a difficult Hollow to categorize. His powers are lacking, compared to many of his comrades. However, his Resurrection can make him a fearsome threat. As well, he is everywhere at once, running messages and observing things for the Hollow King.

    Cero: The Conductor can fire powerful Cero’s from his Baton, usually with a contemptuous flick.

    Bala: The Conductor can like was use Bala, though his talent with the skill is not especially notable.

    Hierro: The Conductor’s talents at Hierro are lacking, compared to Hollows of comparable power. However, even his minor talents can present a formidable barrier to the weaker of his foes.

    Garganta: The Conductor can use Garganta. His one real exceptional talent with the skill is his ability to send his Band Members though the Garganta, and control them even when they are in another dimension. This allows for many Hollows to stay in contact, something that would otherwise be near impossible.

    Sonido: The Conductor is talented at this skill, flashing about if he wishes to. Against stronger foes, this is his major defense, fleeing backwards, using his Band Mates to distract his foes, while he launches Ceros at them.

    Zanpakutou: Miedo de Ruidos (Anticipation of Cacophony)
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    Sealed Form:
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    A bone Conductors Baton, simple and small. It has a cork handle, simple and plain.


    Resurrección:
    "Acordase, Miedo de Ruidos"
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    The Conductor maintains his humanoid appearance, but he grows two additional arms, and an apparently massive hump. He is capable of pulling out various instruments from under the, where the Hump is located. The Instruments are capable of producing massive bursts of sound, which the Conductor can use to produce various effects. As well, he still has his Baton in this form, continuin to release his Cero's from it.

    Resurrection Special Ability: By dropping the Instruments, and tapping it with his Baton, he can summon a Player. These creatures, appearing to be shadowy creatures, vaguely humanoid in form, are intelligent, autonomous beings. However, they maintain constant contact with their master, something he interprets as a ‘symphony.’ They have varying powers, depending on the instrument they carry. For the most part, they are fairly weak, but they are apparently limitless in number.

    The Players have many features in common. They are formed of shadow, the substance they are made being unsure. They are vaguely humanoid in shape, but can fool no one. They are intelligent, and autonomous, by gain all their desires and motivations from the conductor. They cannot speak (except for the Flautists, due to their special ability), They are uniformly attired in a black and white Dress Suit, with a Red Cummerbund and Bowtie. Any one of them is probably a bit less powerful then the average unseated Shinigami.

    Instrument List

    Strings
    Violins: They can generate focused blasts of sound with their instruments, similar in effect to Bala, though far less powerful.
    Violas: Their song slows the reflexes of those that listen, robbing them of speed.
    Cellos: The Cellists generate despair with their song, robbing the weak minded of their determination and drive.
    Double Bass: Can cause undulations in the ground, throwing the unwary from their feet.

    Brass
    Horns: Siren’s Song. They are capable of stealing the will of the weakminded. Rarely effects anyone other then unempowered mortals, and cannot control more then one or two.
    Trumpets: Generate deafening blasts of sound, causing pain, and often deafening listeners.
    Trombones: Their song generates walls of sounds, blocking ways of approach ot their brethren
    Tuba: Similar to the Violins, but less forced. More in the nature of a wall of sound, knocking those weak enough to not break through it.

    Woodwinds
    Flautists: Masters of speed, they possess little combat ability, acting as scouts instead, covering vast tracts of territory quickly. These are the only Players that can speak, but all they can do is relay the Conductors Voice.
    Clarinetists: Capable of completely concealing their presence, these are spies. Again, lack combat ability.
    Oboist: The Oboists are capable of measuring the Spiritual Power of anyone they see.
    Bassoonist: These are support players, strengthening the effect of the Song of those around them.

    Percussionist
    The only group designed to directly engage foes in Melee. They wield Drumsticks like clubs, both blocking and attacking with them


    Segunda Etapa:
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    Not attained yet


    Hango

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    Name: Hango
    Gender: Male
    Height: 6'7
    Weight: 222
    Hair: Brown
    Eyes: Green
    Age: 142
    Reitatsu/Speech Color: Purple

    Appearance:

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    Hango is a massive, hulking figure. Not fat, but well muscled and powerful. His brown hair is cut short, and usually well done. He’s good looking, but in a comforting kind of way. His appearance is that of a man who you can tell anything to, a rock in the storm. He tends to have a slightly hunched posture, giving him the look of Atlas, bearing the burdens of the World.

    He wears the robes of a Buddhist Monk, made of grey Fabric, though the humble fabric has been subbed out for something a little more comfortable, apparently. He carries a traditional Buddhist Staff, wooden shaft and a Bronze Head.


    Personality:

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    Hango looks like the gentle monk, bearer of the world’s woes. That… isn’t entirely wrong. His role, as he envisions himself, is as the devoted of the Rosary. The Boss is the leader, but Hango is the Spiritual advisor, helping the younger Samsara find their place in a world that doesn’t want them to exist. He tells them of the plans, and helps them discover who they are.

    But Hango is just as capable of being vicious as he is kind. He is a complete and total believer in the Big Boss’ plan. The Valley of Screams must be destroyed, so their souls can move on. And he is willing to do anything to make sure that happens. Hango is completely capable of killing, if he views it as necessary. Regretful, but that is that.


