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    Jul 2008

    Default Re: Magic in the Mists (Ethereal Magic) [3.5 Classes PEACH]

    Mist Manipulations

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    Concealing Mist
    Action: Standard
    Range: Mist
    Duration: 1 round per class level
    Description: The mist becomes dark as if the area it covers were under the effect of a darkness spell.

    Ethereal Illumination
    Action: Standard
    Range: Mist
    Duration: 1 round per class level
    Description: The ethereal mist gives off a faint illumination causing the area within it to have shadowy illumination (or brighter if already brighter) as well as areas within 5 feet of the perimeter.

    Rapid Control
    Action: Immediate
    Range: Mist
    Duration: Instant
    Description: Change the shape of the ethereal mist as you normally can but using an immediate action instead of a swift action.

    Moving Mist
    Action: Immediate
    Range: Mist or 5 feet per 2 levels (rounded up) whichever is smaller
    Duration: Instant
    Description: Acts as gust of wind but only effects an area in a strait 5 foot wide line originating at the caster.

    Missive of Mist
    Action: Immediate
    Range: Mist
    Duration: Instant
    Description: You may send a message to another individual within the mist consisting of 20 + caster level words or less. The individual target immediately knows the contents of the message (though if they don't understand the language it was in, they do not understand it), and may, as an immediate action, reply with a message that has a matching word limit.

    Sensing Mist
    Action: Full-Round
    Range: Mist
    Duration: Instant
    Description: You may determine how many living, undead, and deathless creatures are within the mist. This does not count constructs unless they posses the living construct subtype, nor does it allow you to tell what type of creatures those found are or their locations. You are included in the count.

    Forced Mist
    Action: Full-Round
    Range: Self
    Duration: Instant
    Description: You increase the amount of mist you have remaining for the day by charisma modifier squares, to a maximum of the maximum amount you can leak each day. This does not automatically cause it to be leaked.



    Mist Forms

    Simple Mist Forms
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    Stinging Mist
    Level: 1st
    Range: Mist
    Optional Cost: 1 square of mist per additional 1d3 of damage. Maximum of caster level.
    Duration: Instantaneous
    Description: You cause the mist around a target to form into sharp needles stinging them. This is a ranged touch attack that deals 1d3 force damage. In addition you may consume an additional square of mist up to a maximum of you caster level to deal an additional 1d3 damage per extra square consumed.

    Feeling Mists
    Level: 1st
    Range: self
    Optional Cost: 1 square of mist per additional 2 rounds of duration.
    Duration: 2 rounds
    Description: You ignore concealment of creatures within the mist.

    Ethereal Touch
    Level: 1st
    Range: mist
    Optional Cost: 1 square of mist per additional round of duration.
    Duration: 3 rounds
    Description: Everything within the ethereal mist acts as though it has ghost touch.

    Dispersal
    Level: 1st
    Range: NA
    Optional Cost: 1 square of mist per additional increase in area.
    Duration: 2 rounds + 1 round per 2 caster level
    Description: You are able to spread the mist thinner to increase it's area. When used you have two squares of mist for each square of mist already existing. You may consume additional squares of mist upon use to increase the number of squares gained per square by 1 for each additional square consumed. However, by spreading the mist thinner the effectiveness of mist forms is reduced. Any damage dealt by a mist form is reduced by 1 per 2 damage die per square of mist gained from a single square (minimum total damage of 1). The DC of any saves is reduced by 1 per extra square gained per square. Any bonuses gained from mist forms are reduced by 1 per extra square gained per square. The number of squares of mist that must be consumed to equal 1 square for other mist forms or other abilities is multiplied by the same amount as the number of squares of mist you have. And the mist no longer grants concealment. This effect lasts up to 2 rounds plus an additional round per 2 caster levels, but may be ended any time as a free action.

    Ether Gust
    Level: 2nd
    Range: Mist
    Optional Cost: 3 square of mist per additional 1 rounds of duration. Maximum of caster level.
    Duration: Instantaneous or longer with additional cost
    Description: Target square becomes filled with gusts of ethereal currents. For each target within the square rolls for an effect on the below table. Additional mist may be consumed to make the gust have a duration. If this is done, any creature in the square at the start of a round while the effect persists, or moving into the square must roll on the table.

    {table=head]
    d%
    | Effect

    01-30|Deals 1d4 damage. (Fort save DC 20 negates)

    31-60|Moves 1d3 squares in a random direction.

    61-80|Moves 2d3 squares in a random direction.

    81-90|Deals 2d4 damage. (Fort save DC 20 negates)

    91-95|Teleport 1d2 squares in a random direction (includes vertically). If moved inside a solid object, creature is shunted aside but takes 1d6 points of damage for each 5 feet traveled this way.

    96-100|Teleported to ethereal plane (or material if already on ethereal) for 1d3 rounds.[/table]

    Ectoplasm
    Level: 2nd
    Range: mist
    Optional Cost: 3 square of mist per additional 2 squares of area (Maximum of caster level). 1 square of mist per additional round of duration (Maximum caster level)
    Duration: 2 rounds
    Description: A 10 by 10 square area within the mist is coated in ectoplasm. Upon casting you may choose to make sticky or slick ectoplasm. If you choose sticky, any creature within the area becomes entangled. If you choose slick, the area acts as if under the effects of the grease spell. You may consume 3 additional squares of mist to increase the area by two squares a number of times equal to your caster level. The area may not extend outside of the mist and any squares that leave the mist instantly have their duration end. All squares must be touching upon casting. You may also consume additional squares of mist upon casting to increase the duration by one round per square a number of times up to your caster level.

