Dragon (Cold, Good)
Environment: Cold Mountains.
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2Ė5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5).
Challenge Ratings: Wyrmling 5; very young 6; young 8; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 23; wyrm 24; great wyrm 26
Treasure: Double Standard
Alignment: Always Lawful Good.
Mystical beings born in distant mountains, word dragons are a relative of silver dragons found in the frigid north. Wise, graceful word dragons are fearsome warriors with claw and fang alone and all the more terrible when they speak the words that once shaped and wrought the cosmos. They take great responsibility in the power they hold, and see themselves as overseers of that creation it once wrought.
Word dragons have a mastery of these truenames that no mere mortal can hope to rival without the aid of magical items, and even then it is difficult if not impossible for mortals to surpass. Despite this there are portions of these powers that humans have mastered but word dragons have not; notably the true nicknames that master truespeakers develop. Some sages theorize that this is because of a disdain for such falsehoods, pointing to their legendary honesty as another example.
Word dragons were once a more active force of good in the world, infused with righteousness in their very being. Unfortunately they have a very low birth rate, and many died in battles till finally the race retreated to try and recoup its numbers lest they fade from existence entirely. Even now though heroes will travel to northern mountains to seek out these wise sages.
Word dragons appear as dragons of a glistening white-silver color, somewhat tarnished at birth to become a glistening pure color by wyrm-hood. Their heads are flat, with great upward curving horns reaching out from beside their eyes. They lack any frills upon their head, and have little ornamentation beside the two horns. Their eyes are a bright blue growing into a deep sapphire hue as they age.
Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon: Breath Weapon DC Frightful Presence Wyrmling S 7d12+7 (52 hp) 13 10 13 14 15 14 7/4 8 6 5 7 2d8 14 - Very Young M 10d12+20 (85 hp) 15 10 15 16 17 16 10/12 11 9 7 10 4d8 17 - Young M 13d12+26 (110 hp) 17 10 15 18 19 18 13/16 15 10 8 12 6d8 18 - Juvenile L 16d12+48 (152 hp) 21 10 17 18 19 18 16/25 19 13 10 14 8d8 21 - Young Adult L 19d12+76 (199 hp) 23 10 19 20 21 20 19/29 23 15 11 16 10d8 23 24 Adult H 22d12+110 (253 hp) 27 10 21 22 23 22 22/38 27 18 13 19 12d8 26 27 Mature Adult H 25d12+125 (287 hp) 29 10 21 24 25 24 25/42 31 19 14 21 14d8 27 29 Old H 28d12+168 (350 hp) 31 10 23 26 27 26 28/46 35 22 16 24 16d8 30 32 Very Old G 31d12+217 (418 hp) 35 10 25 28 29 28 31/55 38 24 17 26 18d8 32 34 Ancient G 34d12+272 (493 hp) 37 10 27 30 31 30 34/59 42 27 19 29 20d8 35 37 Wyrm G 37d12+333 (573 hp) 39 10 29 32 33 32 37/63 46 29 20 31 22d8 37 39 Great Wyrm C 40d12+400 (660 hp) 43 10 31 34 35 34 40/72 47 32 22 34 24d8 40 42
Age Speed Init AC SR Special Abilities Truenamer Level Wyrmling 40-ft, fly 100-ft (average) +0 18 (+1 size, +7 natural) - Immunity to Cold, vulnerability to fire, Alternate Form, Truthful Words, Power Word Fatigue 1st Very Young 40-ft, fly 150-ft (poor) +0 20 (+10 natural) - Power Word Pain, Words of Power (1st) 3rd Young 40-ft, fly 150-ft (poor) +0 23 (+13 natural) - Power Word Sicken, Words of Healing 5th Juvenile 40-ft, fly 150-ft (poor) +0 25 (-1 size, +16 natural) - Power Word Deafen, Word of Magic (2), Word of Binding (Outsider) 7th Young Adult 40-ft, fly 150-ft (poor) +0 28 (-1 size, +19 natural) 22 Power Word Weaken, DR 5/magic 9th Adult 40-ft, fly 150-ft (poor) +0 30 (-2 size, +23 natural) 24 Power Word Maladroit, Word of Magic (3rd), See the Named 11th Mature Adult 40-ft, fly 150-ft (poor) +0 33 (-2 size, +25 natural) 26 Power Word Distract, DR 10/magic 13th Old 40-ft, fly 150-ft (poor) +0 36 (-2 size, +28 natural) 27 Power Word Disable, Word of Magic (4th), Word of Binding (Dragon) 15th Very Old 40-ft, fly 200-ft (clumsy) +0 37 (-4 size, +31 natural) 29 Power Word Nauseate, DR 15/magic 17th Ancient 40-ft, fly 200-ft (clumsy) +0 40 (-4 size, +34 natural) 31 Power Word Blind, Word of Magic (5th), Speak unto the Masses 19th Wyrm 40-ft, fly 200-ft (clumsy) +0 43 (-4 size, +37 natural) 32 Power Word Stun, DR 20/magic 21st Great Wyrm 40-ft, fly 200-ft (clumsy) +0 42 (-8 size, +40 natural) 34 Power Word Kill, Word of Magic (7th), , Word of Binding (Any), Mastered Truename 23rd
