2010-07-25, 02:26 AM (ISO 8601)
Re: Nexus Character Directory
I just realized that I have no idea where Kenyon's description would be back on this forum, if it's still here. That, and most of the people around here now probably aren't familiar with him.
Name: Kenyon Trammel
Alignment: Neutral Good
Temperment: Very casual, Kenyon remains calm under most stressful situations.
While capable of holding his own in any confrontation, he'd sooner drink a beer with his opponent than shoot them. However, when he sees someone doing something that "just ain't right", he has been known become highly aggressive and confrontational.
Power Level: D+ to C-, depending on who you ask.
Weight: 190 lbs
Hair: Dark Brown, in a military-style haircut.
Eye colour: Light Brown
-"Soulstriker," Kenyon's rifle, given to him by his father. Based on local military muskets, but improved to give better range and accuracy. The barrel of the rifle is made of an odd mithril/adamantine alloy, to help prevent damage from within and without. Equipped with a bayonet for close-quarters combat, and a steel-reinforced stock for those who get too close into his personal space. Able to be armed with several types of shots, depending on circumstances.
-Shortsword. Regular. Boring. Standard military issue.
Kenyon is commonly seen wearing a light grey military coat over a blue, short-sleeved tunic, dark gray pants, and black leather boots. Has a bandolier, with several types of bullets and shots, draped across his shoulder, and a medium-sized satchel at his side.
The land where Kenyon comes from, Sarundia, is an interesting place. In an area known for legendary magic users, not a single person in Sarundia has been able to learn or utilize magic themselves. There have been many legends explaining why. Some say Sarundia was cursed in ancient times, so that no one born on the land would learn the arcane arts. Others say the first people to settle here were refugees from another land that exiled all non-magic users. Whatever the reason, the culture of the Sarundians has centered more around mechanics and gunpowder than magic.
The same went for Kenyon's father, Darryn Trammel, one of the land's greatest inventors and a legendary gunsmith. Darryn designed much of the weaponry currently used by the Sarundian military. When he was finally old enough to carry a weapon, young Kenyon would help his father demonstrate the newest tools he had developed.
As he got older, Kenyon showed a great deal of skill with much of his father's equipment, especially the difficult to use long-range rifles. It was at this time that Darryn, noticing his son's affinity to rifled weaponry, made "Soulstriker," his greatest development to date.
After a brief stint in the military, Kenyon was bitten by the Adventurer's bug by age 22. With only Soulstriker, a sword, and his technological knowledge, he went out into the wild to make a name for himself and the Trammel family.
-Accent best described as American, Southern.
-Despite his tall frame, Kenyon is surprisingly agile.
-Loves a good drink. Give him a beer, and he'll be your best friend. However, don't give him a Dragon's Liver Buster if you wish for him to stay conscious.
-Due to his Sarundian heritage, Kenyon is an avid tinkerer. He is enthralled by anything mechanical.
-Since nearly all Sarundians are unable to perform magic, enchanting weaponry is an expensive business there, left generally for elite warriors and the nobility. Due to that, Kenyon and his father invented several new types of shot for Sarundian muskets and rifles. Using their chemical and mechanical knowledge, they were able to create shots that could engulf their target in flame, encase them in ice, even directly attack them without killing. Kenyon keeps many of these shots in his bandolier and satchel.
-An apparent side effect to the Sarundian curse, Kenyon seems to have strange reactions to healing or buffing magic that is cast on him. Drinking a simple healing potion has been known to make him violently ill, and healing spells seem to cause him as much pain as the wounds they are healing. As such, he avoids healing magic as much as possible, preferring non-magical alternatives, despite the fact that they may hurt or leave scarring.
Last edited by Kenyon; 2013-01-12 at 01:22 AM.