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Thread: BleachITP Reborn Character Registry

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    Bugbear in the Playground
    Join Date
    Jun 2007
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    Default Re: BleachITP Reborn Character Registry

    Sabas Fortunato
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    Age: Ancient (1000+ years, looks 14)
    Height: 5" 4'
    Weight: 116 Ibs.
    Reiatsu: A dark green, mixed with occasional veins of pale white. Feels like a cold mist.
    Faction: Las Noches
    Rank: Quinta Espada
    Aspect of Death: Misdirection
    Appearance
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    Fortunato stands out in Las Noches due to his youthful appearance. He is short and thin, and walks at a steady, immaculate pace. He has sharp features and a hard face, with cold yellow eyes and short cut, straight black hair. His mask fragment consists of two small sunbursts, one in the center of his forehead and one on his left cheek. He dresses in simple, white garb, with the usual addition of a hood-less cloak that leaves only his head exposed when closed. His hollow hole is located where his heart should be. He is very nearly unreadable, as his movements are precise and almost mechanical, lacking discernible body language. His expression is usually either a cold stare or a dismissive smirk. Sabas' Reiatsu is a dark green, mixed with scattered veins of a ghostly pale white. It feels like a thick, dank mist.

    Personality
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    Fortunato is cold, condescending, and calculating. He has little regard for other beings, seeing them only as tools. A solitary being, he spends days or weeks at a time totally isolated from other hollows. An extremely ancient hollow, Fortunato despises direct action and getting his hands dirty. He rarely gets personally involved with anything by choice, preferring to abstain from the day-to-day affairs of Las Noches. Fortunato's primary activity is scheming; he spends his time planning massive, centuries-long ploys to manipulate Arrancar and other denizens of Las Noches. Sometimes these plots have specific goals, but most of the time it's just an enormous game to him. These plans always have some element of chance added to them, even when doing so severely limits their ability to function. Fortunato takes threats to the stability of Las Noches very seriously, and will do everything in his power to crush them.

    History
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    Fortunato is an incredibly ancient Hollow, a fixture in Las Noches almost since its inception. Few of the city's residents can remember a time when he wasn't there. Very little is known of his past before he came to Las Noches, unusual for a Hollow of his power. His personality and behavior has remained more or less unchanged in his time as an Espada, and his plots have sometimes had important, if subtle, results.

    Abilities
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    Fortunato's Reiatsu is naturally spread out over a very large area. As a result, he feels much weaker than he actually is. If he desires, he can compress it to a normal level, but he rarely does this. Fortunato is excellent at reading opponents, making him very hard to hit in combat. He has average skill with Balas, but his Ceros are very powerful. Fortunato has extremely high ability with Sonido, but his Hierro is more or less nonexistent. Fortunato has a very high level of mastery over Gargantas, capable of using them for spying remotely or as shields in battle. Fortunato's greatest ability is his Pesquisa, however, and he can produce very accurate information about any spiritual being within almost a mile of him. Fortunato can use Gemelos Sonido, and can make up to three clones at once with this technique.

    Resurrección
    Fuegos Fatuos (Will-O-Wisp)
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    "Mislead, Fuegos Fatuos"
    Sealed Form
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    Fuegos Fatuos takes the form of a thin Wakizashi. Its hilt looks like one of Fortunato's mask fragments.

    Release
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    When Fuegos Fatuos is released, Fortunato grows blurry and indistinct, and glows softly. His movements leave a subtle afterimage. All of these effects combined make it very difficult to determine his exact location at any given moment. His physical abilities are also elevated. His greatest ability in this form, however, are his Wisps. Fortunato gets four Wisps, which appear as small, floating, translucent flames. He mentally controls the movement of the Wisps. When the Wisps come into contact with a substance or attack, they take on its texture or power. After that, Fortunato can turn them back on his opponent. Fortunato can elongate or enlarge his Wisps, with his level of control directly relating to their proximity to him. Additionally, by breathing through one, he releases a large cone of that Wisp's substance in front of him, although this attack is very slow. Fortunato can also combine all four Wisps into a single "Will," a sphere about the size of his hand. The Will is more powerful than the Wisps, and Fortunato can use it to fire large blasts of its absorbed ability.
    Cero Descaminado: Fortunato can channel his own Cero through one of his Wisps, if it hasn't absorbed anything.


