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Thread: BleachITP Reborn Character Registry

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    Default Re: BleachITP Reborn Character Registry

    Himura Michiko: Captain of the 11th Division
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    Gender: Female
    Age: 723 729
    Height: 5'8"
    Weight: 142
    Reiatsu: Memorable
    Rank: Captain of the 11th squad

    Appearance:
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    Himura is militaristic in her stance. She holds herself up firmly, and only shows weakness in her terribly dark eyes. In her many stressful years of unlife she has defended both the mortal and spirit world, but her face is not as worried with wrinkles as one may assume. She has kept herself smooth and youthful looking to help the morale of her squad (apparently men don't like an excess of wrinkles--most don't). She has managed to avoid grey hairs (very rarely having to pluck one from her head), and pins her hair back with needles.

    Himura's uniform keeps to long sleeves, which includes her Captain's robes. Sun-kissed red Domaru gauntlets and matching leggings are also worn, protecting her and aiding her in any possible combat.


    Personality:
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    There is never an apology uttered from her lips, nor a "please", nor a "thank you". She does not always get what she wants, but she doesn't care either. Her tone is often stern and calls attention to her position. However, she cares deeply for her squad. When she feels they've put effort into their practice sessions, she tells them such. When they've defeated a powerful enemy, she tells them they've done well. She is always encouraging, no matter how harsh her voice may seem. She is almost... a mother to the 11th squad. In comparison, not public opinion. She even has the eyes and ears of a mother when it comes to her squad.

    In battle, and as a general rule, she follows the ideal that the only thing cowardly or dishonourable you can do is show your back to your opponent. Biting, sacking, spitting, etc: all are acceptable methods of warfare. She openly encourages such tactics, saying such things are "honourable" while stating that people who go easy on their opponents are horrifically insulting them. Keep that in mind for when she goes easy on one of you.

    Himura's most admirable quality is her honouring of the departed. When a squad member does not return home, she places their zanpakuto (if retrieved) on a wall with the wielder's name underneath it. This wall is within an enclosed building constructed by the eleventh squad during her first year as captain. She spends much of her spare time here, meditating with the many whom she failed to protect. In fact, every day that she is given the news, she detaches herself from the world for that one day. She is given their zanpakuto so that she may place it upon a cenotaphic wall.


    History:
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    Himura was once part of a noble house many hundreds of years ago, but was forcibly removed for reasons never revealed to the public. She was left in a ditch on the outskirts of Rukongai with only the clothes on her back, and a sword as a parting mercy.

    She stayed there, as a combatant, for scores of years to follow, making a name for herself in the process. She was not ravinous, but she was violent. A young, passionate fighter, previously trained in basic kendo, she learned how useless those lessons were. Rules and "honour" was for only the weakest of men, and she... she was the strongest.

    Eventually she was approached by two shinigami. They were under orders to bring her to Seireitei, but not as a prisoner: as a guest. She did not oblige them, instead threatening their necks with spit and fire. Considering their rank, the two could have taken on Himura with little problem. No, that's a lie. They would have had quite a bit of trouble. They left without a word, red with rage upon return.

    The following week, a man in white arrived. There were no introductions, nor ceremonious welcomes. He came and curled his hands around a hilt. A blade was drawn, and then another. Himura's was cut in half without a pause to blink. The man in white exited, followed by the two from previous days.

    Perhaps is was his charisma, or maybe it was his power, but she had to make him bleed. It was obvious that she had to become stronger, and so her sole option was an obvious one, yet a disturbing one. She joined the Shinigami academy. She arrived expectantly.

    ***********************

    It took her some years to enter a division, but she graduated well. Her weakness in kido studies left her with little choice other than the Eleventh, and almost like fate, she saw a familiar white cloak.

    "Kenpachi Hiroki..."

