Construct (Living Construct, Dragonforged; Meta-Dragon)
Environment: Warm Mountains.
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, or family (1 + 2-5 children).
Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 9; young adult 12; adult 14; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Treasure: Standard (no magic items unless actively used by the dragon)
Alignment: Always lawful good.
17th of Asfel, the 14th year of King Reginald’s reign. 16th report on Project Brightsteel
We have managed to tap the Sleeper’s life force and use it to imbue several husks with their own vitality. They have begun testing today, and already show great promise. The captive juvenile male was allowed to ‘escape’, it took less than half a minute for our new creations to bring it down out of the air and back to us dead. We request permission to test them on the field as soon as physically possible.
Artificially created by artificers of a now lost civilization, brightsteel dragons were made in imitation of red dragons when their artificers tapped the life-force of a quasi-deity, the last of the original dragons from when Tiamat and Bahamut worked in unison and metallic dragons were truly metallic, who was left all but dead by his mother’s fury at his insubordination. They were built as a means to fight a war against red dragons, designed to emulate the physical structure and power of their opponents and to target the weakness in the nature of red dragons. Unfortunately despite early successes they were physically outmatched by red dragons, as well as magically. Even so the kingdom that made them won the war and for many years would continue to use brightsteel dragons as constabulary.
Brightsteel dragons as a race were almost extinguished with their creators. A great dragon flew over the sky, its body silhouetted against the moon. The brightsteel dragons rushed at the red dragon beyond red dragons and unleashed their icy breath en masse on the beast. It didn’t even flinch and with a great howl that shook the sky it took their following charge. Below them the great island that was home to both the brightsteel dragons and their arcanist creators began to break apart and sink. In the end the dragon was slain, at a cost of the majority of the brightsteel dragons and the combined sacrifice of the survivors of their creators’ species.
Left without a home or masters the survivors flew in the winds till they settled on peaks which escaped the world-wide devastation the sinking of the continent had caused and they slumbered. From time to time the brightsteel dragons would awaken and slowly but surely they unlocked the full potential of the soulsparks that had been taken from the Sleeper and became true life able to self-replicate. The elders of the brightsteel dragons have since died in battle with red wyrms, although rumors say that some advanced by the turning of millennia still dwell waiting to awaken when the wyrm that destroyed their home is reborn. Others scoff at these legends pointing to the fact that even brightsteel dragons succumb to the twilight given time to dismiss these tales, but still the legends linger that some still live from this earlier age.
Brightsteel dragons in the modern era make it their purpose to defend others from evil dragons, especially red dragons. Many will adopt a certain race, civilization, city, or even just family as their ‘wards’ and protect them with unswerving dedication, although some have elected to more proactively hunt down red dragons, often dying in that pursuit. Brightsteel dragons are a proud, but noble species capable of kindness and great mercy.
As their reproduction requires the consumption of large amounts of magical items to gather the arcane energies to create eggs few brightsteel dragons keep such items in their hoard unless they actively use them. Many ‘wards’ will reward their defenders with such items.
Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence Wyrmling M 7d10+7 (45 hp) 15 10 13 8 11 8 5/7 7 6 2 5 2d8 14 - Very Young L 10d10+20 (75 hp) 19 10 15 8 11 8 7/15 10 9 3 7 4d8 17 - Young L 13d10+26 (97 hp) 23 10 15 10 11 10 9/19 14 10 4 8 6d8 18 - Juvenile L 16d10+48 (136 hp) 25 10 17 10 13 10 12/23 18 13 5 11 8d8 21 - Young Adult H 19d10+76 (180 hp) 27 10 19 12 13 12 14/30 20 15 6 12 10d8 23 20 Adult H 22d10+88 (209 hp) 29 10 19 14 15 14 16/33 23 17 7 15 12d8 25 23 Mature Adult H 25d10+125 (262 hp) 31 10 21 14 17 14 18/36 26 19 8 17 14d8 27 24 Old G 28d10+168 (322 hp) 33 10 23 16 19 16 21/44 28 22 9 20 16d8 30 27 Very Old G 31d10+217 (387 hp) 35 10 25 18 21 18 23/47 31 24 10 22 18d8 32 29 Ancient G 34d10+272 (459 hp) 37 10 27 20 23 20 25/50 34 27 11 25 20d8 35 32 Wyrm G 37d10+333 (536 hp) 39 10 29 22 23 22 27/53 37 29 12 26 22d8 37 34 Great Wyrm C 40d10+360 (580 hp) 43 10 29 24 25 24 30/62 38 31 13 29 24d8 39 37
Age Speed Init AC Special Abilities SR Infusions Wyrmling 40-ft, fly 150-ft (poor) +0 16 (+6 natural) Cold Immunity, Death Throes - - Very Young 40-ft, fly 150-ft (poor) +0 18 (-1 size, +9 natural) Light Fortification - - Young 40-ft, fly 150-ft (poor) +0 21 (-1 size, +12 natural) Immunity to Stunning, Death effects, and Necromantic effects - 1st Juvenile 40-ft, fly 150-ft (poor) +0 24 (-1 size, +15 natural) Moderate Fortification - 3rd Young Adult 40-ft, fly 150-ft (poor) +0 26 (-2 size, +18 natural) DR 5/magic and adamantine 18 5th Adult 40-ft, fly 150-ft (poor) +0 29 (-2 size, +21 natural) Immunity to all mind-affecting effects 20 7th Mature Adult 40-ft, fly 150-ft (poor) +0 32 (-2 size, +24 natural) DR 10/magic and adamantine 22 9th Old 40-ft, fly 200-ft (poor) +0 33 (-4 size, +27 natural) Not subject to critical hits, subdual damage, ability damage, or ability drain 23 11th Very Old 40-ft, fly 200-ft (poor) +0 36 (-4 size, +30 natural) DR 15/magic and adamantine 25 13th Ancient 40-ft, fly 200-ft (poor) +0 39 (-4 size, +33 natural) Construct Immunities 27 15th Wyrm 40-ft, fly 200-ft (poor) +0 42 (-4 size, +36 natural) DR 20/magic and adamantine 29 17th Great Wyrm 40-ft, fly 200-ft (poor) +0 41 (-8 size, +39 natural) Temporal Acceleration 31 19th
Breath Weapon (Su): Brightsteel dragons have a single type of breath weapon a cone of cold dealing the listed damage (reflex save halves).
Death Throes (Su): When a brightsteel dragon dies the arcane energies animating it are released in a blast of freezing energy. This blast has a radius of 10-ft per age category of the brightsteel dragon, and deals 2d8 cold damage per age category of the dragon (Reflex save for half, uses the same DC as their breath weapon).
Infusions: A young or older brightsteel dragon gains the ability to use infusions as an artificer (see Eberron Campaign setting) of the listed level; they do not gain any other abilities of that class.
Construct Immunities (Ex): An ancient or older brightsteel dragon gains immunity to any effect that a construct is immune to, including any effect that allows a Fortitude save and does not affect objects.
Temporal Acceleration (Su): A great wyrm brightsteel dragon may take 6 points of Constitution burn to use 4 infusions as a single full-round action, or to take 2 full-attacks as a standard action. Despite their Construct Immunities and immunity to ability damage the brightsteel dragon is still vulnerable to this ability burn and despite not being subject to natural healing they still regain constitution at a rate of 1 per day; as ability burn they may not heal this damage by magical means.
Skills: In addition to those skills common to true dragons, Appraise, Jump, and Spellcraft are class skills for brightsteel dragons.