    Tropes

    Sector
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    Fortunato’s Sector

    Fortunato’s territory is one of the larger Espada realms. It is marked by the presence of dozens of buildings, mostly short, undecorated living spaces. Fortunato’s territory contains more weak Hollows than any other sector, holding massive portions of Las Noches’ weaker soldiers and residents. The reason behind this is simple; Fortunato’s sector has an extremely set of laws and regulations on the Hollows that live there, and one of the strongest is that unregulated violence is absolutely forbidden, enforced by Fortunato himself. Fortunato’s Sector is a haven for Hollows and Arrancar that would be picked off in other Sectors.

    Fortunato’s sector is one that rewards cleverness, subtlety, and intelligence over strength. The laws he has in place often have punishments that are far greater or much less than the magnitude of the crime would imply. As a result, seemingly innocuous actions can have severe consequences, while behavior that is almost treasonous could result in a mere slap on the wrist. Ascending Hollows are encouraged to manipulate this to their advantage, using the system to get rid of rivals. Although it is quite easy to live quietly within the territory, the gaining of rank and prestige are perilous undertakings, requiring a sharp wit and a good knowledge of the sector’s labyrinthine legal system.

    Because of the large number of residents, inhabitants of Las Noches that want to disappear but lack the strength to survive in Genoveva’s Realm often flee to Fortunato’s realm. Because of his own highly dispersed Reiatsu, even Fortunato has been known to vanish into the depths of his sector for days or even weeks at a time. The design of the territory also plays to this function; its streets are maze-like and confusing, and there are few open areas. Fortunato does, however, maintain a group of hunters that know the streets, and can quickly apprehend anyone that tries to hide from him within his territory.

    Fortunato’s Palacio is a massive tower in the exact center of his territory. It is not wide, but it is extremely tall, and can be seen from practically anywhere in Fortunato’s sector. Each floor consists of a single room, and each room has its own focus. Menageries of animal Hollows, meeting rooms, and small libraries are the most common types of rooms found within, but there are several floors with unique purposes. The top floor of the Palacio has floor to roof windows on all sides, providing a panoramic view of Las Noches. It also has a long table with numerous chairs, a throne for when Fortunato wishes to be intimidating, and a chessboard off to one side. Fortunato spends most of his time in this room.



    Hidetsugu Iwaki
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    Age: 212 (looks mid-thirties)
    Height: 6' 8"
    Weight: 259 Ibs.
    Reiatsu: The color of forge flames
    Faction: Soul Society
    Division: Kido Corps
    Appearance
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    The first thing most people notice about Iwaki is his size. Iwaki is massive, easily towering over most other people. Adding to this effect, Iwaki's large frame bulges with muscles, and from his appearance he could snap a grown man in half like a twig. The numerous scars scattered across his body do little to dissuade from this notion. Despite this, Iwaki has a kind face, usually in either a gentle smile or look of scholarly concentration. He has unreadable brown eyes and a thick mane of brown hair that hangs past his shoulders. He wears a standard set of Kido corps robes. He carries his Zanpakuto slung across his back.

    Personality
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    Iwaki, at heart, is a gentle, introspective soul. He is quiet and withdrawn, but also generous, kind, and hardworking. An average shinigami, Iwaki has been noted by several superiors as having great potential for advancement. Iwaki, however, has shown little ambition and is content with his status and place in the world. He is analytical and highly intelligent, and has an excellent understanding of people. Iwaki keeps to himself, spending most of his time studying Kido or reading. He most likes historical texts, but has read from almost every genre of literature in his time. Iwaki detests violence, and will always seek an alternative solution before engaging in it, if called to do so against anything other than a hollow.

    History
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    Very little is known about Iwaki's past. He came more or less out of nowhere, applying successfully to the Shinigami Academy and undergoing training, standing little apart from his peers aside from his unusually large amount of spiritual power. He proved particularly adept at Kido, especially Bakudo, and showed a high level of interest in it. As a result, upon graduation he was accepted into the Kido Corps. Since then, Iwaki has done little to distinguish himself, performing his duties admirably and generally doing little to attract attention. He gained Shikai several years ago, and since then has spent much time communing with his Zanpakuto's spirit.

    Abilities
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    Iwaki is a skillful user of Kido for his level. His strongest Kido are Bakudo techniques, but he is perfectly competent at Hado as well. Despite his best efforts, he remains relatively inept at healing Kido. He also possesses titanic physical strength and is an adept hand to hand combatant, his bulk doing little to slow him down. In battle, he shuns the use of his unreleased Zanpakuto, preferring his fists and Kido. Iwaki also has a very high level of spiritual power for an unseated. This lends his Kido additional power, as well as giving him more power to fuel his Zanpakuto.

