CAT FU FIGHTER
"You dare insult a master of the art of Cat Fu?"
Cat Fu Fighters have studied the manly art of using their fellow brethren as weapons. In other words they throw cats at people or use them as hand held cuisinart devices. Yeah, they're a weird bunch...
BECOMING A CAT FU FIGHTER
Most Cat Fu Fighters begin as Cat Burglars, and take a few levels of Fighter to get some necessary Feats.
Class Abilities: Kitty Form
Feats: Animal Affinity, Improved Unarmed Strike, Superior Unarmed Strike, Throw Anything
Skills: Bluff 6 ranks, Sleight of Hand 4 ranks
Base Attack Bonus: +5
The Cat Fu Fighter's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Intimidate (Cha), Jump (Str), Knowledge (Local)(Int), Listen (Wis), Sleight of Hand (Dex), Spot (Wis), and Tumble (Dex).
Skills Points at Each Level : 4 + int
Hit Dice: d8
Weapon Proficiencies: Cat Fu Fighters gain no new weapon or armor proficiencies.
BAB Fort Ref Will Abilities
1. +1 +2 +2 +0 Summon the Kittehs, Kitty Weapons
2. +2 +3 +3 +0 Improved Sleight of Hand (+2)
3. +3 +3 +3 +1 Show Off
4. +4 +4 +4 +1 Kitty Weapons
5. +5 +4 +4 +1 Improved Sleight of Hand (+4)
6. +6 +5 +5 +2 Show Off
7. +7 +5 +5 +2 Kitty Weapons
8. +8 +6 +6 +2 Improved Sleight of Hand (+6)
9. +9 +6 +6 +3 Show Off
10.+10 +7 +7 +3 Supahstah!
Summon the Kittehs (Su): As a Standard Action you may summon 6 Housecats (you may never call up more than 6 Cats plus 1 Cat per point of Charisma Modifier). They will stay for the duration of the encounter. Where they've been hiding, and how they got where you are now is unimportant, they just show up. Advise everyone else to deal with it.
Kitty Weapons (Ex): You may wield Housecats as One-handed Light weapons. Initially at 1st level this means they are melee weapons doing 1d6 plus your Dexterity modifier in slashing damage (x2 on a Critical), or your (Unarmed strike damage plus Cat Fu Fighter Level divided by 3). You may apply Weapon Feats to wielded cats as you would any other weapon (i.e. you can buy Improved Critical-Cat as a Feat).
At 4th level you may use the Kitties as a thrown weapon with a range increment of 5. The cats are trained to automatically return to you, and will immediately attempt to return as quickly as possible. Damage as a thrown weapon is 1d6 slashing damage (x2 on a Critical).
At 7th level you may unleash a shower of cats from within your robes on an unsuspecting victim as a Standard action. Make an Sleight of Hand check vs your opponents Spot check. If successful you add your check result to the damage done. If you fail they see the attack coming, and you only add half the check to damage.
Improved Sleight of Hand (Ex): Since your fighting style relies on hiding Kitties in your clothing you become quite excellent at hiding them on your person. At 2nd level you gain a +2 Competence Bonus to Sleight of Hand checks (+4 when hiding cats on your person). You may hide up to 2 Housecats on your person with a single check provided sufficient clothing.
At 5th level you gain a +4 Competence Bonus to Sleight of Hand checks (+6 when hiding cats on your person). You may hide up to 4 Housecats on your person with a single check provided sufficient clothing.
At 8th level you gain a +6 Competence Bonus to Sleight of Hand checks (+8 when hiding cats on your person). You may hide up to 8 Housecats on your person with a single check provided sufficient clothing.
Show Off (Ex): You and your cats have trained to perform interesting combat tricks. At 3rd, 6th, and 9th levels you may choose 1 combat maneuver from the following list:
Kitty Makin' Biscuits: If you successfully hit your opponent with a Ranged Kitty Attack, he must make a Fortitude Save (DC is 10 plus half Hit Dice plus Dexterity Modifier) or be Stunned 1 Round and Nauseated 1d3 rounds after. If the Save is successful he is merely Nauseated 1 Round.
Little Kitty Tripper Upper: If you successfully hit your opponent with a Ranged Kitty attack, you may immediately make a Trip Attempt (your Dex vs his Strength) as a Free Action without provoking an Attack of Opportunity (and if you fail they do not get an attempt to Trip you back). The Trip attempt uses your Size modifier, not the Kitties.
Facehugger: If you successfully hit your opponent with a Ranged Kitty Attack, they must make a Fortitude Save (DC is 10 plus half hit dice plus Dexterity modifier) or be Blinded for 1d3 rounds. If the Save is successful, he is Dazed 1 round instead. If a "1" is rolled on the Save, the victim is permanently Blinded.
Hug of the Thousand Paws: If you successfully make a Grapple check against an opponent, your kitties pile on, doing +1d3 damage per Kitty you have on your person, and providing a +1 Circumstance Bonus per Kitty to Grapple checks to maintain your Grapple.
Kitteh Up Mah Sleeve: You have become an expert at hiding Kitties in your voluminous yet sturdy sleeves. Any round in which you make a successful Sleight of Hand vs your opponents Spot check you may increase your normal Sneak Attack damage by +2d6.
Sneaky Nibbles: You have become an expert at hiding Kitties on your person in general. If you make a successful Sleight of Hand check vs your opponents Spot check the critical threat range for your Kitty Weapons increases to 18-20 for the rest of the round (they never see it coming). You may Full Attack while using this ability.
Swarm Defense: Whenever an opponent attempts to Grapple you, you get an Attack of Opportunity (even if your opponent has Improved Grapple or Improved Grab) with your Kitty Weapon attack as your Kitties leap from your robes to defend you.
