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    Aug 2009
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    Enyo Dragon
    Dragon (Force)
    Environment: Any land or underground.
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
    Challenge Ratings: Wyrmling 1; very young 2; young 4; juvenile 6; young adult 8; adult 10; mature adult 13; old 16; very old 18; ancient 20; wyrm 21; great wyrm 23
    Treasure: Standard
    Alignment: Always chaotic neutral or chaotic evil.

    Enyo dragons are an oddity amongst dragonkind. Unlike their kin and cousins they stand upon two legs and wield human weapons. The smallest of true dragons, enyo dragons have no innate skill with sorcery and the magical arts. They strive to make up for this with their bravery and skill in battle with varying results. Enyo dragons are naturally adept at the sublime way, mastering its techniques with ease and almost instant knowledge, this does little to prevent other true dragons from looking down on these poor powerless creatures.

    Enyo dragons do not dwell in ancient caves upon hordes of gold like other dragons do, but instead wander the world seeking battle. They love the thrill of combat, the feeling of victory and conquest, the exultation of an enemy crushed before them. Enyo dragons will go anywhere, and some say do anything, looking for a great battle in which they can revel in the carnage. This often leads to enyo dragons acting as elite champions of mercenary forces, or as hired muscle for powerful forces. Do to their battle seeking nature (and some would say flagrant stupidity) few enyo dragons live to old age. Those that do, though, are cunning master strategists who have managed to survive a life of constant battle and should thus be feared and treated with careful respect.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Frightful Presence:
    Wyrmling D 2d12+2 (15 hp) 13 10 13 8 13 8 2/-9 7 4 3 4 1d6 (DC 12) -
    Very Young T 5d12+10 (42 hp) 15 12 15 10 13 10 5/-1 9 6 5 5 2d6 (DC 14) -
    Young S 8d12+16 (68 hp) 19 12 15 10 15 10 8/8 13 8 7 8 3d6 (DC 16) -
    Juvenile S 11d12 + 33 (104 hp) 21 14 17 12 17 12 11/12 17 10 9 10 4d6 (DC 18) -
    Young Adult M 14d12+56 (147 hp) 23 16 19 14 17 14 14/20 20 13 12 13 5d6 (DC 21) DC 19
    Adult M 17d12+85 (195 hp) 25 18 21 16 19 16 17/24 24 15 14 15 6d6 (DC 23) DC 21
    Mature Adult M 20d12+100 (230 hp) 27 18 21 16 21 16 20/28 28 17 16 17 7d6 (DC 25) DC 23
    Old L 23d12+138 (287 hp) 31 20 23 18 21 18 23/37 32 19 18 18 8d6 (DC 27) DC 25
    Very Old L 26d12+182 (351 hp) 33 22 25 20 23 20 26/41 36 22 21 21 9d6 (DC 30) DC 28
    Ancient L 29d12+203 (391 hp) 35 22 25 20 23 20 29/45 40 23 22 22 10d6 (DC 31) DC 29
    Wyrm H 32d12+256 (464hp) 39 24 27 22 25 22 32/54 44 26 25 25 11d6 (DC 34) DC 32
    Great Wyrm H 35d12+315 (542 hp) 41 26 29 24 27 24 35/58 48 28 27 27 12d6 (DC 36) DC 34

