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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Spellweave Dragon
    Dragon
    Environment: Any mountains
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2Ė5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
    Challenge Ratings: Wyrmling 2, very young 4, young 6, juvenile 8, young adult 11, adult 14, mature adult 16, old 18, very old 20, ancient 23, wyrm 25, great wyrm 28.
    Treasure: Triple Standard
    Alignment: Any.

    Spellweave dragons are known as keepers of ancient secrets, and beings who through innate talent have an understanding of magic on par or superior to any mage amongst human beings. They are reclusive beings with little love of their privacy being disturbed, lairing in distant mountains where they can study the arcane arts with little chance of intruders. Good aligned spellweave dragons tend only to teach intruders a minor lesson (maybe a curse) and send them on their way. Neutral ones will use lethal force to rid their sanctuary of intruders, and it is best not to intrude upon an evil spellweave lest you wish to become a part of their experiments.

    This does not mean a spellweave dragon cannot be reasoned with, even evil spellweave dragons have been known to excuse intrusion with good enough reason and ample appeal to its vanity. A good spellweave dragon can be moved to use its sage knowledge to save others; just remember to stroke its ego while youíre at it. A neutral spellweave dragon will sometimes sell information and magic in exchange for gold, treasure, information and flattery. Evil spellweave dragons will exchange service for power, gold, and information as well; but be careful, if they can take it more easily than earn it they will so deal not with an evil dragon lest you have a means to master it.

    Spellweave dragons are beings of immense knowledge, wisdom, and power. Just as immense as their magical strength is their vanity, and they are among the proudest of all dragonkind, the greatest of their wyrms considering themselves rivals to Bahamut and Tiamat themselves. Not many would care to argue with them, either, when youíre the size of a small hill and able to grant yourself divine magic, as well as having a mastery of the arcane arts rivaled only by a few in all existence, not many decide to gainsay you whatever title you would choose.

    Spellweave dragons are elegant white dragons, with long smooth necks, tails, and limbs. Their eyes are a piercing sky blue, and they have a single bony frill upon their head, giving them an appearance somewhat like a cross between a crane and a white dragon. Their wings are long and subdivided into 2 inter connected wings each, wider than the wings of other dragons. Along their tails run two flaps of membrane over bony spurs, creating a very fin-like tail and some sages ponder that they were once a variety of sea dragon.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Frightful Presence
    Wyrmling T 2d12 (13 hp) 5 10 11 16 17 16 2/-9 1 3 3 6 1d4+1 -
    Very Young S 5d12+5 (37 hp) 7 10 13 18 19 18 6/3 8 5 4 8 2d4+2 -
    Young S 8d12+8 (60 hp) 9 10 13 20 21 20 9/7 12 7 6 11 3d4+3 -
    Juvenile M 11d12+22 (98 hp) 11 10 15 22 23 22 12/15 15 9 7 13 4d4+4 -
    Young Adult M 14d12+28 (119 hp) 13 10 15 24 25 24 15/19 19 11 9 16 5d4+5 24
    Adult L 17d12+51 (161 hp) 15 10 17 26 27 26 18/28 23 13 10 18 6d4+6 26
    Mature Adult L 20d12+80 (210 hp) 17 10 19 28 29 28 21/33 28 16 12 21 7d4+7 29
    Old H 23d12+115 (264 hp) 19 10 21 30 31 30 24/41 31 18 13 23 8d4+8 31
    Very Old H 26d12+130 (299 hp) 21 10 21 32 33 32 27/45 35 20 15 26 9d4+9 34
    Ancient H 29d12+174 (362 hp) 23 10 23 34 35 34 30/49 39 22 16 28 10d4+10 36
    Wyrm H 32d12+196 (408 hp) 25 10 23 36 37 36 33/53 43 24 18 31 11d4+11 39
    Great Wyrm G 35d12+245 (472 hp) 27 10 25 38 39 38 36/61 45 26 19 33 12d4+12 41

