Quote Originally Posted by Lin Bayaseda View Post
Why?! I mean, the idea to make a player think about his character's actions is a good one, but I question the method of implementation. If you put those questions in questionnaire, you lose a great opportunity to actually do it in-game. Instead of a questionnaire, why not actually throw such situations at the PCs as part of the game?
Because the goal of such a questionnaire is to make the player's think about their characters. They don't have to give you their answers, they just need to think a little, so their characters start the game with some personalities in place.