1. - Top - End - #84
    Titan in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    Okay, I've thought some of the Epic PrC's would be better starting as a regular one, so here is the Cheshire Cat. Please be patient as I revise

    CHESHIRE CAT



    "Oh you can't help that. We're all mad here. I'm mad. You're mad."

    Cheshire Cats are epic tricksters of sorts, who specialize in denying people the ability to see them. And stealing and lying, and possibly touching others in an impure manner, but they vehemently deny that last part...

    BECOMING A CHESHIRE CAT
    The class requires Invisibility, so that pretty much means you'll need the Cheshire Cat form.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, Enhanced Kitty Form (Cheshire Cat)
    Skills: Bluff 6 ranks, Hide 8 ranks, Move Silently 8 ranks, Sense Motive 6 ranks
    Feats: Alley Kat, Jibba Jabba
    Alignment: Must be Chaotic, cannot be Good


    Class Skills
    The Cheshire Cat's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Local)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).
    Skills Points at Each Level : 8 + int

    Hit Dice: d6

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +0    The Art of Invisibility
    2. +1    +0     +3     +0    The Art of Confusion
    3. +2    +1     +3     +1    The Art of Mockery
    4. +3    +1     +4     +1    The Art of Invisibility
    5. +3    +1     +4     +1    The Art of Confusion
    6. +4    +2     +5     +2    The Art of Mockery
    7. +5    +2     +5     +2    The Art of Invisibility
    8. +6    +2     +6     +2    The Art of Confusion
    9. +6    +3     +6     +3    The Art of Mockery
    10.+7    +3     +7     +3    We All Go A Little Mad Sometimes

    Weapon Proficiencies: A Cheshire Cat gains no new weapon or armor proficiencies.

    The Art of Invisibility (Su): At 1st level the Invisibility ability you gain via Cheshire Cat Form now acts like the spell Greater Invisibility instead. You have learned to lie and tell the world it can't see you, and it has agreed.

    At 4th level you gain Spell Resistance equal to (10 plus your Hit Dice) against spells from the Divination school as well as any power effect that would reveal you such as Glitterdust, Invisibility Purge, etc.

    At 7th level you become invisible or visible as a Swift Action instead of a Standard Action.

    The Art of Confusion (Su): At 2nd level the Cheshire Cat has learned to tell lies about better things than being visible, and talking with one is dangerous. Any opponent who engages the cat in conversation must make a Willpower Save or be Confused as per the spell (Save DC is 10 plus 1/2 HD plus Cha Modifier). The Cat can choose not to use this effect when talking to people. The opponent must be able to hear the Cheshire Cat and understand the language used, or the Cheshire Cat must have Telepathy in some form to use this ability. If the Save is successful the Cheshire Cat must wait one minute before making another attempt. He may use this ability a number of times per day equal to his Charisma Modifier.

    At 5th level if the opponent the Cat is talking with fails the Save he is permanently Confused as per the Insanity spell.

    At 8th level if the opponent the Cat is talking with fails the Save he is affected by the spell Maddening Whispers instead (unless the Cheshire Cat wishes to inflict him with a lesser effect, see Spell Compendium for spell description).

    The Art of Mockery (Su): At 3rd level a Cheshire Cat can enrage an opponent to the point of stupidity by simply mocking him in conversation. If the Cat talks to an opponent as a Standard Action it can choose to enrage him, and he must make a Willpower Save to avoid the effect (Save DC is 10 plus 1/2 HD plus Cha Modifier). If he fails he receives a -1 to all rolls for the duration of the encounter, and he has a 20% chance to fail any roll or cast any spell if it involves the Cheshire Cat himself. He may use this ability a number of times per day equal to his Charisma Modifier.

    At 6th level the penalty increases to a -2 to all rolls, and a 35% miss chance.

    At 9th level the penalty remains the same as 6th level, but the opponent takes (3d6 plus Charisma Modifier) damage due to the stress.

    We All Go A Little Mad Sometimes (Su): At 10th level the Cheshire Cat may begin to swirl in and out of visual sight in various patterns, disorienting opponents. At will as a Standard Action any living being within 60' that can see the Cheshire Cat is considered Flat-Footed until it decides to turn this ability off unless it makes a successful Willpower Save (DC is 10 plus 1/2 HD plus Charisma Modifier). It can't become invisible while doing this, but all opponents take a -4 penalty to all attack and damage rolls against it (this stacks with penalties they may take form the Art of Mockery). This is Sight Dependent and requires your opponents to be able to see you.

    PLAYING A CHESHIRE CAT
    Screwing with people's minds is what you live for. You fade in and out of view, sometimes only partially visible. And you never give a clear, honest answer to any question. Ever. It's foreign to your nature. If people aren't calling you an utter bastard, or shaking their head in confusion, you're doing it wrong
    Combat: Combat? Hah! Only losers are required to fight. You're invisible. You can fart on Asmodeus and he'd never know! (Well maybe...) Feel free to insult just about anything, and then go poof.
    Advancement: Cheshire Cats, being that they've mastered invisibility, are fairly lazy when it comes to advancement. If being a loony is a profession you can advance in, they're masters. Or they're lazy douchebags. Guess it depends on who you talk to.
    Resources: You can steal whatever you need. No one can see you, so you can pretty much get away with anything.

