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    Mystic Muse's Avatar

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    Mar 2009

    Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

    Two things.
    1. You say skills again after "Class skills"
    2. The Natural armor of the Kuo-toa says it's equal to their Con

    Well, I'm bored and can't decide on a feat for my character so have a (Possibly poorly done) Gargoyle.



    Spoiler
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    HD: D8
    {table=head]Level|BAB|Fort|Ref|Will |Special
    1st|+1|+0|+2|+2| Gargoyle Body, +1 Con,
    2nd|+2|+0|+3|+3| Stone form, +1 Con
    3rd|+3|+1|+3|+3| Stone Shell, +1 Con
    4th|+4|+1|+4|+4| Stone Wings, +1 Con
    [/table]

    Skill points
    2+int modifier per level.
    Class skills: Hide, Listen, Spot


    Gargoyle Body: The Gargoyle loses all other racial bonuses and acquires monstrous humanoid traits (Basically, darkvision 60 feet) and the earth subtype. Gargoyles are medium sized creatures with a 40 foot base land speed. In addition, the gargoyle gains 2 primary claw attacks and a secondary bite attack for 1d4+Str mod and 1d6+1/2 Str mod respectively.

    In addition, the Gargoyle gains a natural armor bonus equal to his Constitution modifier.

    StoneformEx. At second level the Gargoyle becomes more adept at concealing itself. The Gargoyle can Transform into natural stone to blend in with its surrounding . An observer must succeed on a spot check with a DC equal to 10+HD to determine the stone is actually a gargoyle.

    Stone shell: At Third level the Gargoyle gains DR/Magic equal to half its HD and it can now bypass DR/Magic with its natural attacks. In addition it gains a gore attack as a secondary attack for 1d6+1/2 Str mod.

    Stone wings: At 4th level the Gargoyle gains a fly speed of 60 feet with average maneuverability. The speed does not increase.

    The Player can instead choose to gain the aquatic subtype at first level and a swim speed at 4th level for aquatic campaigns.


    Edit: some last minute changes.
    Last edited by Mystic Muse; 2010-08-05 at 01:37 AM.