    Zanpakuto
    Katanakaji (Swordsmith)
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    "Forge, Katanakaji"
    Inner World
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    Iwaki's Inner World is a small room containing a full forge. The walls are wooden, and smoke and steam mingle to create a hazy effect. Tools are arranged in an orderly manner in various locations around the room, and a number of finished swords, tools, and other products of the forge are visible in a pile of crates in one corner.

    Spirit
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    Katanakaji takes the form of a large man in a full blacksmith's outfit. He is the same size and build as Iwaki, but lacks the scars and has a broader face, and short black hair. He is gruff and terse, and ceaselessly toils at the forge while he talks to Iwaki.

    Sealed Form
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    Katanakaji is a long katana. Its guard is a large, angular rectangle.

    Released Form
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    When Katanakaji is released, it becomes a pair of long, pitch black gloves that fit perfectly over Iwaki's hands. The gloves are lusterless, almost seeming to absorb the light around them. They are adorned with numerous strips of black iron over the fingers, back of the hand, and forearm. On the palms, there are two perfectly shaped white circles, which glow red when the Zanpakuto's effect is activated. Katanakaji possesses the ability to manipulate solid objects surrounding Iwaki, allowing him to do anything between twisting their shape and moving them around, to breaking them down into their raw components and reshaping them. Simple uses of this ability require little effort, but stronger or more complex effects require greater amounts of energy.


    Tropes



    Sadanaga Hideuchi
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    Age: 94 (looks late teens)
    Height: 5' 9"
    Weight: 132 Ibs.
    Reiatsu: The color of shining steel.
    Faction: Soul Society
    Division: Second Division
    Appearance
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    Hideuchi is of average height, but difficult to miss none the less. He is very distinctive in appearance, possessing sharp, striking features and a carrying himself with a bearing of absolute confidence and assurance. Hideuchi has cool gray eyes and short, loose black hair, and his face is usually twisted into a condescending smirk. He walks with a cat-like grace. He is thin, but possesses a lithe and wiry musculature. Hideuchi wears a normal and unadorned Shihakusho. He wears a simple silver ring on his left hand. He carries his Zanpakutos in his sleeves, contained within concealed sheathes designed for easy access.

    Personality
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    Hideuchi is, at best, self confident and proud. At worst, he is condescending, arrogant, and dangerously overconfident. He has little interest in other people, considering most to be beneath his attention. He believes absolutely in his own abilities, and the thought of asking for or needing another's aid is alien to him, although he would readily help others to show off his superiority. Hideuchi is highly intelligent, but this rarely comes through. Very ambitious, Hideuchi has always sought greater rank and glory, although both have thus far been denied him. This desire manifests in a reckless need to prove himself. He spends much of his time training, feeling a constant need to sharpen his skills. Hideuchi's social skills are lacking, but deep down, he isn't a bad person, merely blinded by his arrogance.

    History
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    Hideuchi has been very lucky in his life. He was born in the District 1 of the Northern Rukongai to a prosperous merchant family. As a child, he was quiet and aloof, having little interest in other children or much of anything else. He spent most of his time daydreaming or avoiding work. He found his life to be dull and uninteresting, and had no desire whatsoever to learn the family business, seeing it as a boring waste of time. Thus, it came as a great relief to him when it was discovered that he was powerful enough to become a shinigami, and soon after he entered the shinigami academy. He found that he derived great satisfaction from the training, and worked very hard at his studies. He quickly proved to be a natural at all physical areas of shinigami study, excelling at Zanjutsu, Hoho, and Hakuda, while managing to be competent with Kido. After graduating, Hideuchi joined the Second Division. His skill was not diminished by actual combat, and if anything he grew even stronger after his first field assignments. After a few years, he had unlocked his shikai and reached the level of a seated officer. However, because of Hideuchi's overwhelming arrogance and overconfidence, he has always been prevented from ascending beyond an unseated, which frustrates him to no end.

    Abilities
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    Hideuchi is very fast and extremely agile, able to run circles around heavier opponents. He is highly skilled at both Hoho and Zanjutsu, and his Hakuda is also at a high level. Hideuchi has spiritual energy that is above average by a decent margin. He can be extremely stealthy when necessary, unsurprisingly for one of his division. Hideuchi's Kido ability is below average for someone of his overall skill level, but he is competent with it. Hideuchi has surprising strength for his slender build, but in general avoids relying on overpowering his opponents as he is still weaker than most. In battle, Hideuchi relies on hit and run attacks, avoiding extended confrontations.