    The name "Kenpachi" is given to the greatest swordsman of all Soul Society, and this man--this Kenpachi truly deserved his name. However, in all his greatness, he was without compassion, without decency, and without cleverness. Many men died under his command, and he ruled only by fear. Himura was so very disappointed in him.

    For many years, she trained. She grew stronger, always, and never stopped a day. in fact, by the time she grew to Vice Captain, she had attained not only a permanent state of Shikai, but also Bankai. She was only promoted to VC because she proved herself the strongest of the pack.

    It was strange, in the time since Hannibal arrived (this was before her achieving Vice-Captaincy and Bankai) that she never once interacted with him until the one day she saw his blade cut down a Captain. He was drunk, both of them, but Kenpachi never could hold himself up after the number he had. It was by technicality, an official challenge of position, however it felt more like an execution. Hannibal's blade formed an axe after slicing at Kenpachi's knees, forcing their fall. The head of a division lost their top that day, and it dropped like a rock to the floor.

    Hannibal was both a saint and a devil. He did what Kenpachi didn't as a Captain, organizing the men and giving orders, but he seemed to care less about his underlings than any captain before him. Himura was given the position under him, making her in charge of everything he didn't want to do. Every time she saw a squad leave, or the Captain go out with men, she knew that many would not return.

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    Don't read... yet.
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    For the next two centuries, the Eleventh had seen almost a record in losses under a single Captain. However, in this time, Himura had gathered the support of her men for a challenge. They would protect her if something were to happen, and she would do her best to protect them. Strangely, she didn't have to do anything. She was readying herself for a challenge--to take leadership from Hannibal by force, but when he was sent to the Twelfth for experimental healing... he didn't come back the same. He was different in such an odd way that his Vice-Captain could not place her finger on it. She kept telling herself to face him, to kill him, but there was something to be feared inside him.

    The day finally came when he snapped. For the first time in her life, Himura was genuinely struck down by fear. She could not do anything to stop him--he was too strong. He attacked the Twelfth immediately, much due to a madness, and he swung with such ferocity that it took a number of Captains to restrain him. No one understood what had happened to him at the time.

    When it was decided that he would be sent to the Maggots nest, Himura swallowed the terror and took his weapon from him personally. "I shall use him." She told Hannibal. "You will reunite with him, but not for as long as you are that which endangers us all." They, both her and the zanpakuto, left him. She did not wish to see him become locked away, and neither did his Espírito de Ferro.


    She was summoned the following week of the 200-year Captain's rampage and internment under her own merit, having requested Captaincy of the Eleventh. She was given such after showing ability in bankai, and leadership skills. Her proposal was seen as quite different from what they had expected, but it was most certainly not bad.

    For the first few years, her division was having trouble getting use to it all. They had to help rebuild theirs and the Twelfth's division building, and construct basic training grounds for themselves. In addition, for the first ten years, a catacomb was created by the Eleventh under the new ideal that all who die would be remembered well, not thrown away to the wind.

    It took her a half-century to come up with the dance classes. They were only thought up by her when she saw how clumsy some of her own movements were, and how very robotic her men were. It took another fifty years to finally get every divisioner to participate (often by pain of stare).

    Over the course of her Captaincy, training techniques and tools have improved, leading to better warriors. She never did learn much kido, though. Espírito de Ferro had found some respect for her as well, but once Hannibal is out (if ever), so is he.


    Zanpakuto:
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    Subtle as it is, Himura's own zampakuto is permanently in a state of Shikai.
    Inner World:
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    There is only the pagoda, layered with as many levels as there are spirits living in them. Outside is visible only as the sky. It's weather reflects the mood of it's spirit.

    Zanpakuto Spirit:
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    Although there are many that visit, only one holds the keys. Chiyo, a warrior who could lead a hundred-thousand men, decides who may enter her domain.

    The spirit of the sword is not unlike a small handful of godly figures in that she bears many arms. Their number is undefinable by any perspective. She wears an almost complete set of domaru armour, only missing a pair of gauntlets and her grieves. These, she has given to Himura. She does not use pauldrons, however, so that she may have some... elbow room.