Presents for Daddy: You may make a Ranged Disarm attack to knock something from your opponents hand. This does not damage your Kitty, nor does it take an Attack of Opportunity. If the Disarm is successful whatever was in the opponents hands is now held by the Kitty, who will be returning to you posthaste.
Supahstah! (Ex): Choose any 1 Show Off Maneuver. The Save DC if it is Kitty Makin' Biscuits or Facehugger, increases by +4. If it requires an Opposed check you get +4 to the roll. If it gives you an Attack of Opportunity you are +4 on that attack roll. You also gain Leadership as a Bonus Feat, and a +4 Bonus to your Leadership score as you attract legions of followers desperate to learn the Masters secrets.
PLAYING A CAT FU FIGHTER
Learn to be mysterious and use Bluff as much as possible. You always want people to believe you are capable of more things than you actually are. Never give a straight answer, never be straightforward, always take the long way to get to your point. Wear roomy clothes you can hide lots of stuff in. And by stuff we mean cats.
Combat: You have learned to wield kitties as extensions of your own body. It confuses and disorients people, so concentrate on it just to mess with them. Besides flinging cats into peoples faces is damn funny.
Advancement: Preferably you'd like to be the most awesomest mysterious super guy in town. Cause that gets the women in droves. Fighting is okay, but hot women are better. Some Cat Fu Fighters will be better at one of the two, but few deviate from this path.
Resources: Cat Fu Fighters have the Cat Burglar Guilds to draw on, and the schools that teach them their art.
CAT FU FIGHTERS IN THE WORLD
"That long haired freak in the oriental robe hit me with a tabby...this town is going to Hell Louise..."
People luv the Cat Fu Fighters. They pretend to be arrogant, cool, and unreachable. It's all to get the local women to swoon when they show up of course. And of course they indulge in some fighting, but that's only for effect to increase their rep.
Daily Life: You spend much of the day either training, or cultivating your reputation about town for maximum effect. This has led other Guild members to question when you actually do any work, but you always assure them that you're on the job if duty calls.
Notables: Yifu Shao (CN Male Human Cat Burglar 4/Fighter 2/Cat Fu Fighter 6) is the best of the local Cat Fu Fighters in his province and their head trainer. Just ask him anytime. Xiao Xia Zhang (CE Female Elf Cat Burglar 2/Fighter 4/Cat Fu Fighter 6) is the head of the Cat Burglar Guild in her province after assassinating the former leader. And the Town Elders. And the Governor. And several other people just for giggles.
Organizations: The Order of the Gently Restraining Paw teaches all new Cat Fu Fighters, and supports them in return for a cut of their money, and the occasional mission to help support the school.
NPC's love you. You're like a local folk hero. Unless your the owner of the restaurant or hotel they trashed in their latest escapade, or they've found you in bed with their relatives.
CAT FU FIGHTERS IN THE GAME
Cat Fu Fighters love being the center of attention, and will do anything to hog the limelight. This can make for problems if you let the player hog the limelight, as it may annoy the other players. Unless they're all Cat Fu Fighters in which case competing for attention will be normal for the campaign.
Adaptation: This one is definitely for silly campaigns only, the more surreal the better.
Encounters: PC's will encounter Cat Fu Fighters if they look exotic enough to provide a colorful fight. They may even be paid ahead of time to choreograph it to make the CFF look good. Sometimes the PC's may even blunder into one of these fights, or become the scapegoat for the Cat Fu Fighters schemes.
EL 12: The PC's are paid by a strange man to fight him and make him look good. he claims it's to impress his girlfriends dad so he'll let them marry. It goes well, but soon they find that they've been scripted as the evil villains in his charade. There's also a rash of robberies and crimes laid at their door. Has he been framing the PC's? Will they make it out of town alive? Come to find out he belongs to some sort of criminal organization, and it's female leader wants the PC's publicly humiliated. Now they just have to find out why...
Xiao Xia Zhang
CE Female Elf Cat Burglar 2/ Fighter 4/Cat Fu Fighter 6)
Init +3 (+6 KF), Senses: Listen +9, Spot +9, Low Light Vision
Languages Elf, Common
AC x, touch x, flat-footed x (+3 Dex, )
AC KF x, touch x, flat-footed x (+2 Size, +3 Dex, )
hp 52 (12 HD)
Fort +9, Ref +12, Will +4
+2 vs Enchantment
Speed 30 ft. (6 squares)
Base Atk +11, Grp +11 (+7 KF)
Atk Options Summon the Kittehs, Kitty Weapons, Show Off (Kitty Makin' Biscuits, Facehugger)
Abilities Str 10, Dex 16, Con 10, Int 10, Wis 13, Cha 16
Abilities KF Str 3, Dex 22
SQ Immune to sleep, Detect Secret Doors, Purr, Kitty Form, Cat Powah +3, Improved Sleight of Hand +4, Kitty Magic (Innocence)
Feats Animal Affinity, Improved Unarmed Strike, Superior Unarmed Strike, Throw Anything, Weapon Finesse, Brutal Throw (B), Point Blank Shot (B), Power Attack (B)
Skills Balance +7, Bluff +9, Climb +4, Gather Information +7, Hide +7, Intimidate +7, Jump +4, Knowledge (Local) +4, Listen +9, Move Silently +7, Sleight of Hand +9, Spot +9, Tumble +11, Use Magic Device +7
EPIC CAT FU FIGHTER
Hit Die: d8
Skills Points at Each Level : 4 + int
Improved Sleight of Hand: Your Bonus improves by +2 at Level 22 and every 3 levels thereafter.
Bonus Feats: The Epic Cat Fu Fighter gains a Bonus Feat every 3 levels higher than 20th.