    Zanpakuto
    Shado-Yougu (Shadow Implements)
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    "Kill, Shado-Yougu"
    Inner World
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    Hideuchi's Inner World appears as a titanic mass of shadows. There is ground, but Hideuchi has seen no objects or landmarks.

    Spirit
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    Shado-Yougu manifests as a tall man shrouded in a dark cloak that hides his form, with a pale white Oni Noh mask covering his face. He speaks in a low whisper that always seems to come from behind Hideuchi. Shado-Yougu generally treats Hideuchi with disdain and contempt, although he expresses approval of his hard work.

    Sealed Form
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    When sealed, Shado-Yougu appears as a twinned pair of long, curving daggers. These daggers are made of a dark metal that does not reflect light and are always razor sharp. Their guards are extremely thin ovals just barely surrounding the blade.

    Shikai
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    When Shado-Yougu is released, it becomes a pair of steel bandoleers that wrap around Hideuchi's wrists and the front of his forearms. Each bandoleer is composed of six rectangular containers that are hinged together. Shado-Yougu can, on command, create any tool or weapon that can fit in these containers, or the components to make something larger or wider than would otherwise be possible. The tools or weapons can remain within the containers for easy access or be immediately projected out. The created objects cannot be made of rare materials, nor can they be modern weapons from the Mortal World, such as guns or grenades.


    Tropes



    Wada Nakahiro
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    Age: 17
    Height: 5' 11"
    Weight: 134 Ibs.
    Reiatsu: None
    Faction: Unaligned Mortal
    Occupation: Student
    Appearance
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    At first glance, there is little unusual about Nakahiro. He's slightly taller than average, but a constant slouch and a thin build prevent him from being noticeable. Nakahiro usually walks with an ungainly gait, but when he's focused, he becomes much more graceful. He is typically dressed in his school uniform, but when dressing casually he usually wears a t-shirt and pants. These outfits are either all black or all white. Nakahiro's default expression is a blank stare. He has unremarkable features, with black eyes, small glasses, and shoulder length black hair, which he typically keeps in a ponytail. One unusual thing about him is that Nakahiro is always carrying his umbrella, a large, basic black one. Nakahiro despises standing, and will lean, sit, or lie on a handy surface whenever he isn't moving, when possible.

    Personality:
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    Nakahiro is very mellow, preferring, in most cases, to "go with the flow," as he puts it. He spends most of his time daydreaming or reading, preferring fantasy stories and mythology from around the world above all else. Despite his seeming lack of focus, he is also highly intelligent and a dedicated student, earning high marks in all of his classes, although no one has ever seen him do any actual work. Nakahiro is shy and has difficulty talking to new people, but those who get to know him find him to be a kindhearted and loyal friend. He never complains about anything. Nakahiro has a deadpan sense of humor, and isn't above the occasional snarky comment. Nakahiro absolutely loves games, particularly Go. He is also an active member of the school's Kendo club.

    History
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    Nakahiro has lead a fairly average life. His parents are upper middle class and supportive of their son. His father is a doctor at a local hospital, and his mother runs an antiques shop. He has a younger brother and a younger sister. Nakahiro's entire family is spiritually aware, although ghosts are varying degrees of blurry for all of them except Nakahiro. Nakahiro has interacted with ghosts before, and knows of Shinigami, although he has only seen one once, at a distance. He does not know about Hollows.