    Shikai:
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    As described before, she wears domaru gauntlets and grieves, each with a pattern of black and brick. These were given to her by Chiyo a long time ago.

    In addition to providing defence from attacks, her shikai grants the ability to connect with other zanpakuto. In this way, Himura has managed to control a number of zampakuto throughout her lifetime, however she is only able to partially connect with their spirits; and she must learn their powers as a wielder does.

    To connect to a zanpakuto's spirit, she must first visit them in their world, then develop a relationship with them. If their minds to not hold well for one another, Himura cannot learn their strength. As well, if the zanpakuto is based on concentrating kido abilities, then she has no use for it (she can't use it). Though they may be powerful at times, she has never, and can never achieve bankai with them under normal circumstances due to the lack of a full connection. Of course, the original wielder has to be alive for all of this to work; you can't talk to a dead sword and expect an actual response.

    She can only unleash one shikai from a foreign sword at a single time. She can switch between shikai's almost instantly, and naturally for the most part, but they must be sealed before she can switch to a different weapon.

    Bankai
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    There is no call for Chiyo, They both understand when such a time comes. Upon release, Chiyo lends Himura a hand or ten, though not quite physically. They are rooted from the same joint, but are spiritual copies of Himura's arms that simply phase through one another. Himura is also granted the full armour of Chiyo.

    Each spirit arm can extend itself greatly, and bend as if snakes. These allow her to carry many more than just two zanpakuto, however she still can only use one shikai at a time, but with increase in numbers, this certainly makes the ability much more terrifying.

    Zanpakuto On-Hand:
    • Espírito de Ferro

    General Abilities:

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    Kido: Were she to take an exam on the subject, she would fail. Were she to take a test on the subject, she would fail. Were she to take a QUIZ on the subject, she would fail. She has never had good memory for such things. Words have always failed her in this way, and thus she has little to no skill in Bakudo. However, after a long (long) time, she had studied, and managed to become greatly skilled... with one incantation. After that, she decided that any and all kido was simply too troublesome, and detracted from her zanjutsu/hakuda training.

    Hakuda: Although zanjutsu is her main focus for combat, Himura started out with Hakuda (back when she thought her zanpakuto was hakuda based. She is very much a master in this form.

    Zanjutsu: Himura has trained every day for at least one hour each time. She takes her ability seriously, and makes herself notable among other masters. Because of her shikai ability, she is skilled with many different other weapons, and can adapt naturally from one type to another. Her actual style of fighting is less "honourable", and more pragmatic.

    Chiyo has acted as a sparring partner in both hakuda and zanjutsu training, and continues to do so with the ambition of becoming an even greater zanpakuto.


    Battle Stats:
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    Offence (100): Himura is a master at melee combat, and takes pride in her ability. She practices every day in both zenjutsu and hakudo. In addition, her knowledge of weapons and versatility in battle make her a terrifying opponent.

    Defense (90): She has very fast hands, and is very skilled at blocking most any attack. This is a result of her training. However, she lacks substantial kido training, and is more susceptible to strong offensive kido techniques.

    Mobility (70): The captain is not the fastest shinigami, but she is quick to react. She is proficient with hoho, but is slowed by her armour and weapons (when she has a lot of them).

    Reiatsu Control (20): She's somewhat awful at this because she spent more of her time concentrating on physical combat and connecting with her zanpakuto. She and Chiyo both agreed that kido mastery is not needed to be a great leader, and so they dismissed it after brief training. However weak she is with kido techniques, Himura has a great amount of spiritual energy, even compared to other captains.

    Intelligence (60): Contrary to how bad she is with memorization, she is rather smart. She can read and understand any battle tactic fluently. In fact, most of her mind is based on war concepts. She can create tactics that work most often, and adapt to situations better than most. Her vast knowledge of combat and weaponry is also something to keep in mind. She is also observant of people and her surroundings.

