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    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Mercuria Dragon:
    Dragon (Extraplanar, Fire, Good, Law)
    Environment: Temperate Mountains (Mount Celestia)
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or formation (2Ė5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or squad (2-5).
    Challenge Rating: Wyrmling 4; very young 5; young 7; juvenile 9;
    young adult 11; adult 14; mature adult 17; old 19; very old 20; ancient 22;
    wyrm 23; great wyrm 26
    Treasure: Standard.
    Alignment: Always Lawful Good.

    Where Lunia dragons guard the borders of Mount Celestia, the Mercuria dragons are the primary draconic warriors of the plane. Physically powerful creatures they have been known to barrel through fiendish legions when they are sent on crusades to Prime undergoing demonic assault. Mercuria dragons are not numerous, even the Lunia dragons outnumber these celestial warriors, but what they lack in numbers they make up in power. Mercuria dragons will serve as mounts for archon cavalry when archons are forced to go to war on other planes.

    Occasionally Mercuria dragons will stop their battles to help guide travelers across the layer. Each dragon performs such services, or other forms of low servitude, one year out of every seven. These services remind the dragons, who due to their elevated role as warriors grow haughty and proud, of the value of humility and that power is not the true measure of value in sapient beings.

    Mercuria dragons have scales the color of untainted, polished gold, with a latticework of pure white scales which run in between them. Their eyes are a fiery golden red, and despite their reptilian scales and bodies their wings are feathered like those of a hawk or a celestial. Mercuria dragons have strong and sturdy bodies, more compressed than those of some of the more serpentine dragons, but far from fat.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling M 7d12+14 (59 hp) 21 10 15 10 15 14 7/12 12 7 5 7 2d10 15 -
    Very Young L 10d12+20 (85 hp) 25 10 15 12 15 16 10/21 16 9 7 9 4d10 17 -
    Young L 13d12+39 (117 hp) 27 10 17 12 17 16 13/25 20 11 8 11 6d10 19 -
    Juvenile H 16d12+48 (143 hp) 29 10 17 14 19 18 16/33 23 13 10 14 8d10 21 -
    Young Adult H 19d12+76 (199 hp) 31 10 19 16 19 20 19/37 27 15 11 15 10d10 23 24
    Adult H 22d12+110 (253 hp) 33 10 21 16 21 20 22/41 31 18 13 18 12d10 26 26
    Mature Adult H 25d12+150 (312 hp) 35 10 23 18 21 22 25/45 35 20 14 19 14d10 28 28
    Old G 28d12+168 (350 hp) 39 10 23 18 23 22 28/54 38 22 16 22 16d10 30 30
    Very Old G 31d12+217 (418 hp) 41 10 25 20 25 24 31/58 42 24 17 24 18d10 32 32
    Ancient G 34d12+272 (493 hp) 43 10 27 22 27 26 34/62 46 27 19 27 20d10 35 35
    Wyrm C 37d12+343 (573 hp) 47 10 29 24 29 28 37/71 47 29 20 29 22d10 37 37
    Great Wyrm C 40d12+400 (650 hp) 49 10 31 26 31 30 40/75 51 32 22 32 24d10 40 40

    Age Speed Init AC SR Special Abilities Caster Level
    Wyrmling 40-ft, fly 100-ft (average) +0 16 (+6 natural) - Immunity to fire, electricity and petrification, +4 on saves versus Poison, Warbred, Vulnerability to cold -
    Very Young 40-ft, fly 150-ft (poor) +0 18 (-1 size, +9 natural) - Alternate Form, Sword of Celestia -
    Young 40-ft, fly 150-ft (poor) +0 21 (-1 size, +12 natural) - Magic Circle against Evil, Tongues -
    Juvenile 40-ft, fly 150-ft (poor) +0 23 (-2 size, +15 natural) - Domains 1st
    Young Adult 40-ft, fly 150-ft (poor) +0 26 (-2 size, +18 natural) 21 DR 5/evil 3rd
    Adult 40-ft, fly 150-ft (poor) +0 29 (-2 size, +21 natural) 23 Light of Mercuria 5th
    Mature Adult 40-ft, fly 150-ft (poor) +0 32 (-2 size, +24 natural) 26 DR 10/evil 7th
    Old 40-ft, fly 200-ft (clumsy) +0 33 (-4 size, +27 natural) 28 Aura of Menace 9th
    Very Old 40-ft, fly 200-ft (clumsy) +0 36 (-4 size, +30 natural) 31 DR 15/evil 11th
    Ancient 40-ft, fly 200-ft (clumsy) +0 39 (-4 size, +33 natural) 34 Greater Teleport 13th
    Wyrm 40-ft, fly 250-ft (clumsy) +0 38 (-8 size, +36 natural) 37 DR 20/evil 15th
    Great Wyrm 40-ft, fly 250-ft (clumsy) +0 41 (-8 size, +39 natural) 40 Aura of Terror, Burning Sun 17th

    Special Abilities:

    Breath Weapon (Su): A mercuria dragon has a single breath weapon a cone of holy fire. This breath weapon deals fire damage but ignores any fire resistance or immunity that evil creatures struck by it might possess. In addition undead struck by this breath weapon are turned as if by a cleric whose level is half the mercuria dragonís hit dice.