    Abilities
    Nakahiro has no unusual powers.
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    Eventually, however, his spiritual abilities will awaken. The rest of the paragraph is written in present tense so I don't have to rewrite the whole thing later. Nakahiro possesses an ability he calls "Lancelot." Lancelot manifests in the form of an aura of reiatsu that surrounds Nakahiro. While manifested, Lancelot gives Nakahiro enhanced strength, speed, and durability, as well as making him a spiritual being, but these are all secondary effects. The aura extends over any object Nakahiro touches, which releases its true power. Any object affected by Lancelot is enhanced so that it can be used in battle. Basic clothing gains the durability and protective quality of light armor, shoes grant a burst of speed comparable to shunpo, and other, similar effects. Nakahiro does not know at a glance what an object will do when enhanced by Lancelot, but has an instinctive understanding of the effects of any object he touches. Lancelot is very potent when used in combination with Nakahiro's umbrella, which has three effects. When held in two hands while folded, one on the handle and one on the main body, Nakahiro can release a rapid fire stream of weak projectiles from the point. When held solely by the handle, the umbrella can be used as a sword. Lastly, when unfolded, the umbrella can be used as a shield.
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    Nakahiro will eventually gain three upgrades to Lancelot: Percival, Arthur, and Galahad. Percival will allow him to extend his aura out to thirty feet, enabling him to throw empowered objects as projectiles. Arthur will allow him to move any object affected by Percival without touching it, although doing this to multiple objects will be very draining. Galahad will allow Nakahiro to "fully manifest," allowing him to apply a powerful secondary enhancement to objects affected by Lancelot and Percival. This causes an actual weapon mimicking the structure of the affected object to materialize around it.
    I would prefer it if people didn't read this:
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    Lancelot can also affect actual weapons. When used in this manner, it becomes extremely powerful, but Nakahiro cannot control it and it is very indiscriminate. In addition, Nakahiro despises this ability and will not use it barring extraordinary circumstances.



    Tropes



    Allan Crossdale
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    Age: 114 (looks seventeen)
    Height: 6' 2"
    Weight: 134 Ibs.
    Reiatsu: A light blue
    Faction: Soul Society
    Division: Thirteenth Division
    Appearance
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    Allan is on the tall side, usually standing slightly above those around him. He has a mess of black hair which hangs past his shoulders. His eyes are heterochromatic, one red and one blue. He typically has a happy, contented smile on his face. Allan is subtly well muscled but this does not stand out at all. He is clearly in good physical condition. He eats constantly, almost always having some sort of food on him at all times. He wears a seemingly regular Shihakusho, but it is actually filled with many pockets where he stores food. His sheathed Zanpakuto hangs from his right hip. Allan walks with a balanced, even stride that immediately signals him out as a skilled warrior to anyone with enough experience. One strange thing about his appearance is that Allan has an odd pet that goes with him everywhere. It appears to be a small animal hollow, in the form of a rodent that looks something like a light-furred, skinny mink. Allan calls it Kita, and it usually rests on his shoulder.

    Personality
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    Allan is an upbeat and kind person, coming off positively to most people who he meets. He is very difficult to faze, able to allow negative events to roll off his back very easily. He can usually see the silver lining to any event. He is truly at peace with himself, desiring nothing more out of life than what he has. He is also very lazy, spending much of his time avoiding anyone who might give him work, although if he is caught he will perform any task required of him admirably before returning to his usual routines. He enjoys reading or performing simple tasks with his hands, such as bouncing a ball off a wall or fiddling with a Cat's Cradle.

    History
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    Soultaker's history:
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    Several thousand years ago, two very powerful Vasto Lordes class Hollows came to blows deep inside Hueco Mundo. Their battle raged for several days and nights, but finally one managed to break the other and land a finishing blow. The loser, however, did not die.
    It managed to escape into the human world, where it used one of its unique abilities to possess the fetus of an unborn child, devouring the weak proto-soul contained therein and began to heal it's fatal injuries by resting inside the flesh.
    The possessed baby was eventually born, and the Hollow was still not healed. It found that it controlled the body of the child, serving as a soul in place of the one the Hollow had consumed. It also found that it could not leave. Eventually resigning itself to its fate, it acted through the part of the child, slowly testing the limits of its abilities from within its fleshy prison. It would later murder its "parents" and flee, wandering the world. It's human body eventually grew old and frail, and then died.
    Seemingly free at last, the Hollow then learned to its horror that it had gained a dependency on flesh, and it would slowly waste away outside of its casings. Weak and desperate, it repeated the process with another immature fetus, playing through the whole process of living and dying once more. Nothing changed, and the Hollow slowly began to accept its new existence. At the moment of acceptance, it rechristened itself Soultaker.
    Soultaker decided against using its spiritual powers, as they were insignificant from within its hosts, and it could wreak plenty of havoc simply as a human. Some of the most heinous crimes in history were committed by a body possessed by Soultaker.
    Soultaker managed to maintain this routine for a few millenia, eventually stretching into the present age. After its most recent "death," however, Soultaker was nowhere near any women in early pregnancy. It wandered for longer than it ever had too, and by the time it found a woman carrying a child, it was almost dead. It managed to enter the baby, but things were different this time: the child had a fully developed soul, and Soultaker was incapable of destroying it in its weakened state. Thus it was forced to share a body with the soul of a young boy.
    That boy was Allan.

