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    Default Angelic Paragons: Fury of Tresanerva (PEACH)

    Base class this advances: http://www.giantitp.com/forums/showthread.php?t=11110Doesn't anymore

    Base thread for sanding out my ideas: Base thread

    Hello all again. This time, I'm taking a walk on the good side, and doing a two-fold homebrew project. There are no angelic paragons, and due to certain restrictions, I can't use archangels, so I'm creating both angelic paragons and PrCs for those from whole cloth. This is the third of the bunch, the Ascendant Fury of Tresanerva! Fluff for the angelic paragon coming soon, but I'll start with the basics now.

    Spoiler
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    Within the depths of Nidavellir, the lowest layer of Ysgard, nestled in a realm of brilliantly veined rock, lies the Hall of Righteous Vindication. Within this hall dwell many angels and eladrin, all who make a solemn vow, to never use their wings in battle unless in a need to aid others. This vow is taken before Tresanerva, the paragon of the Ysgard angels and a recent ascendant to the position. Tresanerva remembers her time as a mortal, and the good done by walking among those you help, and so wishes her angels to learn to walk as most mortals do, to feel their fatigue and their strength.

    Tresanerva stands 12 feet tall, with dark brown skin covered in sharp obsidian blades and spikes inset with sparkling quartz-like gems. Her hair is jet, streaked with fiery orange red, a holdover from her time in the mortal realm, and she carries a harp strapped to her back. Her wings are almost always neatly folded behind her back, and she usually dresses in the courtly garb of a lady of Ysgard, wearing fine dresses and rich furs.

    In addition to repelling invasion by the slaad from Limbo and demons from lower planes, Tresanerva is set with the task of watching the elemental planes, ensuring no trouble comes from the elemental or para-elemental planes, and sharing the responsibility with Peoneir to watch the quasi-elemental planes. Recently Tresanerva has attempted to receive a visit from Peoneir to her realm in order to gain the brilliantly intelligent angel's aid in deciphering a connection between Limbo's raw chaos and the elemental planes.

    The gods of Ysgard, Olidammra and Kord, as well as the Asgardian pantheon, all consider Tresanerva to be company of the finest sort. Olidammra invites her to his manse to hear her compositions of music and match riddling wits, while Kord seeks the competition of an angel who is willing to stow her wings, running foot-races and performing feats of strength. She is no match for either of these gods in their realms, but she is always gracious in defeat, and she loves to test petitioners of both gods as well. Among the Asgardians, she is closest with Thor and Sif, though her relationship with both has become strained of late due to her recent friendships struck with both Surtur and Thyrm. Like her other angelic bretheren, she believes in the goodness in the hearts of these gods, who like their mortal subjects were once great, but have been villainized and harried by others.

    Tresanerva is also the only one of the current angelic paragons to have taken a consort, a shiradi eladrin bard by the name of Hasifvyn. He rules in her hall when she is making appearances at the halls of the Ysgard gods, and trains her monadic deva guard while she is present in her halls. Many poems and songs have been composed about their courtship and love, many of them written by the two themselves, and it is rumoured that they are two souls who were in love in mortal life, reunited in the celestial realms.

    Tresanerva's mortal order concerns itself with battling those who steal secretly into the lives and homes of decent folk, earning them no love from doppelgangers, lycanthropes and the rakshasa. Those who threaten lives, homes and crops are dealt with as swiftly as possible, keeping those that can be spared alive. Though the shapechanging metallic dragons do not share the order of Tresanerva's ethical outlook, they are more than willing to aid this group, both to further goodness and to deflect the more radical in the order from turning their eyes to the great gold, silver and bronze beasts. Rebellion is also the purview of the order, and those that seek to oppress a population soon find themselves facing the unarmed masters who call themselves the furies. The only mandate of the order besides seeking those who walk among decent folk cloaked is the defeat of evil creatures. Though the order revels in the defeat of fiends, when a fury encounters an evil non-outsider, the fury must show mercy to the creature, whether it be a lowly orc or a mighty beholder, knowing that Tresanerva teaches that all creatures can be redeemed. Tresanerva's symbol is black spiked fist, often obsidian, though some members of the order have symbols made from jet, onyx or a more mundane black stone.


    Fury of Tresanerva

    Requirements
    To qualify to become a fury of Tresanerva, a character must fulfill all the following criteria.
    Alignment: Any good
    Base Attack: +5
    Skills: Knowledge (religion) 4 ranks
    Feats: Acolyte of the Archangels (Tresanerva), Improved Unarmed Strike, Power Attack
    Language: Auran, Aquan, Ignan or Terran

    Fury of Tresanerva
    hit dice:d12
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +2
    |
    +0
    |
    +0
    |Brawler training, strike the horizon

    2nd|
    +2
    |
    +3
    |
    +0
    |
    +0
    |Body of obsidian

    3rd|
    +3
    |
    +3
    |
    +1
    |
    +1
    |Honur challenge: righteous challenge

