These are pretty nice, Meph. I did some rewriting and creating new Exalted feats of my own a few months back. Here we are:

Animal Friend [Exalted]
Prerequisites: Cha 15, Wild Empathy class feature
Benefit: The starting attitude toward you of any Animal type creature with up to 5 more HD than your character level is improved by one. The starting attitude toward you of any Animal type creature with up to 5 fewer HD than your character level is improved by two. Additionally, you may use your Wild Empathy feature on Magical Beasts with Intelligence scores of 3 or less and on Vermin.

Sanctified Shepherd [Exalted]
Prerequisites: Cha 19, Animal Companion class feature, Wild Empathy class feature, Animal Friend
Benefit: Any Animal type creature with an attitude toward you of Friendly or better and within 30ft of you gains benefits as if it were your Animal Companion and you may also command it to act as though it were. These benefits last for 1 round after the Animal has passed beyond 30ft of you.

Exalted Smite [Exalted]
Prerequisites: Smite Evil class feature
Benefit: Whenever you use your Smite Evil feature your weapon is considered Good aligned for the attack. Further, if you successfully deal damage to an evil creature with a Smite attack that creature must succeed on a Fortitude save (DC 10+1/2 Your Character Level +Your Charisma Modifier) or be blinded and sickened for 1 minute.

Improved Exalted Smite [Exalted]
Prerequisites: Smite Evil class feature, Exalted Smite, Character Level 5th
Benefit: You gain two additional uses of Smite Evil per day. Further, if you successfully deal damage to an evil creature with a Smite attack, if it failed the save from your Exalted Smite feat, that creature is also takes a -6 penalty to Strength, Dexterity, and Charisma for 1 minute.

Greater Exalted Smite [Exalted]
Prerequisites: Smite Evil class feature, Exalted Smite, Character Level 10th
Benefit: You gain two additional uses of Smite Evil per day. Further, if you successfully deal damage to an evil creature with a Smite attack, if it failed the save from your Exalted Smite feat, that creature is slain and cannot be resurrected by any means short of Miracle combined with True Resurrection.

Exalted Spell Resistance [Exalted]
Prerequisites: Cha 15
Benefit: You gain Spell Resistance against spells with the Evil descriptor and against all spells cast by Evil creatures equal to your Character Level +10. If you already possess Spell Resistance of an equal or greater value your SR is increased by 4 against spells with the Evil descriptor and against all spells cast by Evil creatures.

Favored of the Companions [Exalted]
Benefit: Once per hour, while performing an act of Good, you may spend an immediate action to gain a +2 sacred bonus to any one d20 roll.
Special: Once you take this feat, you may not take it again, nor can you take either the Servant of the Heavens feat or the Knight of Stars feat. Your allegiance is only yours to give once.

Sanctified Palm [Exalted]
Prerequisites: Cha 15, Improved Unarmed Strike
Benefit: You gain a +1 bonus to attack rolls with your unarmed strikes against Evil creatures and deal extra nonlethal damage equal to your Charisma modifier to creatures with the Evil subtype. Whenever you successfully deal damage to a creature with the Evil subtype with an unarmed strike you regain hitpoints equal to your Charisma modifier.

Fist of the Heavens [Exalted]
Prerequisites: Cha 15, Wis 15, Improved Unarmed Strike, Stunning Fist
Benefit: You gain two additional uses of Stunning Fist per day. Additionally, you may expend a use of your Stunning Fist feat to strike an Evil foe within 20ft with a holy hammer of light from the sky dealing 1d4 untyped damage/two character levels and forcing the struck creature and all Evil creatures within 10ft to make a Fortitude saving throw (DC 10+1/2 Your Character Level+Your Charisma Modifier). If the struck creature fails it is stunned for 1 round. If another effected creature fails it is blinded for 1 round.

Knight of Stars [Exalted]
Benefit: Once per hour, after or in the middle of performing an act of Good, you may spend an immediate action to teleport up to 15ft in any direction. You are Invisible as the spell until the end of your next turn.
Special: Once you take this feat, you may not take it again, nor can you take either the Favored of the Companions or Servant of the Heavens feat. Your allegiance is only yours to give once.

Nimbus of Light [Exalted]
Benefit: You are capable of emitting holy light out to a radius of 5ft, and shadowy illumination out to 10ft. You are able to extinguish or reactivate this light at will as a free action.

You gain a +2 circumstance bonus on all Diplomacy and Sense Motive checks made when interacting with Good creatures as long as you are emitting holy light.

Finally, enemies that enter the shadowy illumination of your Nimbus of Light must succeed on a Will save (DC 10+1/2 Character Level+Your Charisma Modifier) or be subject to a Calm Emotions effect as the spell. Enemies in the bright light of your Nimbus of Light are automatically subject to a Calm Emotions effect as the spell.

Holy Radiance [Exalted]
Prerequisites: Cha 15, Nimbus of Light
Benefit: Undead and creatures with the Evil subtype that enter or begin their turns within the shadowy illumination of your Nimbus of Light are dealt untyped damage equal to your Charisma modifier. Undead and creatures with the Evil subtype that enter or begin their turns within the bright light of your Nimbus of Light are dealt untyped damage equal to twice your Charisma modifier.

Quell the Profane [Exalted]
Prerequisites: Str 13, Cha 13, Power Attack, Base Attack Bonus +3
Benefit: Whenever you score a critical hit against an Evil creature or a creature with the Evil subtype that creature must succeed on a Will saving throw (DC 10+1/2 Character Level+Your Charisma Modifier) or Cower for 1 round if of Evil subtype and be Frightened for 1 round if the creature is just of Evil alignment. Creatures of Evil subtype that succeed their saving throws are still shaken for 1 round.

Servant of the Heavens [Exalted]
Benefit: Each hour, as long as you've performed an act of Good this hour, you gain temporary hit points equal to your Charisma modifier times your Character Level and are immune to death effects for the rest of the hour.
Special: Once you take this feat, you may not take it again, nor can you take either the Favored of the Companions or the Knight of Stars feat. Your allegiance is only yours to give once.

Touch of Golden Ice [Exalted]
Prerequisites: Con 13, Cha 13
Benefit: Any evil creature you touch with your bare hand, fist, or natural weapon must succeed on a Fortitude save (DC 10+1/2 Character Level+Your Constitution Modifier) or must also succeed on that save at the beginning of their next three turns or take 1 damage to each ability score. Evil subtype creatures are also sickened on rounds in which they failed their saves.