2010-10-02, 04:04 AM (ISO 8601)
Re: An economic idea [3.5 D&D]
Originally Posted by Benly
usually always drop the ban hammer on methods to generate unlimited wealth anyway or I would if anyone in my group thought it was a good idea. But certainly making conventional wealth worthless for getting magic items could drop the motivation for other groups.
And it explains why evil minions don't run off with their gear and retire in luxury as opposed to fighting to the death against a group of adventurers who've killed dozens of similar henchmen.
Last edited by Lord Vukodlak; 2010-10-02 at 04:14 AM.