    Etherstep
    Level: 2nd
    Range: mist, single target
    Optional Cost: 1 square of mist per additional round of duration. 2 squares of mist per additional +1 to AC and Reflex. Maximum or half caster level. 2 squares of mist per +1 to attack rolls. Maximum or half caster level.
    Duration: 2 rounds + optional cost
    Description: You use the ethereal mist to lighten a single target. That target gains +5 feet movement speed, as well as a +1 bonus to AC and Reflex saves. This bonus to AC counts as a Dexterity bonus but doesn't count toward the max Dex bonus from armor. Additional mist may also be consumed to increase the targets attack rolls. If the target leaves the range of the mist the effect immediately ends.

    Form Creature I
    Level: 2nd
    Range: self
    Optional Cost: 1 square of mist per additional round of duration. 2 squares of mist per increase in density (see Mist Made template). 4 squares of mist to increase size category by one (cost doubles each time)
    Duration: 1 round +1 round per level + optional cost
    Description: This spell acts similar to Summon Monster I. It can be used to make any monster that Summon Monster I can summon. However, there are the following changes. The creature is formed out of the Ethereal Mist rather than actually summoned. As such it can not be banished, loses the fiendish or celestial template (whichever is applicable), and gains the Mist Made template (see below).

    Mist Made
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    Mist made is a template that can be added to any corporeal creature (hereafter referred to as the base creature). A mist made creature is one formed from a concentration of ethereal mists, often housing spirits of the type of creature it seems to be. It uses all of the original creatures statistics, special abilities, and equipment, except as noted here.

    Type: Same as base creature.

    Size: Same as base creature unless increased.

    Hit Dice: Same as base creature.

    AC: Gains a -2 penalty to natural armour due to being made of mist.

    Special Attacks: A mist made creature retains all the base creature’s special attacks.

    Spells: A mist made creature can cast any spells the base creature could.

    Special Qualities: A mist made creature retains any special
    abilities the base creature has and gains those mentioned below.
    Mist Dependant (Ex): A mist made creature's existence relies on being in ethereal mist. If not on the ethereal plane, if it is not in an area of ethereal mist (such as that made by an ethercaster), it temporarily looses 1 HD each round until it dies. If it returns to the ethereal plane or enters ethereal mist before dying, it regains the lost HD as soon as it would be healed to having at least 1 hit point from that HD.

    Fragile Mist (Ex): A mist made creature is lighter and more fragile than creatures as it is made of mist. As such its weight is considered to be 1 tenth of the base creatures. It also has half as many hit points as the base creature (rounded up). Being made of mist it is also more susceptible to heavy winds. A mist made creature is always treated as being tiny for the Gust of Wind spell and similarly harsh winds. In addition such winds deal lethal damage to mist made creatures. Falls however count as being 10 feet less for calculating damage.

    Misty Touch (Ex): A mist made creature's natural attacks can effect both corporeal and incorporeal creatures without penalty. They also ignore half of all AC granted by shield and armour. However, any damage dealt by a mist made creature's natural attacks is halved.

    Ethereal Form (Ex): A mist made creature is always counted as having 1 step higher concealment than the environment would normally grant. Thus if it would have no concealment it has partial concealment, if it would have partial concealment, it has total concealment, and if it would have total concealment it has a 75% miss chance.

    Density (Ex): Some mist made creatures are made of a denser concentration of mist. A normal mist made creature is treated as having a density of 0. For every point of density a mist made creature has it gains +1 maximum hit points and +1 to damage (both calculated before they are halved).

    Saves: Mist made creatures have poor Fort saves and good Reflex saves. Will saves are the same as the base creature.

    Abilities: Same as the base creature.

    Skills: Same as the base creature, except that a mist made creature receives a +5 racial bonus on Hide and Move Silently checks.

    Feats: Same as the base creature.

    Challenge Rating: +1



    Forceful Mist
    Level: 3rd
    Range: self
    Optional Cost: 2 square of mist per additional round of duration.
    Duration: 3 rounds
    Description: For the duration of this mist form, all mist forms you cast have count as force effects. The duration automatically ends if you leave the ethereal mist.

    Mist Shades
    Level: 3rd
    Range: mist
    Optional Cost: 3 square of mist per additional round of duration.
    Duration: 2 rounds
    Description: The ethreal mist seems to become filld with moving shapes. They can look to be humanoid or otherwise at the choice of the caster. The apperant movement distracts creatures in the mist giving them a -1 penalty to Reflex saves per. This penalty is increased by -1 per 3 caster levels (rounded down).

    Lance
    Level: 3rd
    Range: mist
    Optional Cost: 1 square of mist per +1 to attack. 2 squares of mist per additional die of damage. Maximum of half caster level.
    Duration: Instantaneous
    Description: You create a lance made of ethereal mist and that flies in the direction of your choice in a strait line. If a creature is in it's path it makes an attack against that creature using your attack. The attack may be increased by consuming squares of mist. If it succeeds on the attack, it then deals 1d6 damage + 1d6 damage per 2 squares of extra mist consumed. It then makes an attack against the creatures flatfooted AC. If successful it continues following its path. If unsuccessful it stops and vanishes. Upon reaching the edge of the mist it vanishes.


    Owrtho
    Last edited by Owrtho; 2011-08-26 at 12:09 PM.
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