Absorbing Mages

"What strange magics you use..."

Absorbing Mages use only magic which they have felt the effects to, they cannot learn magic any other way.

Abilities: Charisma is important because it it their primary spell casting stat, Intelligence is important because it governs the very important Spellcraft skill, Constitution is important so they don't die while experiencing the effects of a spell.

Role: The Absorbing Mage is a primary arcane caster

Background: you can't choose to be an absorbing mage, it can only choose you (If you aren't an Absorbing Mage at level one you can never be an Absorbing Mage)

Alignment: usually neutral

Races: Humans, Elves and Gnomes are the most common, Haflings occasionally are Absorbing Mages, and Dwarves and Half-Orcs are rarely Absorbing Mages

Religion: Absorbing Mages usually worship themselves or magic

Other Classes: Absorbing Mages enjoy being in the company of spell casters and after seeing an unusual spell may asked to be hit by it. They however can't stand preachy clerics or smelly barbarians.

Hit Die: d10

Starting Gold: 4d6x10

Class Features

Class Skills: The Absorbing Mage's class skills (and the key ability for each skill) are:Appraise (Int),Concentration(Con), Knowledge (all) (Int), Profession (Wis), Spellcraft (Int), UMD (Cha).

Skill Points at First Level: (2+Int modifier)x4
Skill Points at Each Additional Level: 2+Int modifier

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +2 +2 +2 Spells, Magick Absorb (Arcane)
2nd +1 +3 +3 +3 Evasion, Mettle
3rd +1 +3 +3 +3 Magick Absorb (Arcane And Divine)
4th +2 +4 +4 +4
5th +2 +4 +4 +4
6th +3 +5 +5 +5
7th +3 +5 +5 +5
8th +4 +6 +6 +6
9th +4 +6 +6 +6
10th +5 +7 +7 +7 Magick Absorb (Spell like abilities)
11th +5 +7 +7 +7
12th +6 +8 +8 +8
13th +6 +8 +8 +8
14th +7 +9 +9 +9
15th +7 +9 +9 +9
16th +8 +10 +10 +10
17th +8 +10 +10 +10 Magick Absorb (supernatural abilities)
18th +9 +11 +11 +11
19th +9 +12 +11 +11
20th +10 +12 +12 +12 Infinite Magic

Weapon and Armor Proficiencies: None

Spells: As a sorcerer
Spells Known: 1 per level

Magick Absorb: when hit by a arcane spell an Absorbing Mage Immediately learns that spell
at level 3 he can learn divine spells in this manner (he casts them as arcane spells)
at level 10 this can be used for spell like abilities
at level 17 he can gain supernatural abilities in this manner

Infinite magic: at level 20 the magic of an Absorbing mage becomes so powerful that they can't ever run out of magic slots, and effectively can never run out of magic.