    Strength (100): There are few in soul society with the stamina and raw power that Himura has. Through her own hard work and battle experience, she has become strong enough to last almost any battle without exhaustion (discounting injury) and can stop almost any attack (many with just her hands). As well, she is extremely resilient towards wounds--and cutting her is hard for people with weak reiatsu or power due to her own reiatsu (mostly applying to lower seated shinigami and like-powered characters).


    Possible connections:
    -Other members of her squad.
    -Other zanpakuto.
    -Other captains.
    -The more ancient shinigami, perhaps.
    - Hannibal Magalhães


    11th Division:
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    The 11th Division


    Formerly the "kill it with your sword, or I'll punch you in the face" division, it has transformed into a new kind of environment: a somewhat friendly one. Everyone within the division is expected to respect one another (in public) and to not harm each other unless sparring.

    The division, under the leadership of Himura Michiko, has taken a drastic turn since Hannibal's "disappearance" 200 years ago. Some say it's for the better, and maybe one person implies it's for the worse. She has installed new activities and has insisted hardcore training on every member, new or old, of each squad.

    Where other divisions may be proud of upholding honour or chivalry, the Eleventh only cares about results, and is more pragmatic about achieving victory. They may get a feel for you in battle, but don't expect "fair play".

    Numbers: 1298
    Seated: 26

    Flower: The iris represents the ideals of the Eleventh Division most accurately, and is displayed across it's garden. The flower carries a meaning of valour and loyalty, which every member of the division is expected to show. To be clear, the strongest of the division are the ones who don't hesitate when entering battle, while the hesitant are typically first to perish. The flower also holds wisdom to it's name, and although not everyone is expected to have the wisdom of a general, each shinigami must learn wisdom through any means in order to achieve a greater strength within. Through that wisdom, they will also attain a stronger body. Finally, the iris represents unity--all are one. This is not shown in a single flower, but the iris' in the garden do make example of this.

    Motto:

    “Dance amoung the purple flowers,
    Blades of fear that run deep.
    When broken the sword that cowers,
    Only shall our enemies weep.”


    Duties

    Their primary duty is to act as a vanguard in times of war. To clarify, they are the first wave in war situations (such as an assault on Seireitei, or when invading of Hueco Mundo). They weaken the frontline, and however many more lines they can handle. Once the enemy's front is down however, their duty has been completed and other divisions likely enter the battlefield.

    A secondary duty, insisted by Captain Himura, is to cultivate medical herbs and other plants for the Fourth Division.

    Training:

    The first and last training classes on this list are much harder than they seem. The last is also more relevant to combat than it appears.

    • Zanjutsu and Hakuda: These two classes are combined into a single, five hour class. Each shinigami has a choice as to how they wish to balance their training out. They cannot forget hakuda (nor zanjutsu) entirely--it may save their life. They must practice for exactly five hours, and at least one hour of that time must be distributed to either. Every member of the Eleventh Division MUST be present at least twice a week for this training. It takes place directly after speed training, and lasts until lunch.
    • Speed: This class begins at six in the morning, every day, and is only as long as an hour. This training is spread out between laps around the Eleventh Division for fifteen minutes. If a divisioner cannot run around the division ten times, they are forced to run around it one hundred times the following day, at five in the morning, and are refused any breakfast.

      At fifteen past six, each squad member is to practice using hoho (specifically "shunpo"). They have fourty-five minutes to circle Seireitei. New members are to go along the diametre and back, but they only have six months of this before having to move up to the big stuff. Failure for this is not punished externally. Instead, you get... the eye.
    • Kido: While not taught in the Eleventh Division, members are allowed to study it independently. The Captain only knows a spell or... one. One spell.
    • Gardening: Under daily rotation, whole squads are to tend to the garden for an hour, starting at 1pm. This isn't necessarily training, but it keeps them busy, and allows for the cultivation of herbs and other plantlife with medical purposes. There is a great variety of plantae within the garden, most being grown to supply the Fourth Division with medicine. Some of the refined materials are given out to patrolling shinigami of any division so that they have something to count on if no one with healing kido is available. "Support the support" as I maybe said once.

