Quote Originally Posted by Zeta Kai View Post
Is it balanced?
No. See this essay for more details.

Quote Originally Posted by Zeta Kai View Post
Is chargen quick?
Much like D&D, this will depend in part on the player's familiarity with the system.

For beginners? Probably not. Fortunately, the core rule books come with some premade builds for a quick start one-off (although some are inaccurately statted IIRC).

Quote Originally Posted by Zeta Kai View Post
Do the fights run smoothly?
Reasonably so I would think. Practical combat is less math intensive than D&D, mainly because there are no 10s of d6 damage die that you have to add together. See below for an example of how fights progress.

http://www.atomicthinktank.com/viewt...406527#p406527
http://www.atomicthinktank.com/viewt...408363#p408363
http://www.atomicthinktank.com/viewt...445048#p445048

Quote Originally Posted by Zeta Kai View Post
Are adventures easy to design?
Yes. Mainly because the GM does not have to figure out loot.

Quote Originally Posted by Zeta Kai View Post
I'm aware that it's a superhero game, I know that it's loosely based on D20, & I've heard it called teh best game evar. So what makes it so cool?
Mostly because the system is sufficiently diverse to simulate virtually any setting.