    4th|
    +4
    |
    +4
    |
    +1
    |
    +1
    |Veins of silver

    5th|
    +5
    |
    +4
    |
    +1
    |
    +1
    |Fires of Muspelheim

    6th|
    +6
    |
    +5
    |
    +2
    |
    +2
    |Flecked with iron, honour challenge: test of mettle

    7th|
    +7
    |
    +5
    |
    +2
    |
    +2
    |Healing waters

    8th|
    +8
    |
    +6
    |
    +2
    |
    +2
    |Aquifer of stilled water

    9th|
    +9
    |
    +6
    |
    +3
    |
    +3
    | Honour challenge: mighty challenge

    10th|
    +10
    |
    +7
    |
    +3
    |
    +3
    |Reinforced with adamantine [/table]

    Class Skills
    The fury of Tresanerva’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex)

    Skill Points
    4 + Int modifier

    Monk Training: Levels in fury of Tresanerva count as levels in monk for determining unarmed strike damage and flurry of blows progression, as well as AC bonus. If the fury of Tresanerva has no levels in monk, she is treated as a monk of her class level.

    Strike the Horizon: A fury of Tresanerva can make unarmed strikes at a distance, forcing the air forward with her attacks to strike her foes. Her attacks have a range increment of 10 feet, with a maximum distance of 10 feet per fury of Tresanerva level. This is considered a ranged attack, and provokes an attack of opportunity.

    Body of Obsidian: When she is not wearing armour heavier than light, a 2nd level fury of Tresanerva can at will grow spurs of obsidian out of her body, similar to the obsidian that covers Tresanerva. These spurs can be projected or retracted as a move action, and while they are out the fury is treated as wearing spiked armour. The damage die for the fury’s unarmed strikes becomes one size category larger, and all damage becomes slashing damage.

    Honour Challenge: A fury of Tresanerva’s dauntless fighting spirit plays a major role in her fighting style, as important as the strength of her arm or the sharpness of her blade. In battle, a fury of Tresanerva uses the force of her personality to challenge her enemies. A fury of Tresanerva can call out a foe, shouting a challenge that boosts her confidence, or issue a general challenge that strikes fear into weak opponents and compels strong opponents to seek her out for personal combat. By playing on the enemies' ego, a fury of Tresanerva can manipulate her foes.

    A fury of Tresanerva can use this ability a number of times per day equal to her class level + her Charisma bonus (minimum once per day). As a fury of Tresanerva gain levels, she gains a number of options that she can use in conjunction with this ability.

    Even if a fury of Tresanerva and her foes lack a shared language, she can still effectively communicate through body language, tone, and certain oaths and challenges she has learned from a variety of different tongues.

    Spoiler
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    Righteous Challenge (Ex): As a swift action, a 3rd level fury of Tresanerva can issue a challenge against a single opponent. The target of this ability must have an Intelligence of 5 or higher, have a language of some sort, and have a CR greater than or equal to the fury of Tresanerva’s character level minus 2. If it does not meet these requirements, a use of this ability is expended without effect.

    If the target does meet the conditions given above, the fury of Tresanerva gains a sacred bonus on Will saves and attack rolls and damage rolls against the target of this ability equal to half her class level. A fury of Tresanerva fights with renewed vigor and energy by placing her honor and reputation on the line. If the fury of Tresanervar’s chosen foe reduces her to 0 or fewer hit points, she loses two uses of her honour challenge ability for the day because of the blow to her ego and confidence from this defeat.
    The effect of a fighting challenge lasts for a number of rounds equal to 5 + the fury of Tresanerva’s Charisma bonus (if any).

    If a fury of Tresanerva is capable of issuing an honour challenge more than once per day, the fury of Tresanerva can use her ability more than once in a single encounter. If a fury of Tresanerva’s first chosen foe is defeated or flees the area, she can issue a new challenge to a different foe. A fury of Tresanerva cannot switch foes if her original target is still active.

    Test of Mettle (Ex): Starting at 6th level, a fury of Tresanerva can shout a challenge to all enemies, calling out for the mightiest among them to face her in combat. Any target of her ability must have a language of some sort and an Intelligence score of 5 or higher. Creatures that do not meet these requirements are immune to the test of mettle. A fury of Tresanerva must have line of sight and line of effect to the targets of her ability.

    As a swift action, a fury of Tresanerva can expend one use of her honour challenge ability to cause all her enemies within 100 feet with a CR greater than or equal to her character level minus 2 to make Will saves (DC 10 + 1/2 her fury of Tresanerva class level + Cha modifier). Creatures that fail their save are forced to attack the fury of Tresanerva with their ranged or melee attacks in preference over other available targets. If a foe attacks by casting a spell or using a supernatural ability, he must target the fury of Tresanerva with the attack or include the fury of Tresanerva in the effect's area.

