Crystal Hunter

Entry Requirements
  • BAB +3
  • Race: Crystallion
  • Special: Must have killed one creature that did not worship the Crystalline One

The requirements are built so that Crystallions can basically instantly enter.


1st|+1|+2|+2|+0|Smite The Unfaithful 1/day, Crystal Blade

2nd|+2|+3|+3|+0|Crystal Skin +1, Track

3rd|+3|+3|+3|+1|Smite The Unfaithful 2/day, Crystal Blade Bonus +1

4th|+4|+4|+4|+1|Crystal Skin +2

5th|+5|+4|+4|+1|Smite The Unfaithful 3/day, Crystal Blade Bonus +2

6th|+6|+5|+5|+2|Crystal Skin +3

7th|+7|+5|+5|+2|Smite The Unfaithful 4/day, Crystal Blade Bonus +3

8th|+8|+6|+6|+2|Crystal Skin +4

9th|+9|+6|+6|+3|Smite The Unfaithful 5/day, Crystal Blade Bonus +4

10th|+10|+7|+7|+3|Crystal Skin +5

Alignment: Any
Hit Die: 1d10

Class Skills:
Survival(Wis), Spot(Wis), Listen(Wis), Hide(Dex), Move Silently(Dex), Use Rope(Dex), Heal(Wis), Knowledge(local)
Skill Points at Each Level: 4 + Int modifier

Weapon and Armor Proficiencies: Crystal Hunters are proficient with all simple and light weapons, as well as medium and light armor.

Crystal Blade: As a move action a Crystal Hunter can materialize any weapon they are proficient in. This weapon disintegrates if it leaves the Crystal Hunter's hand for more than 1 round.

Smite the Unfaithful: A Crystal Hunter can empower their attacks with special energy that deals damage to those who do not worship the Crystalline One. This attack gains a bonus to attack and damage equal to the Crystal Hunter's level.

Track: A Crystal Hunter gains the Track feat as a bonus feat at second level.

Crystal Skin: A Crystal Hunter's skin becomes tougher. They gain a bonus to their natural armor equal to the number on the table.

Crystal Blade Bonus: At third level a Crystal Hunter's Crystal Blade becomes more powerful. A Crystal Hunter can apply special abilities or bonuses to the Crystal Blade equal to the number on the table.