    Age Speed Init AC Special Abilities SR Maneuvers Known Maneuvers Readied Stances Known Initiator Level
    Wyrmling 20-ft, fly 30-ft (average) +0 14 (+4 size) Immunity to Force, Warrior's Reflexes 6 - - - -
    Very Young 30-ft, fly 45-ft (average) +1 16 (+2 size, +3 natural, +1 Dex) Deflect Arrows 8 - - - -
    Young 30-ft, fly 45-ft (average) +2 19 (+1 size, +6 natural, +1 Dex, +1 Insight) DR 5/magic 12 3 2 1 1st
    Juvenile 40-ft, fly 60-ft (poor) +3 23 (+1 size, +9 natural, +2 Dex, +1 Insight) Deflect Rays 14 4 2 1 3rd
    Young Adult 40-ft, fly 60-ft (poor) +4 26 (+12 natural, +3 Dex, +1 Insight) DR 10/magic 18 5 3 1 5th
    Adult 40-ft, fly 60-ft (poor) +6 31 (+15 natural, +4 Dex, +2 insight) Swift Breath 21 6 3 2 7th
    Mature Adult 60-ft, fly 100-ft (poor) +6 34 (+18 natural, +4 Dex, +2 insight) DR 15/magic 25 7 4 2 9th
    Old 60-ft, fly 100-ft (poor) +7 36 (-1 size, +21 natural, +5 Dex, +2 Insight) Double Stance 28 8 4 2 11th
    Very Old 60-ft, fly 100-ft (poor) +9 42 (-1 size, +24 natural, +6 Dex, +3 Insight) DR 20/magic and DR 5/adamantine 31 9 5 3 13th
    Ancient 60-ft, fly 100-ft (poor) +9 45 (-1 size, +27 natural, +6 Dex, +3 Insight) Battle Routine 34 10 5 3 15th
    Wyrm 80-ft, fly 150-ft (clumsy) +10 48 (-2 size, +30 natural, +7 Dex, +3 Insight) DR 20/magic and DR 10/- 36 11 6 3 17th
    Great Wyrm 80-ft, fly 150-ft (clumsy) +12 53 (-2 size, +33 natural, +8 Dex, +4 Insight) Instant Reflexes 38 13 7 4 20th

    Special Abilities:
    Face/Reach, Natural Weapons, and Breath Weapon range for diminutive dragons: 1-ft/0-ft, bite: 1d3, claws 1d2; Line 15-ft, Cone 10-ft.

    Enyo Dragon Reach by Size: Tiny: 0-ft; Small 5-ft; Medium 5-ft; Large 10-ft; Huge (15-ft).

    Weapon and Armor Proficiencies: An enyo dragon is proficient in all simple and martial weapons, as well as 1 exotic weapon of choice per 4 age categories. They disdain armor and do not have any proficiency in it.

    Breath Weapon (Su): An enyo dragon has a single breath weapon, a cone of force dealing the listed damage (reflex save for half).

    Warrior’s Reflexes (Su): When unarmored and not wearing a shield an enyo dragon adds ˝ its Wisdom modifier as an insight bonus to Initiative checks and AC.

    Deflect Arrows (Ex): A very young or older enyo dragon may deflect arrows as the feat except it may deflect a number of arrows per round equal to ˝ its Wisdom modifier (minimum 1/round), although it must make a Reflex save (DC = 10 + ˝ attack roll + 5 per arrow after the 2nd deflected this turn) to deflect each arrow past the 1st in a single round.

    Martial Maneuvers: A young or older enyo dragon has the ability to initiate maneuvers from 3 disciplines of the Sublime Way. These disciplines are chosen at birth and can never be changed. They gain the listed number of maneuvers known, and readied, as well as stances but have certain special restrictions. They are considered to only have the listed initiator level for learning maneuvers in this way and for using maneuvers learned this way. They may recover these maneuvers, though, at a rate of 1 of their choice per round. Whenever an enyo dragon advances an age category it may exchange all maneuvers and stances it knows for new maneuvers of any level it has access to.

    Deflect Rays (Su): A juvenile or older enyo dragon may use its Deflect Arrows ability to deflect magical rays and ranged touch attacks as well as more mundane projectiles. This ability still does not function against giant’s boulders and siege weapons.

    Swift Breath: An adult or older enyo dragon may use its breath weapon as a swift action.

    Double Stance (Ex): An old or older enyo dragon may activate and use 2 stances at the same time; this functions like the 20th level warblade Dual Stance ability except that the two stances must be from different disciplines and of different levels.

    Battle Routine (Ex): An ancient or older enyo dragon may use a standard action strike in place of one attack in a full-attack action; this strike uses that attack’s attack bonus.

    Unearthly Speed (Ex): 1/encounter a great wyrm enyo dragon may make a move, attack, and swift action or a full-round action and a swift action as a free action.

    Skills: An enyo dragon treats the class skills for their chosen disciplines as class skills.
    Last edited by Zaydos; 2014-08-29 at 04:19 PM.
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