    An opponent compelled to act in ther manner is not thrown into a mindless rage and does not have to move to attack a fury of Tresanerva in melee if doing so would provoke attacks of opportunity against him. In such a case, he can use ranged attacks against a fury of Tresanerva or attack any opponents he threatens as normal. If anyone other than a fury of Tresanerva attacks the target, the effect of the test of mettle ends for that specific target.
    If the fury of Tresanerva is reduced to 0 or fewer hit points by an opponent forced to attack a fury of Tresanerva due to this ability, a fury of Tresanerva gain one additional use of a fury of Tresanervar knight's challenge ability for that day. This additional use comes from increased confidence and the knowledge that a fury of Tresanerva has proved her mettle against her enemies by calling out foes even against overwhelming odds. This additional use disappears if the fury of Tresanerva has not used it by the start of the next day. A fury of Tresanerva can only gain one additional use of a fury of Tresanervar knight's challenge ability in this manner per day.

    The effect of a test of mettle lasts for a number of rounds equal to 5 + the fury of Tresanerva’s Charisma bonus (if any). Whether a creature fails or succeeds on its save against a fury of Tresanervar test of mettle, it can only be targeted by this effect once per day.

    Mighty Challenge (Ex): Starting at 9th level, a fury of Tresanerva can call out opponents, striking fear into the hearts of her enemies. In this manner a fury of Tresanerva separates the strong-minded from the weak-willed, allowing her to focus on opponents that are worthy foes.
    As a swift action, a fury of Tresanerva can expend one use of her honour challenge ability to issue a daunting challenge. This ability affects all creatures within 100 feet of her that have a CR less than her level minus 2. Targets must be able to hear the fury of Tresanerva, speak or understand a language of some sort, and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + 1/2 the fury of Tresanerva’s class level + her Cha modifier) or become panicked. Those who succeed are shaken.
    Whether a creature fails or succeeds on its save against a fury of Tresanerva’s daunting challenge, it can only be targeted by this effect once per day.


    Veins of Silver: At 4th level, while her obsidian spurs are out, a fury of Tresanerva’s unarmed strikes are treated as silver for the purpose of overcoming damage reduction. Also, when the fury is damaged by the natural attacks of a creature whose damage reduction is wholly or partially overcome by silver, the attack creature must make a Fortitude save (DC 10+fury of Tresanerva level+ the fury’s Con modifier) or become sickened. This effect occurs even if the obsidian spurs are not out.

    Fires of Muspelheim: Once per day, a 5th level fury of Tresanerva can work herself up into a rage. In a rage, a fury temporarily gains a +4 bonus to Strength, a +4 bonus to Dexterity, and a +2 morale bonus on Will saves, but she takes a -2 penalty to Armor Class. While raging, a fury cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can she cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. She can use any feat she has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the fury’s Constitution modifier. A fury may prematurely end her rage. At the end of the rage, the fury loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.

    In addition, while raging the fury deals extra fire damage on all her attacks equal to half her class level.

    Flecked with Iron: At 6th level, while her obsidian spurs are out, a fury of Tresanerva’s unarmed strikes are treated as cold iron and silver for the purpose of overcoming damage reduction. Also, when targeted by a mind-affecting effect by a creature whose damage reduction is wholly or partially overcome by cold iron, a fury of Tresanerva can make two saving throws and choose which one to use. This effect occurs even if the obsidian spurs are not out.

    Healing Waters: A 7th level fury of Tresanerva with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her fury of Tresanerva level × her Charisma bonus x 10. A fury of Tresanerva may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using healing waters is a standard action.

    Alternatively, a fury can use any or all of this healing power to deal damage to undead creatures. Using healing waters in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity, but only deals half damage. The fury decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.


    Aquifer of Stilled Water: At 8th level, while her obsidian spurs are out, a fury of Tresanerva’s unarmed strikes are treated as lawful-aligned, cold iron and silver for the purpose of overcoming damage reduction. Also, when using her honour challenge ability against a creature whose damage reduction is wholly or partially overcome by lawful-aligned weapons, the fury gains a sacred bonus to AC and damage equal to half her class level as long as she fights the target of her ability. This effect occurs even if the obsidian spurs are not out, and ends when the fury attacks a creature who is not the target.

    Reinforced with Adamantine: At 10th level, while her obsidian spurs are out, a fury of Tresanerva’s unarmed strikes are treated as adamantine, good-aligned, cold iron and silver for the purpose of overcoming damage reduction. Also, when attacking a creature with damage reduction not overcome by the fury's obsidian spurs, if the fury would deal more damage than the target's damage reduction, the reduction does not apply to this attack, and the target's damage reduction is negated for 1d4 rounds. This effect occurs even if the obsidian spurs are not out.

    And the Acolyte of the Archangels feat
    Acolyte of the Archangels (Tresanerva) [Exalted]
    You swear fealty to Tresanerva, the paragon of rebellion and exposing evil.
    Benefit: Once per day you may make a touch attack against an opponent. If this touch attack hits, you deal no damage, but any illusions or transmutations used to disguise the opponent are dispelled.
    Special: Once you take this feat, you may not take it again, nor can you take either the Servant of the Heavens feat, Knight of the Stars or the Favored of the Companions feat. Your allegiance is only yours to give once.
    Last edited by Sir_Chivalry; 2011-10-28 at 11:03 PM.
    Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.

    "One of us is tender,
    One of us is not,
    One of us takes vengeance,
    All four tied in a knot
    "

    My homebrew

    (U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.