Environment: Temperate and warm hills and forests.
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 11; adult 13; mature adult 15; old 16; very old 17; ancient 19; wyrm 20; great wyrm 23
Alignment: Always Chaotic Good
Victory dragons are a rare breed of dragon. Legends tell about how, in the dawn of time, they fought alongside mankind against eldritch horrors from beyond reality. Their mighty songs inspired the greatest heroes to battle and victory against these abominations. This threat to reality gone, the victory dragons returned to the mystic lands from which they came, or so the legends go.
Victory dragons are powerful, boastful, and excitement loving dragons. They love the thrill of competitions, battles, races, and the company of others. Even so they set themselves apart from humans, living alone or with select dragons or dragonblooded creatures; vowing only to interfere in the world in times of direst need.
Victory dragons have scales of a red-gold color and a single great frill that rises above their head further than the height of their skull and runs down their backs. Their wings are a deeper red, closer in coloration to brass. They have a single small horn above each nostril, and small frills around their ears. Small bony-spurs rise up their forelimbs and their tails are long and sinuous.
Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence Wyrmling S 5d12+5 (37 hp) 13 10 13 10 7 14 5/2 7 5 4 2 2d6 13 - Very Young M 8d12+16 (66 hp) 15 10 15 10 9 16 8/10 10 8 6 5 4d6 16 - Young M 11d12+22 (93 hp) 17 10 15 12 9 16 11/14 14 9 7 6 6d6 17 - Juvenile L 14d12+42 (133 hp) 21 10 17 12 11 18 14/23 18 12 9 9 8d6 20 - Young Adult L 17d12+68 (178 hp) 23 10 19 12 11 18 17/27 22 14 10 10 10d6 22 19 Adult H 20d12+80 (210 hp) 25 10 19 14 13 20 20/35 25 16 12 13 12d6 24 22 Mature Adult H 23d12+115 (264 hp) 27 10 21 14 13 20 23/39 29 18 13 14 14d6 26 23 Old H 26d12+130 (299 hp) 29 10 21 16 15 22 26/43 33 20 15 17 16d6 28 26 Very Old H 29d12+174 (362 hp) 31 10 23 16 15 22 29/47 37 22 16 18 18d6 30 27 Ancient G 32d12+224 (432 hp) 35 10 25 18 17 24 32/56 40 25 18 21 20d6 33 30 Wyrm G 35d12+281 (508 hp) 37 10 27 20 17 24 35/60 44 27 19 22 22d6 35 32 Great Wyrm G 38d12+305 (552 hp) 39 10 27 20 19 26 38/64 48 29 21 24 24d6 37 34
Age Speed Init AC SR Special Abilities Wyrmling 60-ft, fly 100-ft (good) +0 15 (+1 size, +2 natural, +2 deflection) - Immunity to sonic, fear, and morale penalties, Inspire Confidence +1 Very Young 60-ft, fly 100-ft (good) +0 17 (+4 natural, +3 deflection) - Inspire Competence Young 60-ft, fly 100-ft (good) +0 20 (+5 natural, +5 deflection) - DR 5/magic, Inspire Competence +2 Juvenile 60-ft, fly 100-ft (good) +0 22 (-1 size, +7 natural, +6 deflection) - Roar Young Adult 60-ft, fly 100-ft (good) +0 25 (-1 size, +8 natural, +8 deflection) 24 DR 10/magic, Inspire Competence +3 Adult 60-ft, fly 150-ft (good) +0 27 (-2 size, +10 natural, +9 defectlion) 26 Inspire Greatness Mature Adult 60-ft, fly 150-ft (good) +0 30 (-2 size, +11 natural, +11 deflection) 28 DR 15/magic, Inspire Competence +4 Old 60-ft, fly 150-ft (good) +0 33 (-2 size, +13 natural, +12 deflection) 30 Aura of Courage, Mighty Roar Very Old 60-ft, fly 150-ft (good) +0 36 (-2 size, +14 natural, +14 deflection) 32 DR 20/magic and DR 5/law, Inspire Confidence +5 Ancient 60-ft, fly 200-ft (good) +0 37 (-4 size, +16 natural, +15 deflection) 34 Berserk Fury Wyrm 60-ft, fly 200-ft (good) +0 40 (-4 size, +17 natural, +17 deflection) 36 DR 20/magic and DR 10/law and epic, Inspire Confidence +6 Great Wyrm 60-ft, fly 200-ft (good) +0 43 (-4 size, +19 natural, +18 deflection) 39 Lightning Bruiser
Breath Weapon (Su): A victory dragon has two types of breath weapon. The first is a line of disruptive sonic force dealing the listed sonic damage (Fortitude for half and dealing +2 damage per die against Aberrations and creatures native to the Far Realm. The second is a cone of uplifting energy that grants a second save against any effect that causes: Fear, Daze, Nausea, Stunning, or Paralysis; with a bonus equal to the victory dragons age category.
Inspire Courage (Su): A victory dragon may inspire courage via song like a bard. Unlike a bard this does not require a use of the bardic music ability, and a victory dragon does not in fact have uses of that ability. The bonus is equal to the bonus listed beside this ability on the table. While singing a victory dragon may not use its bite attack.
Inspire Competence (Su): A very young or older victory dragon may inspire competence via song as a bard. Unlike a bard this does not require a use of the bardic music ability, and a victory dragon does not in fact have uses of that ability. While singing a victory dragon may not use its bite attack.
Roar (Ex): A juvenile or older victory dragon may three times per day unleash a roar as a standard action (it may not due this while singing). Any enemy within 60-ft with less HD than the victory dragon must make a Will save (same DC as Frightful Presence) or be shaken for 1d6+age category rounds. In addition any enemy vulnerable to fear effects, regardless of their HD, suffer a -2 penalty to attacks, skill checks, saving throws, and ability checks for 1 round; the effects of multiple victory dragons’ roars do not stack.
Inspire Greatness (Su): An adult or older victory dragon may inspire greatness via song as a bard. Unlike a bard this does not require a use of the bardic music ability, and a victory dragon does not in fact have uses of that ability. While singing a victory dragon may not use its bite attack.
Aura of Courage (Su): An old or older victory dragon radiates an aura of courage out to 60-ft. Allies within this aura gain a bonus on saves versus fear equal to the dragon’s age category.
Mighty Roar (Su): An old or older victory dragon may three times per day unleash a mighty roar as a standard action (it may not due this while singing). All aberrations, creatures native to the far realm, and outsiders with the evil subtype within 60-ft take 2d6 damage per age category of the victory dragon and are stunned for 1d4 rounds, a successful Fortitude save halves the damage and reduces the stun to 1 round of daze. All other enemies within the area take 1d6 damage per age category of the victory dragon and are dazed for 1 round, a successful Fortitude save halves the damage and negates the daze.
Berserk Fury (Ex): An ancient or older victory dragon may enter a berserk fury. During this berserk fury they may not use Int based skills or any ability, other than their racial songs, that requires concentration. While in this fury they may make an extra bite attack each round with a full attack at no penalty, gain a +8 to Str, resistance 20 to all energy types, DR 5/- and their existing DR increases by 5. This fury lasts 3 + Constitution modifier rounds.
Lightning Bruiser (Ex): A great wyrm victory dragon may move up to its speed during a full attack action, it may break up this movement in whatever way it likes.
[b]Skills:[b] In addition to the class skills of all true dragons victory dragons treat Gather Information, Heal, and Perform (any) as class skills.