    CHESHIRE CATS IN THE WORLD
    "You're not all there are you?"
    Cheshire Cats interact with the world by causing it to have mental issues. They set around in trees completely destroying the sanity of whoever happens by through surreal conversation. Few Cat Burglar Guilds are 'lucky' enough to have one, and those that do realize what a truly valuable resource he is.
    Daily Life: Usually you just set in a tree, and chat with whoever walks by with the sole intent of messing with them. Sometimes you sow chaos and disorder on a mass scale for fun. Or travel to Hell and whisper strange things in the ears of the Devil Lords while they're busy once you go Epic.
    Notables: Teehee (CN Male Human Cat Burglar 3/Rogue 3/Cheshire Cat 6) is a typical Cheshire Cat meddler, lunging about waiting to hurt the minds of innocent bystanders. Felicia (CE Female Human Cat Burglar 3/Rogue 3/Cheshire Cat 6) is a tad more nasty, and sometimes eats passers by...
    Organizations: Cheshire Cats sometimes head a Cat Burglar Guild, but usually they're loners who've given up professional thievery for being layabouts.

    NPC Reaction
    NPC reactions to Cheshire Cats vary. Most of them being some variation on frustration or confusion. Not many of them like to hang out with the Cheshires, except possibly potheads who seem to think they're Zen Masters or something.

    CHESHIRE CATS IN THE GAME
    This one gives a player free license to raise hell with your campaign. be sure to allow it responsibly.
    Adaptation: This one can be adapted to several styles of campaign, probably either horror or comedy.
    Encounters: Cheshire Cats can be found just about anywhere, usually in unsuspected moments. If the PC's are trying to find one, they probably won't. However if they're butt deep in Soul Larvae in the Penthouse Suite of Demogorgon's personal dungeon, it's guaranteed that there will be at least one in the vicinity to make their torment somehow worse.

    Sample Encounter
    EL 12: The PC's see a large smiling cat in a tree on the way to town. After he says hello, the Wizard is foolish enough to ask him how he's doing. Let the games begin...


    Teehee
    CN Male Human Cat Burglar 3/Rogue 3/Cheshire Cat 6
    Init +1, Senses: Listen +x, Spot +x
    Languages Common, Sylvan
    ------------------------------------------------
    AC x, touch x, flat-footed x (+1 Dex, )
    AC Tiny x, touch x, flat-footed x (+2 Size, +4 Dex, +4 Deflection)
    hp 42 (12 HD)
    Fort +4, Ref +12 (+15 KF), Will +6
    Evasion
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +8, Grp +7 (+9 Small, +4 Tiny, +0 Diminutive)
    Atk Options Sneak Attack +3d6, Art of Confusion (DC 22), Art of Mockery (DC 20)
    Combat Gear
    -----------------------------------------------
    Abilities Str 8, Dex 13, Con 10, Int 12, Wis 14, Cha 18
    Abilities KF Str 3, Dex 19
    SQ Feline Empathy, Purr, Kitty Form, Cat Powah +4, Scamper Bonus, Burglaring (Sneak Attack +1d6), Enhanced Kitty Form (Cheshire), Kitty Magic (Missed Me!, Swift Paws), Trap Sense +1, Trapfinding, The Art of Invisibility (SR 22),
    Feats Ability Focus (Art of Confusion), Alley Kat, Dodge, Jibba Jabba, Spectral Skirmisher, Weapon Finesse
    Skills Balance +7, Bluff +22, Climb +5, Gather Information +13, Hide +19, Intimidate +10, Jump +5, Knowledge (Local, Nobility) +7, Listen +8, Move Silently +19, Sense Motive +8, Spot +8, Tumble +7, Use Magic Device +22
    Possessions



    EPIC CHESHIRE CAT

    Hit Die: d6
    Skills Points at Each Level : 8 + int
    Bonus Feats: The Epic Cheshire Cat gains a Bonus Feat every 2 levels higher than 20th


    New Kitty Feats

    Improved Mockery
    Messing with peoples heads is an art form.
    Prerequisites: Art of Mockery, Bluff or Intimidate 8 ranks
    Benefits: The Penalty cause by your Art of Mockery ability is increased by -2 (i.e. if it was a -2 it's now a -4).

    Epic Invisibility
    You have mastered the art of fibbing to the world and telling it you don't exist.
    Prerequisites: Art of Invisibility, Hide 30 ranks, Move Silently 30 ranks
    Benefits: Your invisibility now mimics the spell Superior Invisibility (see Spell Compendium), and you become immune to any spell/power/effect that would reveal you such as Glitterdust, Invisibility Purge, See Invisibility, or True Seeing unless the caster is higher level than yourself.

    Epic Confusion
    Talking to you is an exercise if futility, or as you prefer to call it an Epic Fail.
    Prerequisites: Art of Confusion, Cha 20, Bluff 24 ranks
    Benefits: You may now use the Art of Confusion ability at will.

    Epic Mockery
    You don't understand why you aren't more popular.
    Prerequisites: Art of Mockery, Cha 20, Bluff or Intimidate 24 ranks
    Benefits: The miss chance victims of your Art of Mockery ability increases to 50%, and you may now use the Art of Mockery at will.

    Epic Madness
    THE COLORS!! THE PRETTY, PRETTY COLORS!!! AHAHAHAHAHA!!
    Prerequisites: We All Go A Little Mad Sometimes, Cha 20, Bluff 24 ranks
    Benefits: Victims of your We All Go A Little Mad Sometimes ability do not get a Saving Throw to avoid it's effects
    Last edited by Bhu; 2010-09-27 at 01:38 AM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here