Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, clutch (2–5), or hatchery (2-5 plus 3-12 myconids of various ages); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, family (1–2 and 2–5 offspring), or cluster (1-2 and 2-5 offspring plus 3-36 myconids).
Challenge Ratings: Wyrmling 4; very young 7; young 9; juvenile 12; young adult 15; adult 17; mature adult 21; old 22; very old 24; ancient 26; wyrm 27; great wyrm 29 (might be too low or too high)
Treasure: Triple standard
Alignment: Always lawful evil.
A fungal dragon is a beast that dwells deep within the underdark. Its scales are made of fungus matting, hard or harder than steel, a sickly phosphorescent green as a wyrmling and a deep near-black green as a wyrm. It's eyes begin as bright flashes of red-orange, but by maturity are a grim ember burning in its sockets. Fungal dragons have wings, but have lost the ability to fly, instead relying on their wings to batter foes into submission.
Old fungal dragons have strict hierarchies, building vast underground networks of minions, lackeys, servants, and slaves. Ultimately their main means of promotion in the hierarchy is betrayal and murder of their superior, which means in the end all these empires collapse under a net of intrigue and murder.
Younger fungal dragons either submit to life in one of these empires or exist as little more than raging predators who delight in the service of lesser creatures.
Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Frightful Presence: Wyrmling M 8d12+32 (84 hp) 17 10 19 6 13 6 8/11 11 10 6 7 2d6 (DC 18) - Very Young L 11d12+55 (126 hp) 19 10 21 8 15 8 11/19 14 12 7 9 4d6 (DC 20) - Young L 14d12+84 (175 hp) 21 10 23 8 15 8 14/23 18 15 9 11 6d6 (DC 23) - Juvenile L 17d12+105 (215 hp) 23 10 25 10 17 10 17/27 22 17 10 13 8d6 (DC 25) - Young Adult H 20d12+180 (260 hp) 25 10 29 12 19 12 20/35 25 21 12 16 10d6 (DC 29) DC 21 Adult H 23d12+230 (379 hp) 29 10 31 12 19 12 23/40 30 23 13 17 12d6 (DC 31) DC 22 Mature Adult H 26d12+286 (455 hp) 31 10 33 14 21 14 26/44 34 26 15 20 14d6 (DC 34) DC 25 Old G 29d12+348 (536 hp) 33 10 35 16 23 16 29/52 36 28 16 22 16d6 (DC 36) DC 27 Very Old G 32d12+384 (592 hp) 35 10 37 16 23 16 32/56 40 31 18 24 18d6 (DC 39} DC 29 Ancient G 35d12+490 (717 hp) 37 10 39 18 25 18 35/60 44 33 19 26 20d6 (DC 41) DC 31 Wyrm G 38d12+570 (817hp) 39 10 41 20 25 20 38/64 48 36 21 28 22d6 (DC 44) DC 34 Great Wyrm C 41d12+697 (963 hp) 43 10 45 22 27 22 41/72 49 39 22 30 24d6 (DC 47) DC 36
Age Speed Init AC Special Abilities SR Regeneration Wyrmling 40-ft, burrow 10-ft +0 16 (+6 natural) Immunities, Plant Affinity, Plant Telepathy - - Very Young 60-ft, burrow 20-ft +0 18 (-1 size, +9 natural) Bud Myconid, Second Breath Weapon - - Young 60-ft, burrow 20-ft +0 21 (-1 size, +12 natural) DR 5/magic, Cloud of Spores - - Juvenile 60-ft, burrow 20-ft +0 24 (-1 size, +15 natural) Breath Weapon (improved) - 3 Young Adult 80-ft, burrow 30-ft +0 26 (-2 size, +18 natural) DR 10/magic 29 4 Adult 80-ft, burrow 30-ft +0 29 (-2 size, +21 natural) Fungal Rage 31 5 Mature Adult 80-ft, burrow 30-ft +0 32 (-2 size, +24 natural) DR 15/magic 33 6 Old 100-ft, burrow 40-ft +0 33 (-4 size, +27 natural) Bud Savage Thallid 35 6 Very Old 100-ft, burrow 40-ft +0 36 (-4 size, +30 natural) DR 20/magic 37 7 Ancient 100-ft, burrow 40-ft +0 39 (-4 size, +33 natural) Restore the Seeds 39 8 Wyrm 100-ft, burrow 40-ft +0 42 (-4 size, +36 natural) DR 20/magic and DR 5/- 40 8 Great Wyrm 120-ft, burrow 50-ft +0 41 (-8 size, +39 natural) Fungal Blooming 42 9
Breath Weapon (Su): A fungal dragon has two types of breath weapons a line of mystically charged spores which deal the listed amount of untyped damage (a Ref save halves), and any creature which takes damage must make a Fortitude save or be nauseated for 1 round per age category of the dragon. This breath weapon ignores hardness of objects and any creature or object reduced to 0 hp by this breath weapon is disintegrated. Their second breath weapon is gained at very young and is a cone of spores that infest an affected creature dealing 2 Con damage per round for 1 round per two age categories of the fungal dragon, a Fortitude save negates the effects and a Remove Disease will end it but not undo the ability damage already done. Starting at juvenile whenever a living creature with 5 or more hit dice under this effect dies from their constitution reaching 0 that creature explodes in a burst of fungus which creates one myconid (as bud myconid); like those created by fungal budding this myconid is under its creator’s telepathic control for 1 hour, after which it gains its independence.
