In creating characters for the playtest a major design flaw has emerged. Duration is a big problem. Being able to cast a spell that lasts minutes or hours or 24 hours, and then turn around and it cast it again on every member of the party was not my intended effect for this change.

But that's what the rule change allows. So every character has 5 castings of Resist Energy, various AC and Stat boosts, ect. Not the players fault - good job on picking up on that and exploiting it - my design fault.

So I need a way to fix this. Here's a proposed fix.

Durations

For spells with durations longer than instantaneous a spellcaster may only have one instance of the spell cast at a single time.

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No more buffing the whole party....but it also means only a single person gets to use a spell at a time. This is a major shift from how casting spells work in D&D and I kinda like it but am not sure how well it would work.

Thoughts?