    Age Speed Init AC SR Special Abilities Primary Casting Level Secondary Casting Level
    Wyrmling 20-ft, fly 60-ft (good) +0 14 (+2 size, +2 natural) 12 Immunity to Force, Spell Immunity (1st), Alternate Form, Weak Body, Detect Magic 1st -
    Very Young 20-ft, fly 60-ft (good) +0 16 (+1 size, +5 natural) 14 Spell Immunity (2nd), Prestidigitation 3rd 1st
    Young 20-ft, fly 60-ft (good) +0 19 (+1 size, +8 natural) 16 Spell Immunity (3rd), Dispel Magic 5th 3rd
    Juvenile 30-ft, fly 90-ft (good) +0 21 (+11 natural) 18 Spell Imunity (4th), Free Metamagic 1/day 7th 5th
    Young Adult 30-ft, fly 90-ft (good) +0 24 (+14 natural) 21 Spell Immunity (5th), DR 5/magic 9th 7th
    Adult 30-ft, fly 90-ft (good) +0 26 (-1 size, +17 natural) 24 Spell Immunity 6th, Absorb Energy 11th 9th
    Mature Adult 30-ft, fly 90-ft (good) +0 29 (-1 size, +20 natural) 26 Spell Immunity (7th), DR 10/magic 13th 11th
    Old 40-ft, fly 120-ft (good) +0 31 (-2 size, +23 natural) 28 Spell Immunity (8th), Teleport, Free Metamagic 2/day 15th 13th
    Very Old 40-ft, fly 120-ft (good) +0 34 (-2 size, +26 natural) 30 Spell Immunity (9th), DR 15/magic 17th 15th
    Ancient 40-ft, fly 120-ft (good) +0 37 (-2 size, +29 natural) 33 Spell Immunity (9th), Chain Breath, Greater Dispel Magic 19th 17th
    Wyrm 40-ft, fly 120-ft (good) +0 40 (-2 size, +32 natural) 35 Spell Immunity (9th), DR 20/magic 21st 19th
    Great Wyrm 60-ft, fly 180-ft (good) +0 41 (-4 size, +35 natural) 38 Spell Immunity 9th, Stop Time 23rd 21st

    Special Abilities

    Weak Body: A spellweave dragonís natural weapons deal damage as if it were 1 size category smaller (1d4 bite, and 1d3 claw when they are tiny) and they gain new natural weapons one size category later than other dragons.

    Breath Weapon (Su): A spellweave dragonís breath weapon is a cone of concussive missiles. All creatures within the cone take the listed force damage, with no saving throw, as several small missiles of energy strike them. A Shield spell or other effect (other than counterspelling, and SR) that protects against the Magic Missile spell also protects against this effect, although each die of damage counts as 1 missile for a Brooch of Shielding.

    Spell Immunity (Su): At each age category a spellweave dragon gains immunity to one spell of the listed level or lower that allows SR (effectively gaining SR Infinite against that one spell). A spellweave dragon retains the immunities obtained during younger age categories as it matures adding immunities until at great wyrm they are immune to 12 spells.

    Alternate Form (Su): A spellweave dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

    Free Metamagic (Su): The listed number of times per day a spellweave dragon may apply the effect of one metamagic feat it has (other than Heighten Spell) to any spell it casts without preparing it that way ahead of time, increasing the spellís level, or increasing the spellís casting time.

    Absorb Energy (Su): 1/day when an adult or older spellweave dragon would take energy damage (acid, cold, electric, fire, or sonic) it can absorb the energy instead healing 1 hp for every point of energy damage it would have taken from that effect.

    Chain Breath (Su): When an ancient or older spellweave dragon uses its breath weapon the darts of energy speed forth outside of the cone after striking the targets within. When a spellweave dragon uses its breath weapon it gets 1 missile dealing 1d4+1 damage for every die of damage its breath weapon deals. These missiles may target any creature within 30-ft of the breath weaponís area of effect, but may not target creatures hit by the initial breath weapon; any number of these missiles may be targeted at the same creature.

    Stop Time (Su): 1/day a great wyrm spellweave dragon may take two rounds of actions.

    Spells: A spellweave dragon is able to use both arcane spells (as a sorcerer) or divine spells (as a favored soul). It must choose which type is its primary caster level, and available beginning at the wyrmling age category and which is its secondary caster level (and available beginning at very young). Once made this choice can never be changed.

    When a spellweave dragon gains arcane casting it chooses to either cast spells from the sorcerer/wizard spell list or from the wu jen spell list; once made this choice can never be changed.

    When a spellweave dragon gains divine casting it chooses to either cast spells from the cleric spell list or from the druid spell list; once made this choice can never be changed.

    Spell-like Abilities: At-will: Detect Magic (wyrmling or older), Prestidigitation (very young or older), Dispel Magic (young or older), Teleport (self and 50-lbs of gear only, old or older), Greater Dispel Magic (ancient or older).

    Skills: Spellcraft is a class skill for spellweave dragons. Spellweave dragons gain a racial bonus to Knowledge (Arcana), Spellcraft, and Use Magic Device checks equal to their age category and may make all three types of checks untrained.
    Last edited by Zaydos; 2014-08-31 at 11:57 AM.
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