    Warbred (Ex): A mercuria dragon gains proficiency in light and medium armor, as well as shields. They may also select any one exotic shield, weapon, or light or medium armor and gain proficiency in it as well. Mercuria dragons are considered war-trained mounts for the purposes of the Ride skill.

    Alternate Form (Su): A very young or older Mercuria dragon can assume any humanoid form of Medium size or smaller or the form of a riding dog or a large warhound (use stats for a dire wolf) as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its canine or humanoid form until it chooses to assume a new one or return to its natural form.

    Sword of Celestia (Su): A very young or older Mercuria dragon adds one-half (rounded down) of its age category as bonus weapon damage to: creatures with the evil subtype, evil paladins, evil clerics, evil incarnates, undead, and evil aligned outsiders. They add only one-fourth their age category against evil aligned creatures which do not fall into any of these categories.

    Magic Circle against Evil (Su): A young or older Mercuria dragon is constantly surrounded by an aura of protection against evil which functions like a Magic Circle against Evil (caster level 14th).

    Tongues (Su): A young or older Mercuria dragon can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

    Domains: A juvenile Mercuria dragon must select two domains from the following list: Good, Law, Strength, Protection, War, Dragon, Metallic Dragon (from a dragon magazine), Air, Fire, Nobility, Courage, Wrath (BoED version), Endurance, Glory, and Hero (shaman domain from OA). They gain the ability to cast spells from these domains (see spells below), and gain the granted power from these domains (their effective cleric level equals their racial caster level). They may also instead choose the Celestia domain in place of both domains they would normally have access to.

    Light of Mercuria (Su): When an adult or older Mercuria dragon uses its breath weapon it flashes with brilliant light; for a split second it radiates bright light within a radius equal to their length of their breath weapon, and shadowy illumination for an equal distance beyond that. Any neutral creature within this area must make a Fort save (same DC as Frightful Presence) or be dazzled for 1d4 rounds. Evil creatures within this area are blinded for 1 round and then dazzled for 1d4 rounds if they fail the save. Undead and creatures with the Evil subtype are dazzled for 1d4 rounds even if they succeed their saving throw. This ability interacts with magical darkness as if it were a light spell with a spell level equal to the Mercuria dragonís age category.

    Aura of Menace (Su): A righteous aura surrounds old or older mercuria dragons that fight or get angry. Any hostile creature within a 20-foot radius of a mercuria dragon must succeed on a Will save to resist its effects. The save DC equals that of the dragonís frightful presence. Those who fail take a Ė2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the dragon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same dragonís aura for 24 hours.

    Aura of Terror (Su): A great wyrmís mercuria dragonís aura of menace is even more terrible. Hostile creatures within a 20-ft radius of a Mercuria dragon which make their saves still suffer the normal effects of an Aura of Menace (see above), and those that fail their saves cower for 1 round and take double the normal penalty from Aura of Menace. Striking the Mercuria dragon is no longer enough for those who fail their save against this effect, they must successfully deal at least 25 damage to the Mercuria dragon to end it.

    Form of the Burning Sun (Su): A great wyrm mercuria dragon may, 1/day as a free action immolate itself. While it burns with holy fires it gains a +4 sacred bonus to all ability scores, a deflection bonus to AC equal to its Charisma modifier, and deals bonus damage to any evil creature it strikes equal to its Charisma modifier. Its SR is also increased by its Charisma modifier. While ablaze the Mercuria dragon produces bright light within a 120-ft radius, and shadowy illumination another 120-ft beyond that; this light is as strong as a 12th level light descriptor spell's and suppresses magical darkness that is weaker than this. Finally any creature striking it with a non-reach weapon in melee takes 1d6+15 fire damage and cold effects deal half damage to the dragon while this ability is active, half of this damage is divine in nature and unaffected by fire resistance or immunity. This ability is extremely draining and each round it is active the Mercuria dragon takes 2 points of Constitution burn and the dragon must make a Fortitude save to continue this ability after each round, the DC is 45 + 2 per previous save.
    While this ability is active the dragon is wreathed in holy flames which cause it to appear almost like a four-legged phoenix. Only their feathers are not completely concealed by this bright flame.

    Spells: A Mercuria dragon may cast spells from the two domains it selected above. Its spells per day are those of a cleric of the listed level (normal and domain spells put together) but all slots must be filled with spells from the dragonís two domains.

    Spell-like Abilities: At-will Greater Teleport (ancient or older, self and lawful good rider with up to 50 lbs of gear each only).

    Skills: Heal, Ride, and Tumble are class skills for a Mercuria dragon.
    Last edited by Zaydos; 2014-08-31 at 01:20 PM.
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