      In addition, there is a mass of iris' in the centre of the garden, grown and trimmed in such a way that they paint the emblem of the Eleventh Division.
    • Dancing: At the very end of every week, on the mark of the seventh hour in the evening, every single member of every single squad must pair up with another (no matter the gender). Then they must do what only truly great warriors can do: dance with grace and precision, and flow well with their partner.

      Because there is not a building that can support every member, and because Captain Himura finds this more suitable, the dancing takes place along the many halls of Seireitei. Had she a proper field, she would place them all there.


    Skills required

    Shinigami who wish to join the Eleventh Division are expected to go through a "Potential Test" with Captain Himura. If she finds them strong or with "potential", she allows them membership. Kido-focused shinigami are allowed as well, but the Captain often recommends them to another division because they will not receive proper kido training with her.

    Under her, shinigami are expected to be skilled with zanjutsu and hakudo. They do not have to master both, but they must practice both. In addition, every single member must learn how to dance gracefully (ballroom is the main style taught, but additional dances may be learned if sought).

    Captaincy and Promotion

    The 11th Division focuses on combat prowess, but promotions are often given to those with great leadership ability (however, they still have to be good in combat). Squad leaders who prove themselves as able soldiers and tactical commanders are promoted further, and can continue to rise in rank again and again. Demotions are not generally given out, but better seated members replace better numbers, while the lesser member is knocked down by one number only. Himura makes sure that squad leaders understand that their number is not always reflective of their power or position.

    Previous Captains

    Kenpachi Hiroki: The last "Kenpachi" of the Eleventh Division. He was an uncaring man that did little to organize his men, but claimed his spot as Captain in the same way that others have in the past. He was regarded with little dignity, a fast temper, and was an alcoholic that often claimed to have quit. Once, when the division was eating together, he was offered a drink. Since he was in his "I have quit drinking" state of mind, his rage emerged and led him to cutting down that shinigami.

    Kenpachi was killed the following week by Hannibal Magalhães in front of the entire division. Whether this was an intentional coup or simply a show of power is not known.

    The traditional name "Kenpachi" ended with this Captain, not the ability one may possess.

    Hannibal Magalhães: During "old good days", when 11th was just a bunch of bloodthirsty of madmen, Hannibal was noted for being maddest of them all. Despite his insolent and violent nature, he was generally tolerated because he did more damage to enemies than friends, and he was strong enough to keep the other madmen in line. On one dangerous mission, he fought a powerful Adjuchas one-on-one, suffering grievous injuries as a result. He was victorious (for a certain value of victory), but instead of being carted off to the 4th division, the 12th wanted to try some "experimental" healing techniques on him. And healed he was (for a certain value of healing), but the drawbacks were so bad he went on a rampage and destroyed a whole wing of the research building before being restrained.

    Central 46 considered executing him, but 12th divisioners persuaded to let him live a while longer so they'd see what after-effects their method had. Seeing that Hannibal was safely locked up at that point, they went "Sure, why not", and the former captain was sent to Maggot's Nest, where he has remains to this day.

    ~"Hannibal Magalhães" history supplied by Frozen_Feet

    Special Areas/Buildings: Within the Eleventh Division are three areas. The first, and most used, is the training grounds. To describe the complexity it holds would be to describe a galaxy in full. Not too far away, just in front of the Captain's office, is the garden that supplies the Fourth Division with medical plants. A special place encircles the whole division grounds. It's the catacombs of the Eleventh Division. Although it is not full, nor does it have any shinigami corpses within, it holds swords of the perished on it's walls. Each one has their master's name written underneath. This was built with the intention of remembrance and honour.
    Last edited by Boo; 2010-06-05 at 06:18 PM.