    Backstory:

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    Hango was one of the first Samsara summoned by the Rosary. His memories are a jumbled mess. He cannot tell if they are all from the same person, or are truly just random. But either way, the fact is that many of them center on Monastery’s shrines and such. Those memories took on such great significance for him that he crafted himself in the role of a Monk. In, around, watching and listening, giving guidance and receiving it. The fact he took from this was he was to be the Preacher for the Rosary. He guides the Samsara on their spiritual path, to greater enlightenment.

    In the beginning, he considered contesting Big Boss for the position of leadership. But he put that ambition aside. The role the Rosary laid out for him was different then that. He could help the others find the path, but it wasn’t his purpose to order others to walk it.


    Abilities:

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    Hango is a Samsara, and as such, he has the standard powers associated with such.

    Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

    He also has an additional talent. The Staff he carries is not what it seems. He shapes them out of Blanks granting them several abilities. The staff is almost as indestructible as a Zanpaktou, and despite its apparently blunt look, cuts like it was a blade. His skill with the weapon is impressive. Beyond that, the weapons have ability. By stabbing them into the ground, he can create fields. These Fields steal Spiritual Energy from anyone inside them.


    Tark Winald, Privaron Espada 105
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    Age: 456
    Height: 7’0
    Weight: 247 lb.
    Speech/Reiatsu/Cero color: Sierra
    Aspect of Death: BEAR!!!
    Mask Fragment: His mask is stylized Bear Head. It sits atop his head.
    Hollow Hole: Despite what most people believe, Tark’s Hollow Hole is not in his head, where his Brain should be. It sits on the left side of his body, where his Kidney should be.

    Physical Description:
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    A huge man, Tark has blonde hair, though that can be difficult to see. His arms and legs are massive affairs, corded with muscle and sinew. He doesn’t wear much clothing, a furry cape, loin cloth, and boots being all that he keeps around. He doesn’t see any reason to wear anything else. He views himself as an example of perfection, and sees little reason to hide it.


    Personality:

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    Tark is a simple man. He knows what he wants. He doesn’t really know how to go about getting it, but he does his best. Tark believes any problem can be solved with an Axe, and enough force. If one chop doesn’t work, a couple more will. He believes the reason this theory hasn’t proved as correct as he might have hoped is that he isn’t strong enough. However, the big man is extremely capable in the one area he can be trusted to deal with, rampaging with ferocity through the enemy. Despite his many failings, this, more then anything keeps him useful to Von Geister.


    Background:

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    Tark is the former Novena Espada. He was defeated by Sabas Fortunato, or "THAT MISERABLE CHEATING -------" as Tark refers to him. He used to just mope around, provoke Numeros and Fraccion into attacking him, and plan to kill Fortunato.
    Since Talon has become a Privarion, he's taken to following her around, calling her his 'woman.' He thinks he can still boss her around. He's... kind of a joke, as Talon torments him, and obviously would never let him touch her.


    Powers:
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    Tark is extremely powerful, especially for a Privarion. Unfortunately, he’s a moron, who has little to not concept of tactics, strategy, or defense.

    Cero: Nothing special. He fires them from the Bear Mask. He dislikes using them. His Axe, or his hands are his techniques of choice.

    Bala: Again, nothing incredible. Again, he fires them from the Bear Mask. He dislikes using them. His Axe, or his hands are his techniques of choice.

    Hierro: Tark’s sole defense. It is enough to keep him going though. The Warrior can shrug off blows that would slay many.

    Garganta: Nothing special here. He can use it, and does, if he has reason to.

    Sonido: Actually, he is surprisingly skilled with this technique. Which is to say, he possesses any skill at all. He uses it to charge things with his Axe. He can’t turn, and he can’t do any tricks with it. But can move fast.

    Zanpakutou: Hibernação (Hibernation)
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    Sealed Form:
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    A massive Battleaxe, made of White Bone, looking much the same as the Hollow Mask. Despite this appearance, the Weapon is as weighty as it should be, striking with immense force.


    Resurrección:
    "Desperte de Hibernação"
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    When released, Tark transforms in a Half man, half bear, his head entire replaced by a Bear’s. Where fur should be, instead he has bone, stylized into the appearance of Fur. His Axe is gone in this form, replaced with the cruel claws at the end of his hands. He is even stronger then before in this form, and his Hierro grows in Power. He fires Bala and Cero from his Mouth

    Rending Claws: His Claws are amazing sharp in this form, ripping through most armor, and piercing most Hierro. They will damage even Zanpaktou in this form. The best, and perhaps only defense

    Pinning Charge: In this form, a single mistake against Tark can be fatal. After being hit by a charge, his opponents discover that his Claws have an additional effect. Even after he withdraws them, the enemy will find it impossible to move. If they manage to force themselves to, they will find their movements slowed, dragging them down. The only way to get rid of the effect is to reach inside the wound, and rip out the claws Tark leaves behind.


    Segunda Etapa: Hasn’t been achieved yet
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    Tark will complete the transformation into a Bear, becoming a massive specimen of the Beast. In this form, mostly his abilities will just increase. The only other real change will be him gaining the additional attack of his Maw.
    Last edited by Tackyhillbillu; 2010-06-15 at 06:30 PM.