    Allan grew up in America. He was a pretty regular kid for most of his life, with no awareness of the destructive entity who shared his body, the occasional temptation to do violence excepted. He was well liked, made many friends, and was on good terms with his parents. When he was fifteen, however, his life changed.
    A weak Hollow attacked Allan, sensing the tantalizing spiritual pressure that actually belonged to Soultaker. Allan was nearly killed when it attacked, but the near death experience awakened his latent powers. Somehow, Soultaker's powers were near fully restored when active in a body with two souls. Allan destroyed the Hollow effortlessly, but the activation of his powers was enough catalyst for Soultaker to steal control of his body. Allan managed to eventually wrest control back, but by the time he did, Soultaker had slaughtered his entire town.
    Moreover, Soultaker's actions had attracted the attention of the American psychopomps, who came to investigate when they sensed the awakening of Soultaker. Allan, confused and alone, was determined to be the cause of the damage and attacked. He managed, to activate his powers and escape.
    Confused and on the run from very powerful enemies, memories of Soultaker's possession coming back to him in flashes, Allan fled the country and began traveling, never staying in one place for too long and doing odd jobs to support himself, the constant whispers of the now audible Soultaker his sole companion.
    Eventually, Allan made his way to Japan. Deciding that he had had enough of running, he confronted and conclusively subdued Soultaker. From there, he worked on discovering and controlling the abilities Soultaker's presence granted him. After about a month, he had a working control on his abilities and began hunting hollows down and exterminating them. Allan was extremely powerful, and his abilities attracted the attention of the Shinigami. Although initially wary, Allan eventually developed an amicable working relationship with them. Allan's presence was helpful, but ultimately brief. Several years after Allan came to Japan, Soultaker invested all of its power into a last ditch effort to kill Allan and assume full control of their body. After a titanic mental struggle, Allan managed to kill the Menos once and for all. Unfortunately, the effort tore his body apart. Allan's soul then passed on to the Rukongai. He took his death remarkably well, simply happy to be rid of Soultaker. Allan discovered that, although his power was almost gone with Soultaker's death, he still had enough to become a Shinigami. His previous relationship with the Shinigami was enough to get him in to the academy. Allan picked up the skills of a Shinigami relatively easily, for the most part, with a few problems here and there. He graduated with good marks, and from there was assigned to the thirteenth division, where he remains to this day.

    Abilities
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    Allan is a deceptively skilled combatant, using his youthful appearance and cheery manner to trick opponents into regarding him as harmless. Allan is a very experienced fighter, and uses skill to make up for his lack of raw power. Allan is extremely adept at both Hoho and Hakuda, and his Zanjutsu is high class as well. For all three, Allan mixes standard shinigami training with his own self-taught style, creating a potent combination. Allan is absolutely abysmal at Kido, having limited skill and requiring great concentration, and as a result never uses it in actual combat. Allan has below average spiritual power, but makes up for this with skill and cunning. Allan has mediocre skill at Shunpo. In battle, he relies heavily on his agility and speed, avoiding attacks and retaliating with quick, light strikes. Allan is ambidextrous, and switches hands often when fighting. Allan can also throw his sword with significant power and precision, a holdover from his previous abilities. He also has extraordinary dexterity.

    Zanpakuto
    Allan has yet to make contact with his Zanpakuto's spirit, mostly due to laziness. In its sealed form, it is a small Katana. Its hilt is a double sided pattern. Each both halves are composed of two prongs, one each side of the blade, each with a set of internally facing triangles.
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    Soultaker
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    "Resurrect, Soultaker"
    Inner World
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    Allan's inner world is a vast desert stretching in all directions. The heat is pleasant rather than oppressive, and the occasional desert plant can be seen scattered around. On the horizon, a massive, rectangular, pitch black structure can be seen.

    Spirit
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    Soultaker takes a similar form to his predecessor, but is much smaller, the size of a large horse. It is a bit gruff, but is generally benevolent towards Allan. It talks in a deep, growling voice.

    Sealed Form
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    Soultaker takes the form of a small Katana. Its hilt is a double sided pattern. Each both halves are composed of two prongs, one each side of the blade, each with a set of internally facing triangles.

    Shikai
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    When released, Soultaker becomes a very long, curving katana with a serrated edge. The katana is pitch black, and the hilt is wrapped in a blood red cloth. While released, Allan becomes faster, and stronger, and his senses become much sharper. Soultaker possesses two active abilities. With every consecutive strike on a surface or opponent, the better the blade is able to cut the target. Soultaker can also guide Allan's hand, altering his strikes to home in on the same target that it is enhanced against.



