Thanks, Bluey. :)Originally Posted by Blue Ghost
Originally Posted by mooseman123Correct-didn't I say that? (confused) I'll add it in, if not.Originally Posted by Tael
Yeah, I just noticed the first bit. Thanks.You have a typo in the very first bit of italized fluff "toughs kin" should be "tough skin".
Rends need a range... if you didn't intend them to require even LOS then they are broken.
Mixing rends in with normal attacks allows you to use them with the last attack in your routine (for instance) without any decrease to the effectiveness of the rend. If you consider this a problem, I suggest reducing the DC of the rend by half of the amount that the attack replaced is below the Worldrender's highest attack bonus. I used this method for my True Master of Nine class (see my full list of homebrew for a link).
The rend that deals hp damage as if it was an Inflict spell needs to be re-written for clarity.
:)Originally Posted by Class, under the title 'Rends'
They still require a roll to hit. I'll clarify that-the only ones that don't are those which change to an AoE.
Fair enough.
Originally Posted by Dead JesterYeah, dead levels all have a new Rend level available.Originally Posted by JKTrickster
No, it's the level of the rend-like how spells use the spell's level in their calculation.
And thank you!
Thank you :)Originally Posted by Kallisti
Derp.What's the difference between a Rending weapon and a standard weapon?
You say worldrenders are proficient in simple weapons and "any one Rending weapon", but never explain what a Rending weapon is.
It originally used Slashes rather than Rends. I did a find/replace for the word slash-it should say slashing weapon.
ALSO,
If anyone wants to suggest more Rends or Enhancements, I'd love more. I was going to give them one every level, but I couldn't think of enough Rends. XD