Immunities (Ex): In addition to those immunities common to all true dragons, fungal dragons are immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep effects, paralysis, polymorph, and stunning. In addition fungal dragons are not subject to critical hits.
Plant Affinity (Ex): A fungal dragon affected as if it was a plant for any and all effects that specify that type (unless they also have a specific effect for dragons in which case the dragon effect supersedes the plant one). A fungal dragon is also considered a plant for all prerequisites.
Plant Telepathy (Su): A fungal dragon may telepathically communicate with all plant creatures with an intelligence score of 3 or greater within 30-ft per age category.
Bud Myconid (Su): 1/day as a swift action a fungal dragon may bud a number of myconids equal to its age category. These myconids appear adjacent to it and have a number of hit dice equal to ½ the fungal dragon’s age category (round up), taking the appropriate caste that is associated with that hit die amount (see MMII). These creatures are under their creator’s telepathic control for 1 hour, after which it gains their independence.
Cloud of Spores (Su): A young or older fungal dragon is continuously surrounded by a cloud of spores which extends to all adjacent squares. Any creature within this cloud has concealment from all creatures other than the fungal dragon as the spores conceal their exact location. A fungal dragon may not use this concealment to hide and may suppress this ability as a free action (it takes a full-round action to reactivate it).
Regeneration (Ex) A fungal dragon takes lethal damage from cold and fire.
Fungal Rage (Ex): An adult or older fungal dragon gains a +1 bonus to Strength for every 10 lethal damage it has taken since the end of its last turn.
Bud Savage Thallid (Su): 1/day as a swift action an old or older fungal dragon may bud two savage thallids. These savage thallids appear adjacent to it. These creatures are under their creator’s telepathic control for 1 hour, after which it gains their independence. An ancient fungal dragon’s savage thallids are advanced to 27 HD and huge size, and a great wyrm’s are advanced to 35 HD and gargantuan.
Restore the Seeds (Su): 1/day an ancient or older fungal dragon may heal any/all plant creatures within 30-ft 20 hp per age category and it immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.
Fungal Blooming (Sp): 1/day a great wyrm fungal dragon may select up to 3 target creatures within 100-ft. Each of these creatures must make a Fort save (DC 19 + Charisma modifier) or be incapacitated for 3 rounds taking 6d6 damage per round and killing them at the end of the duration. A wish or miracle spell cast on a subject during this time can eliminate the effect and save that creature. A creature that dies from this effect (whether from the damage or the final death effect) explodes in a fungal blooming that creates a 35-HD savage thallid. A creature that succeeds its fortitude save is still stunned for 2 rounds and takes 6d6 damage per round. This is considered a 9th level spell of the Transmutation and Necromancy schools and a [Death] effect. The caster level for this effect is twice the fungal dragon’s age category +6.
Skills: Climb, Jump, and Survival are all class skills for a fungal dragon.
HD: 11d8+77 (126)
AC: 19 (-1 Size, +2 Dex, +8 Natural), t 11, FF 17
Attack: 2 Slams +14 (2d6+7/x3)
SA: Rage, Powerful blows.
SQ: Bud Saproling, Regeneration 6, Blindsense 60-ft, Acid and Cold Resistance 5, Low-light Vision, Plant traits, Darkvision 60-ft, Fire Vulnerability, Woodland Stride.
SV: F +13, R +5, W +6.
Str 23, Dex 14, Con 23, Int 4, Wis 13, Cha 6
Skills: Spot +8, Listen +8.
Feats: Improved Natural Weapon (Slam), Improved Toughness, Iron Will, Weapon Focus (Slam).
Organization: Solitary, or band (2-6)
Alignment: Usually Neutral
Advancement: 12-19 HD (Large), 20-31 HD (Huge), 32-39 HD (Gargantuan).
Powerful Blows (Ex): A savage thallid’s slam attacks deal triple damage on a critical hit.
Rage (Ex): Any time a savage thallid takes 20 or more damage from a single hit (whether a fireball spell or a single attack) it immediately enters a rage identical to that of a 1st level barbarian’s (duration 3+Con modifier rounds). It may not prevent this rage, or voluntarily end it. Once it has raged it may not do so again for 1 hour.
Regeneration (Ex): Fire and negative energy deal normal damage to Savage Thallids, as well as damage from the Blight spell and similar.