Born from the True Word (Ex): A word dragon is a creature of the true tongue itself and as such is born knowing its personal true name and can take 10 on truespeak checks even when threatened.
Breath Weapon (Su): A word dragon has two breath weapons. The first is a cone of cold dealing the listed damage (reflex halves). The second is a cone of mystic energy which steals the ability to speak from all creatures within it (Will negates) leaving them unable to speak or perform actions which require speaking (spells with verbal components, command word activated items) for 1 minute per age category; as a standard action a creature affected by this effect can make a Truespeak check (DC = 15 + 2 x the dragonís CR) to negate this effect on themselves.
Alternate Form (Su): A word dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Truthful Words (Su): A word dragon may say nothing that isnít technically true. They may still bluff if they may do so within these constraints (for examples of how this might work see Robert Jordanís Wheel of Time series).
Words of Magic (Sp): A very young, juvenile, adult, old, ancient, and great wyrm a word dragon may select any spell of the listed level or lower that has a single target and use it as a truenaming utterance (it is considered to be the same level); a spell converted in this way loses all components except the truespeaking requirement, and when used must obey the Law of Resistance and the Law of Sequence. An old or older word dragon may also select spells which create an effect in an area (such as solid fog or [i]black tentacles[/b]).
Words of Healing (Sp): A young or older word dragon may use Remove Disease, Remove Blindness/Deafness, Lesser Restoration, and Lesser Vigor as utterances.
Word of Binding (Su): A juvenile or older word dragon may speak the personal true name of an outsider to bind it, stunning it for 1d4+age category rounds. A successful Will save negates (same DC as Frightful Presence). Beginning at old they may also use this ability on other dragons, and a great wyrm may use this ability on any creature they know the personal true name of.
See the Named (Su): An adult or older word dragon gains the Truenamer ability of the same name.
Speak unto the Masses (Su): An ancient or older word dragon gains the Truenamer ability of the same name.
Mastered Truename (Ex): A great wyrm word dragonís personal true name has become under its absolute control and subtly shifts with its thoughts. Its personal true name cannot be pronounced by any creature other than itself. It gains an additional +8 to checks to speak its own personal true name.
Utterances: A word dragon may speak utterances as a truenamer of the listed level, this also serves as its caster level for spell-like abilities.
Spell-like Abilities: 3/day: Power Word Fatigue (wyrmling), Power Word Pain (very young), Power Word Sicken (young), Power Word Deafen (juvenile), Power Word Weaken (young adult), Power Word Maladroit (adult), Power Word Distract (mature adult), Power Word Disable (old), Power Word Nauseate (very old), Power Word Blind (ancient); 1/day: Holy Word (great wyrm), Power Word Stun (wyrm), Power Word Kill (great wyrm).
Skills: Bluff, Spellcraft, and Truespeak are class skills for a word dragon. In addition it gains a bonus equal to its age category on all Truespeak checks and Knowledge checks to research a creatureís truename. Despite not being able to tell a lie, word dragons are quite capable of deceit.