    Tropes



    Damara Shishihara
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    Age: 465 (looks mid-thirties)
    Height: 5' 8"
    Weight: 135 Ibs.
    Reiatsu: White, appearing as a soft glow that slowly grows more intense as he releases more power.
    Faction: Soul Society
    Division: Sixth Division
    Rank: Vice Captain
    Appearance
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    Appearing as a man in his prime, Damara has a slender but very fit form. His eyes are a light gray and highly observant, and he studies new people or phenomena very carefully when he first encounters them, either obviously or not. His hair is black, and flows down his neck to his shoulders. His personal appearance is always immaculate, without so much as a hair out of place. This is not due to vanity; he simply feels it is his duty to look proper because of his high position, and in times of extreme duress he begins to look more unkempt. Damara wears a standard Shihakusho, as well as a small silver neck band and a thin, long white scarf that hangs down both his front and back almost to the feet. He wears his Zanpakuto on his left hip.

    Personality
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    Damara has been described by many people who have worked with him as cold, callous, or heartless. This is not, technically, correct. Damara rarely shows emotion, and is a private, introverted person. He has great difficulty bonding with other people, and has never put in a significant effort to do so. As a result, he can come off as uncaring. Despite this, Damara is a kind person who is devoted absolutely to the Soul Society and has a strong sense of personal justice. Damara has a keen analytical eye, and is very perceptive of occurrences around him. He is an extremely meticulous person, and he doesn't do anything by half. Damara's greatest asset is his ability to learn; he can take in information very well, and is excellent at improving himself. Damara is also extremely intelligent. He enjoys learning new hobbies, and has mastered a large number of skills. These pursuits fill the void left by his lack of friends.

    History
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    Very little is known about Damara's life before he became a Shinigami; nobody has ever really talked to him about it, and he doesn't seem particularly inclined to volunteer the information without provocation. It isn't hard to imagine him living quietly in some corner of the Rukongai, and this is the general assumption of his time there by any who have cared to speculate.
    What is known is that Damara entered the Shinigami academy at a relatively young age, the thought of keeping the balance between the Mortal World and the Afterlife appealing to him. He committed himself to his studies with the quiet, unceasing effort that has become characteristic of him. He made no friends in his school days, devoting most of his time to study and practice. His constant efforts paid off, however. Damara consistently got extremely high marks in all of his classes, showing extraordinary skill at sword fighting and a high level of technical ability with Kido.
    Damara graduated from the academy (valedictorian) and was initially assigned to the Thirteenth Division Squad. He took well to field work, and quickly gained a reputation as a cold, but hardworking and unquestioning shinigami. However, he continued to remain apart from other people, and had no real friends. Due to his constant distance, Damara was reassigned repeatedly because of his diverse skill set and high learning ability. Eventually, he was assigned to the Sixth Squad, where he was able to get along well because of the more fluid organization of the Division. Over time, Damara has climbed through the ranks at a fast but not startling rate, eventually reaching his current position as Vice-Captain.

    Abilities
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    Damara is a highly adept swordsman, preferring the use of Zanjutsu over all other combat disciplines. His style revolves around pure skill, as Damara is neither unusually strong nor unusually quick for one of his level. Despite his preference for swordplay, Damara is well practiced in all areas of Shinigami combat techniques, retaining good levels of skill in both Hoho and Hakuda. Damara's distance with his Shunpo is average, but the movement itself is very fast and he has a high degree of control over the technique, and he can use it many times in succession. Damara has a high level of ability with Kido, as well, able to reliably cast up to Hado 88 or Bakuda 90. He has a moderate level of skill in healing kido.

    Zanpakuto
    Shiro Hoshi (White Star)
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    "Shine, Shiro Hoshi"
    Inner World
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    Damara's Inner World appears as an unbroken vista of stars without visible planets. Occasional shooting stars can be seen.

    Spirit
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    Shiro Hoshi takes the form of a large, pulsing white light. It is a flippant, playful spirit, frequently urging Damara to action without his usual careful forethought. He serves as a more reckless and immediate voice to Damara's endless hesitance. Despite this contrast, Damara and Shiro Hoshi are very close, and Damara spends much of his free time communing with his Zanpakuto Spirit.