Bud Saproling (Ex): When a raging Savage Thallid takes enough damage to cause it to rage it instead buds 1d4+1 saprolings, this may only happen once per day, though. These saprolings come in multiple varieties, but Savage Thallids create “brute” saprolings which have the following stats, if the creator is advanced a size category so are its creations (they always have ½ as many hit dice as their creator), when they advance to medium-size their natural armor increases by 2 but otherwise they follow the normal progression; they come in both long and tall varieties with a 50% chance of either. These saprolings wither and die after 1 hour, until which point they are completely under the control of their creator. When saproling’s are created they are created flat-footed and dazed, they act on the thallid’s initiative but do not act on the initiative of the round they are created.
“Brute” Saproling: CR -; Small Plant (saproling); HD 5d8+15; hp 37; Init +4; Spd 30-ft; AC 19 (+1 size, +4 Dex, +4 natural); BAB/Grp +3/-1; Atk 2 slams +7 melee (1d4); S/R 5-ft/5-ft; SQ: Telepathic Link, Plant traits, low-light vision, Cold Resistance 5, Fire Vulnerability; SV F +7, R +5, W +1; Str 11, Dex 18, Con 17, Int -, Wis 11, Cha 6
Skills and Feats: Weapon Finesse (B)
Advanced Savage Thallid: CR 13; Huge Plant; HD 27d8+297; hp 416; Init +2; Spd 40-ft; AC 22 (-2 size, +2 Dex, +12 natural); BAB/Grp: +20/+39; Atk 2 slams +31 melee (3d6+11/x3); SA: Rage, powerful blows; SQ: Bud Saproling, Regeneration 6, Fire Vulnerability, Blindsense 60-ft, Acid and Cold Resistance 5, Low-light Vision, Plant traits, Darkvision 60-ft, Woodland Stride; SV F +24, R +13, W +13; Str 32, Dex 14, Con 28, Int 4, Wis 14, Cha 6.
Skills and Feats: Spot +17, Listen +17. Improved Natural Weapon (Slam), Improved Toughness x2, Iron Will, Weapon Focus (Slam), Lightning Reflexes, Improved Natural Armor, Suppress Weakness, Overcome Weakness, Power Attack, Cleave.
“Brute” Saproling: CR -; Medium Plant (saproling); HD 13d8+65; hp 123; Init +3; Spd 30-ft; AC 19 (+3 Dex, +6 natural); BAB/Grp +9/+12; Atk 2 slams +13 melee (1d6+3); S/R 5-ft/5-ft; SQ: Telepathic Link, Plant traits, low-light vision, Cold Resistance 5, Fire Vulnerability; SV F +11, R +7, W +4; Str 16, Dex 16, Con 20, Int -, Wis 11, Cha 6
Skills and Feats: Weapon Finesse (B).
Advanced Savage Thallid: CR 16; Gargantuan Plant; HD 35d8+455; hp 612; Init +6; Spd 40-ft; AC 25 (-4 size, +2 Dex, +17 natural), t 8, FF 23; BAB/Grp: +27/+64; Atk 2 slams +39 melee (4d6+26/x3)*; SA: Rage, powerful blows; SQ: Bud Saproling, Regeneration 6, Fire Vulnerability, Blindsense 60-ft, Acid and Cold Resistance 5, Low-light Vision, Plant traits, Fast Healing 3, Darkvision 60-ft, Woodland Stride; SV F +24, R +13, W +13; Str 42, Dex 14, Con 32, Int 4, Wis 14, Cha 6.
Skills and Feats: Spot +21, Listen +21. Improved Natural Weapon (Slam), Improved Toughness x2, Iron Will, Weapon Focus (Slam), Lightning Reflexes, Improved Natural Armor, Suppress Weakness, Overcome Weakness, Power Attack, Improved Initiative, Fast Healing, Dire Charge.
* Uses full (-5) power attack.
Raging Stats: Gargantuan Plant; HD 35d8+525; hp 682; Init +6; Spd 40-ft; AC 24 (-2 rage, -4 size, +2 Dex, +18 natural), t 6, FF 21; BAB/Grp: +27/+66; Atk 2 slams +41 melee (4d6+28/x3)*; SA: Rage, powerful blows; SQ: Bud Saproling, Regeneration 6, Fire Vulnerability, Blindsense 60-ft, Acid and Cold Resistance 5, Low-light Vision, Plant traits, Fast Healing 3, Darkvision 60-ft, Woodland Stride; SV F +26, R +13, W +15; Str 46, Dex 14, Con 36, Int 4, Wis 14, Cha 6.
“Brute” Saproling: CR -; Large Plant (saproling); HD 17d8+65; hp 123; Init +3; Spd 30-ft; AC 19 (-1 size, +2 Dex, +8 natural), t 11, FF 17; BAB/Grp +12/+23; Atk 2 slams +18 melee (1d8+7); S/R 10-ft/5-ft or 10-ft (50% chance of either); SQ: Plant traits, low-light vision, Telepathic Link, Cold Resistance 5, Fire Vulnerability; SV F +13, R +7, W +5; Str 25, Dex 14, Con 24, Int -, Wis 11, Cha 6