- Invisibility is an air power, and belongs to the storm lord. However, not being there is definitely a void power, which is why blink is on the list. I'd reluctantly taken out etherealness, swift etherealness, and ethereal jaunt when paring down the spell list. Since you also agree that we need MOAR ELUSIVENESS I'll make some hard decisions and find room to put those spells back in.
- Why does a void disciple have quick reflexes?
- Blindsense/blindsight is something I'm hearing from both of you. I'm not sure how to make it fit yet, but I'll find a way.
- Guarded mind: another good point. I had also scrubbed several spells that support this theme when trimming the spell list. I'll edit room for them.
Make no mistake, however. Sense Void is really really strong - with it the void disciple is hands-down the best diviner in the game.
Hehehe ok, you and nonsi both want MOAR ESP! I'll add more....stuff about how void disciple needs MOAR ESP...
Without some way of perceiving in the dark, Sense Void takes a hit to its usefulness (I'm assuming spells that give you stuff like dark vision fall under "magical senses" and therefore have to wait a bit before being able to be used reliably).
I'll hack into that psionic power and see what I can think of. I'm also considering creating a feat that would expend a use of Sense Void for defensive combat benefits, something that would be of interest to a void disciple gish (and yes, there's an elemental warrior PrC coming soon for these classes ).
Of interest: darkvision and similar spells specifically will not work with Sense Void, ever. There are some limits, after all.
I can live with that.On Invisible Spell:
The only one of the top of my head would be Sphere of Ultimate Destruction since it requires people to see it to have a chance against it and since it stays for a couple rounds (I'd think that it would have some sort of effect on the environment).