View Single Post

Thread: Another Mystic Theurge. Please PEACH.

  1. - Top - End - #1
    Titan in the Playground
     
    Kobold-Bard's Avatar

    Join Date
    Jun 2008
    Location
    England
    Gender
    Male

    Default Another Mystic Theurge. Please PEACH.

    Because I do so love the idea behind the Mystic Theurge and would like to play one without sucking I've made this. It's based on the Ultimate Magus which, while not a power house does take some of the sting out of entering into dual casting.
    ------------------------------------------------------------------------

    Mystic Theurge



    POWER!!! UNLIMITED POOOOOWWWWWWEEEEEEEEEEEEEERRRRRRRR!!!!!
    -The final words of Arden Spellslaughter; Mystic Theurge
    before he was struck down in battle at Garryan Peak

    Pre-requisites:
    Skills: Concentration 7 ranks, Knowledge (Arcana) 4 ranks, Knowledge (Religion or Nature) 4 ranks, Spellcraft 7 ranks.
    Spellcasting: Must be able to either cast 2nd level arcane spells and 1st level divine spells or 2nd level divine spells and 1st level arcane spells.
    Special: Must have created (arcane) or discovered (divine) a new spell and named it for yourself (arcane + archivist) or your deity (divine).

    *The special requirement may be ignored if the DM doesn't feel that new spell creation/discovery is appropriate for their game.

    Hit Dice: d6
    {table=head]Level|Base AttackBonus|Fort Save|Ref Save|Will Save|Special|Spellcasting
    1|+0|+0|+0|+2|Focussed Mind|+1 one existing arcane spellcasting & +1 existing divine spellcasting
    2|+1|+0|+0|+3|Twincast|+1 lowest level existing spellcasting
    3|+1|+1|+1|+3|Practised Spellcaster|+1 one existing arcane spellcasting & +1 existing divine spellcasting
    4|+2|+1|+1|+4||+1 one existing arcane spellcasting & +1 existing divine spellcasting
    5|+2|+1|+1|+4|Practised Spellcaster|+1 lowest level existing spellcasting
    6|+3|+2|+2|+5||+1 one existing arcane spellcasting & +1 existing divine spellcasting
    7|+3|+2|+2|+5||+1 one existing arcane spellcasting & +1 existing divine spellcasting
    8|+4|+2|+2|+6||+1 one existing arcane spellcasting & +1 existing divine spellcasting
    9|+4|+3|+3|+6||+1 one existing arcane spellcasting & +1 existing divine spellcasting
    10|+5|+3|+3|+7|True Theurge|+1 one existing arcane spellcasting & +1 existing divine spellcasting[/table]

    Class Skills: (2+Int Mod/level) Concentration, Know (Arcana), Know (Religion or Nature), Spellcraft + 3 class skills from your arcane class & 3 class skills from your divine class.

    *Know (Religion or Nature) is whichever one you used as a pre-requisite to qualify for Mystic Theurge. If you had 4 ranks in both when you took your first level of thid class then choose one to become a Class Skill.
    *Additional class skills are chosen from the lists of the two classes you advance with your first Mystic Theurge level, and cannot be changed once chosen.

    Proficiencies: Mystic Theurge grants no new proficiencies.

    Class Features:

    Spellcasting: At each level except 3rd & 5th the Mystic Theurge gains an increase in CL, spells/day & spells known (if applicable) for an arcane spellcasting class and a divine spellcasting class that he had at least one level in before entering Mystic Theurge, as if he had taken a level in that class.

    At 3rd & 5th level the Mystic Theurge only gains an increase in CL, spells/day and spells known (if applicable) for the casting class that it had at least one level in before entering Mystic Theurge with the lowest current Base CL, as if he had taken a level in that class.

    These rules do not take into account any CL modifiers (such as items, feats; including Practiced Spellcaster, spells etc.) and as always, your CL may never go higher than your HD.

    Regardless of the level you do not, however, gain any other benefit a character of those classes would have gained.

    Focussed Mind (Ex): At first level the Mystic Theurge gains clarity into how he perceives magic. From now on the two classes that he advances with his first level of Mystic Theurge use the same stat for determining what level spells he can cast, his bonus spells/day and his spell Save DCs.

    The chosen stat must be used by at least one of his classes for either of the previously mentioned factors. So a Wizard/Favoured Soul could use Intelligence, Wisdom or Charisma, but a Sorcerer/Druid could only use either Charisma or Wisdom.

    Twincast (Su): 1/day for each class level he has, the Mystic Theurge may cast two spells in a single full round action ((as in it takes both their move and standard action, but still happens in this round rather than the start of the next one)).

    One spell must be from an arcane class you have advanced with Mystic Theurge and one must be from a divine class you have advanced with Mystic Theurge. Both must have a casting time of 1 standard action or less and he must supply all necessary components for both spells.

    The spell's combined levels must equal the Mystic Theurge's class level-1 including any Metamagic adjustments. For example at second level he can Twincast Cure Light Wounds and Prestidigitation, and at sixth level he may Twincast Silenced Doom and Fireball.

    Practised Spellcaster: At third level the Mystic Theurge learns to use his magical styles to strengthen one another. He gains the Practised Spellcaster feat for his lowest level spellcasting class that he has advanced with this class.

    At fifth level he gains the same feat for another spellcasting class of the opposite type (arcane or divine) to the one he applied the feat to at third level that he has advanced with this class.

    If he has advanced more than one arcane or divine spellcasting class with Mystic Theurge levels he must choose which one to apply these feats too, and once the decision is made it cannot be changed.

    True Theurge (Ex): At tenth level the Mystic Theurge no longer distinguishes between the two types of magic he wields, they are simply two halves of the same whole.

    From now on if he takes levels in another prestige class that advances either arcane or divine spellcasting he may advance his Mystic Theurge casting; basically adding a level of both an arcane and divine class that he had at least one level in before first entering Mystic Theurge and advanced at least once with Mystic Theurge.

    For example a Wizard 3/Cleric 1/Mystic Theurge 10 who took a level in Radiant Servant of Pelor would increaes both his Wizard and Cleric casting by one, rather than just Cleric casting.

    However, this greater advancement taxes the Mystic Theurge's mental energies to the maximum. As such he cannot advance MT casting with classes that also dual advance spellcasting such as True Necromancer. They may still take levels in True Necromancer if they so choose, however they would have to advance single casting levels as normal.

    ------------------------------------------------------------------------
    And there you have it. Hopefully sorts the Mystic Theurge's MADness, action economy issues and feat intensive design. True Theurge is something I thought up so that (combined with entry 1 level earlier) they can still just about get 9th level spells at 20th level (which I think is only fair).

    Queries, comments and criticism are welcome and appreciated.

    Thanks for your time,
    K-B
    Last edited by Kobold-Bard; 2010-11-04 at 01:32 PM.
    Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
    Quote Originally Posted by OverlordJ View Post
    New law: Obey me or you'll be crushed by a MOUNTAIN.