    Sealed Form
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    In its sealed form, Damara's Zanpakuto is a simple katana with a crossguard shaped like a four-point star. The hilt is bright white, and meticulously wrapped in strips of white sharkskin. A small, flawless star sapphire is embedded into the pommel. The blade itself is brightly polished and razor sharp.

    Shikai
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    When the command is uttered, Shiro Hoshi flashes very brightly, blinding any but Damara who is looking at it. Afterwords, Shiro Hoshi continues to shine very brightly to the perception of anyone except Damara, who is not negatively affected by it. This can make it difficult to pin down the sword's exact location. The blade of the sword also trails an afterimage of its movements. Damara can control the length of this trail. Shiro Hoshi has three commands in this form:
    White Wave: Damara swings Shiro Hoshi in a vertical or horizontal arc, which projects a wave of kido energy outwards. This is a simple attack which can be done repeatedly, and is moderately powerful. The wave is thin but strong and very sharp, allowing it to cut through most terrestrial materials.
    Solar Flare: The light emerging from Shiro Hoshi pulses once and then flashes in a manner identical to its shikai command, potentially catching an opponent off guard and blinding them. The move also has a secondary effect, however, reflecting any moderately powerful energy based technique that gets caught in the second flash.
    Fall: Shiro Hoshi is immediately pulled towards the largest immediate source of gravity at an extremely rapid rate, effortlessly slicing through obstructions or anything else that gets in the way. Damara has trained very hard to keep a hold on his Zanpakuto during this move. The technique is extremely powerful, and enables Shiro Hoshi to cut through almost anything. There are drawbacks, however. The technique is very difficult to control, and once it is started it cannot be stopped until Shiro Hoshi hits the ground or doesn't move for ten seconds, which can leave Damara vulnerable.

    Bankai
    (Damara has not yet achieved Bankai)
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    Eikyuu Shiro Hoshi (Eternal White Star)
    When Bankai is activated, Shiro Hoshi sheds its bright white glow, replacing it with a dull, dark blue one. The blade itself extends slightly, and the hilt fades in color until it is only a shade lighter than the sapphire in its pommel. The blade stops trailing at this point. Pricks of light appear on the blade of Eikyuu Shiro Hoshi, simulating a night sky.
    Eikyuu Shiro Hoshi is nearly indestructible and impossibly sharp, creating a formidable weapon. It also is wrapped in a blanket of kido-like energy, allowing it to parry mystic attacks as well as physical ones.
    Damara also gains large, indistinct wings of energy, similar to the one surrounding his sword but both stronger and tougher. These wings have three effects: they allow Damara to fly at high speeds, they can serve as shields against attacks, and they can be used as a weapon.
    Activating Bankai also gives Damara a large boost to his physical abilities, and heals him of any injuries he has sustained in battle up to this point.
    Eikyuu Shiro Hoshi has five commands:
    Falling Star Blade: The stars in Eikyuu Shiro Hoshi's blade expand in size until the sword takes on the appearance of its shikai covered in white flames, and then the sword hurtles in a direction of Damara's choosing. Damara can switch direction mid strike or end it at any time. The technique is very similar to the Fall command of the Shikai, but has more control and more power.
    Meteor Storm: The stars separate from Eikyuu Shiro Hoshi's blade, and then lance towards an opponent or opponents, forming a number of powerful strikes. It is very difficult to deflect all of the meteors, and they travel very quickly, making this a very deadly technique. Damara can also channel a much stronger and larger version of the attack through his wings.
    Shield of the Night Sky: Damara swings Eikyuu Shiro Hoshi in an arc in front of him, trailing parts of its kido blanket, which can be used as a shield. If Damara desires, he can activate the Meteor Storm command from this shield.
    Night Wave: This command is identical to the White Wave command, but is much more powerful.
    Night Tide: Damara swings Eikyuu Shiro Hoshi in a vertical or horizontal arc, releasing a large wave of damaging kido energy. The technique is similar to the White Wave attack, but it is larger and stronger, making it unable to perform the precision cuts of White Wave in exchange for increased area of effect and power.
    Heart of the Star: A blinding light fills a radius of twenty feet around Damara, making it almost impossible to see for anyone except him within this area. The area of the technique is ringed with white hot flames that do not harm anyone entering the area, but cause serious burns to any opponent attempting to leave. The technique lasts for two minutes or until dismissed before fading, and is very draining on Damara, likely causing him to drop bankai after it ends.


    Last edited by Dorizzit; 2011-09-06 at 08:59 PM.
    Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.