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    Default Re: [3.5] The Homebrew Spirit Shaman Handbook

    Inspired by TheLonelyScribe's Homebrew Challenges of the Week thread.

    Disciple of the Spectral Tiger

    Among those well-versed in the spirit world there is a tale of a particular spirit that is said to be the embodiment of the perfect predator: cunning, patient, and deadly. Most stories describe this spirit as an immense, ghostly tiger or sometimes another hunting cat such as a cheetah or lion, usually of a pale blue or purple color. It prowls between both the physical and spirit worlds, and all creatures are potentially its prey. The spirit is not malicious, however; it simply embodies the natural hierarchy of predator and prey, the truth that any creature can, without notice, become the victim of another.

    Those who possess the means to commune with the spirit world and who possess the knowledge of this particular entity can seek out its power. They gain only a fraction of the spirit's immense hunting prowess, but even this small taste is an immense boon to those who know how best to wield it. Particularly skilled individuals can even draw other predatory spirits from their world into ours, granting them powerful allies that are as deadly as they are.

    Hit Dice: d8
    Requirements:
    Skills: Hide 4 ranks, Move Silently 4 ranks
    Special: Follow the guide class feature
    Special: Must possess a spirit guide or spirit companion that takes the form of a predatory cat of some kind.

    Class Skills:
    The disciple of the spectral tigerís class skills (and the key ability for each skill) are Concentration (Con), Handle Animal (Cha), Heal (Wis), Hide (Dex), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis), and Swim (Str).

    Skill Points at Each Level: 4 + Int modifier

    Disciple of the Spectral Tiger
    {table=head]Level|BAB|Fort|Ref|Will|Special|Spellcasting
    1st|+0|+2|+0|+2|Chastise spirits, hunter of two worlds, prowling spirit|+1 level of existing divine spellcasting class
    2nd|+1|+3|+0|+3|Ephemeral stalker|--
    3rd|+2|+3|+1|+3|Call of the spectral hunt 1/day, kindred spirits|+1 level of existing divine spellcasting class
    4th|+3|+4|+1|+4|Feral guidance|--
    5th|+3|+4|+1|+4|Blessing of the eternal predator, call of the spectral hunt 2/day|+1 level of existing divine spellcasting class
    [/table]

    Class Features

    Spells per Day/Spells Retrieved: At each odd-numbered disciple of the spectral tiger level, you gain new spells per day (and spells known/retrieved, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If you had more than one divine spellcasting class before becoming a disciple of the spectral tiger, you must decide to which class to add each disciple of the spectral tiger level for the purpose of determining spells per day and spells known.

    Chastise Spirits (Su): Disciple of the spectral tiger class levels stack with spirit shaman class levels for the purpose of determining the damage dealt by the disciple of the spectral tiger's Chastise Spirits class ability and the save DC to resist the effects of that ability.

    Hunter of Two Worlds (Ex): You have learned much about how the natural beasts and other creatures of the world stalk their prey by watching and communing with their spirits. You gain a bonus to Hide and Move Silently checks equal to your Wisdom modifier (minimum +1).

    Prowling Spirit (Su): As a free action once per round, you can cause your spirit guide to manifest itself more fully into the physical world, granting it a quasi-corporeal body and allowing it to interact with the world to a limited extent. While prowling spirit is active, your spirit guide occupies space as a Medium creature (it is still largely incorporeal, however, so other creatures can occupy the same space as your spirit guide with no penalty), has a fly speed (with perfect maneuverability) equal to your base land speed, and grants you (and only you) flanking while it is adjacent to or occupying the same space as an enemy (even if it would not normally grant flanking relative to your position). Your spirit guide acts on your turn and has a full round of actions, but cannot initially take any actions other than to move. Your spirit guide cannot be attacked or affected by any spells or other abilities, despite its quasi-corporeal form.

    While prowling spirit is active, your spirit guide is visible to creatures that possess the ability to see invisible creatures through some means (Normally your spirit guide is undetectable through any means to creatures other than you; this is an exception to that rule that applies only while prowling spirit is active). Your spirit guide retains its invisibility regardless of any actions it takes while prowling spirit is active.

    Prowling spirit can be used for a total number of minutes per day equal to 10 x your class level. This time does not need to be consecutive, and you can end prowling spirit as a free action on your turn.

    Ephemeral Predator (Su): At 2nd level, your spirit guide's ties to this world intensify. While prowling spirit is active, you gain a deflection bonus to AC equal to your Wisdom modifier (minimum +1) and enemies provoke attacks of opportunity from your spirit guide. Your spirit guide's attacks deal 1d8 + your Wisdom modifier force damage, its attack bonus is equal to your base attack bonus + your class level + your Wisdom modifier, and its reach is 5 feet. At 4th level, your spirit guide's damage increases to 2d8 + your Wisdom modifier force damage, and its reach increases to 10 feet. Your spirit guide can make a number of attacks of opportunity each round equal to your Wisdom modifier. Your spirit guide's attacks affect both corporeal and incorporeal enemies normally, as if it possessed the ghost touch property.

    Call of the Spectral Hunt (Su): At 3rd level, your connection to the predatory spirits of the world is nearly unrivaled, and you have learned to call them to your side in times of need. As a standard action that does not provoke an attack of opportunity, you can draw the spirit of a predatory cat (usually a tiger) into the world. This creature functions exactly like a second spirit guide (and gains any benefits or special actions your normal spirit guide would be entitled to, such as your ephemeral predator class feature), except that it is always under the effect of prowling spirit without needing to use up any of your daily allotment of time for that ability. The summoned spirit remains for 5 rounds, after which time it fades back entirely into the realm of spirits. You can use call of the spectral hunt once per day at 3rd level and twice per day at 5th level.

    Kindred Spirits (Su): At 3rd level, you have learned to quickly recall the spirits you have brought into this world. As a swift action, you can teleport your spirit guide to any square adjacent to you, provided the spirit guide is within 100 feet of you. You can also use this ability to move the spirit(s) summoned by your call of the spectral hunt ability; a single use of this ability is sufficient to teleport all of the targets you wish to move at once.

    Feral Guidance (Su): At 4th level, your spirit guide's own hunting prowess aids you in battle. When you make a melee or ranged attack roll, you may add your Wisdom modifier instead of your Strength or Dexterity modifier, respectively. In addition, you gain a bonus to all attack rolls equal to your Wisdom modifier (minimum +1) while adjacent to your spirit guide.

    Blessing of the Eternal Predator (Su): At 5th level, the primal creatures of the spirit world have recognized your status as a hunter, and have granted a portion of their ferocity and cunning to your spirit guide. While prowling spirit is active, your spirit guide can now perform a variety of actions, as follows.
    • It can make attacks like a normal creature, using the damage, attack bonus, and reach given in the ephemeral predator class feature.
    • It gains extra attacks based on your base attack bonus.
    • It now provides flanking for all allied creatures, not just you, using its special flanking rules given in the prowling spirit class feature.
    Last edited by Dracomortis; 2010-08-18 at 04:58 PM. Reason: Minor wording
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