Disclaimer: I've grown increasingly dissatisfied with all of the Heroic classes. Use them if you wish but I think they all need to be taken back to formula.
"The greatest joy for a man is to defeat his enemies, to drive them before him, to take from them all they possess, to see those they love in tears, to ride their horses, and to hold their wives and daughters in his arms." - Lord-General of the Seven Armies
"RRRAAAWWWWUUUGGGHHH!" - Tela, a barbarian.
Note: This class revision is intended for balance within D&D Heroic Edition but it is hoped that it will be playable in regular D&D.
Barbarians are the products of uncivilization. Whether from a nomadic tribe or city ghetto the barbarian is a warrior that forgoes skill and weapons training in favor of brute strength and fortitude. Her fierce attacks demoralize in addition to disembowel and she can push her body past the limits of mortal endurance.
Changes to the Barbarian.
The barbarian is mostly enhanced, not changed. The only class ability they completely lose is Trap Sense. Rage is an At-Will ability that lasts for the duration of the encounter and there are new level dependent benefits when raging, such as damage reduction and fast healing. The barbarian also gains diehard and improves upon it without going the same route that the Frenzied Berzerker did.
Instead of an At-Will special attack, the barbarian relies on her Rage ability and Power Attack to deal damage. As she gains levels her power attack ratio improves, eliminating the need for Leap Attack & Charging builds in order to get the most out of power attack. She also gains some movement abilities related to the wilderness along with scent and improvements on scent.
Alignment: Any Non-Lawful
Hit Die: d12
Skills: all classes receive an additional 2 skill points per level.
Weapon & Armor Proficiencies: standard
The barbarianís class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Ride (Dex), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at 1st Level
(6 + Int modifier) ◊4.
Skill Points at Each Additional Level
6 + Int modifier.
1|Rage, Power Attack, Brawns over Brains,<br> Fast Movement, Illiteracy
2|Indomitable, Uncanny Dodge
3|Resilient, Trackless Step
5|Rage, Improved Uncanny Dodge
7|Resilient, Improved Power Attack
13|Relentless, Greater Power Attack
14|Improved Scent (Blindsense 30ft)
19|Greater Scent (Blindsight 30ft)
20|Supreme Power Attack, Rage, Idomitable, Resilient
Rage (Ex): At-Will
As the SRD ability, except the barbarian's rage lasts for the duration of the encounter and she may rage At-Will. Also the barbarian is not fatigued after her rage.
Every 5 barbarian levels the strength and constitution bonus granted to the barbarian during her rage increase by +2 (+6 Strength and Constituion at 5th level, +8 Strength and Constitution at 10th level, etc).
At level 7 the barbarians bonus to Will saves during her rage increases to +4. At level 14 it increases again to +6.
Power Attack (Ex): The barbarian gains Power Attack as a bonus feat at 1st level, even if she does not meet the pre-requisites.
Brawn over Brains (Ex): The barbarian may use her strength modifier instead of her charisma modifier when making Intimidate checks.
Fast Movement (Ex): A barbarianís land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarianís speed because of any load carried or armor worn.
Illiteracy (Ex): Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak.
A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.
Uncanny Dodge (Ex): At 2nd level, a barbarian retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.
Indomitable (Ex): When a barbarian is raging she gains damage reducation equal to DR 2/--. This damage reduction stacks with any other damage reduction of a similar kind from another source. At 6th level her damage reduction improves to DR 4/--, at 11th level it improves to DR 6/--, at 16th level it improves to DR 8/-- and at 20th level a barbarians damage reduction while raging is DR 10/--.
Trackless Step (Ex): Starting at 3rd level, a barbarian leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Resilient (Ex): The barbarian's endurance is legendary and her body can recover from the most grievous of wounds. Starting at 3rd level when a barbarian rages she gains Fast Healing 2 for the duration of her rage. The value of her Fast Healing increases as she gains levels.
At level 7 the barbarians Fast Healing increases to 4. At level 12 the barbarians Fast Healing increases to 6. At level 17 the barbarians Fast Healing increases to 8 and at level 20 she gains Fast Healing 10 while raging.
Diehard (Ex): At 4th level the barbarian gains the Diehard feat as a bonus feat, even if she does not meet the pre-requisites.
Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Improved Power Attack (Ex): When using the Power Attack feat and wielding a weapon one-handed the barbarian may add twice the number subtracted from her attack rolls to her damage rolls. When wielding a weapon two-handed the barbarian may add three times the number subtracted from her attack rolls to her damage rolls.
Flawless Stride (Ex): At 8th level the barbarian gains Flawless Stride, as the scout ability, except that this ability may only be used when she is wearing no armor, light armor, or medium armor and not carrying a heavy load.
Scent (Ex): The barbarian's senses sharpen and she gains the Scent ability.
Relentless (Ex): The barbarian is able to withstand punishment that would destroy a lesser mortal. When using her Diehard feat the barbarian does not die immediately when she reaches -10 hit points. She may now instead choose to act as disabled until -19 hit points. If she reaches -20 hit points she immediately dies.
Greater Power Attack (Ex): When using the Power Attack feat and wielding a weapon one-handed the barbarian may add three times the number subtracted from her attack rolls to her damage rolls. When wielding a weapon two-handed the barbarian may add four times the number subtracted from her attack rolls to her damage rolls.
Improved Scent (Ex): The barbarians sense of smell improves and she gains the blindsense ability. She may detect creatures up to 30ft away.
Delay Death (Ex): The barbarian's fortitude has become a thing of legend. She can temporarily ignore attacks that would kill her outright, but in the end death comes to all. As a free action the barbarian can choose to delay the effect of an attack, spell or other effect that would bring her to -20 hit points or below. The damage does not take effect until the end of her next turn. She may only use this ability while she is raging.
She may use this against multiple effects. As an example if a barbarian was attacked in melee and brought to -30 hit points she could use this ability. If before her turn she takes 50 more points damage, she may use this ability again to delay the effect. At the end of her turn her hit points drop to -80 and she dies.
If the barbarian receives healing that brings her hit point total to -19 or above by the end of her next turn then she does not die. There is no limit to the number of times the barbarian may use this ability, either per day or per round.
Greater Scent (Ex): The barbarian's sense of smell intensifies to the point where she can precisely locate creatures that she cannot otherwise see. She gains the blindsight ability and she may detect creatures up to 30ft away.
Supreme Power Attack (Ex): When using the Power Attack feat and wielding a weapon one-handed the barbarian may add four times the number subtracted from her attack rolls to her damage rolls. When wielding a weapon two-handed the barbarian may add five times the number subtracted from her attack rolls to her damage rolls.
A Note about Delay Death.
Currently there are no healing abilities in Heroic Edition besides Fast Healing, so a barbarian can't come back from really large negative hit point totals (-40 and higher). At 20th level her Fast Healing 10 would allow her to come back from -30. It's important to realize that though she may delay numerous attacks, all that damage is cumulative at the end of her next turn. So she is effectively unkillable due to hit point damage for one round, but after that dies.