Quote Originally Posted by Mulletmanalive View Post
Your examples are based on those of the modern day that choose to travel and are welcome more or less everywhere they go. I've met people like that.

On the other hand, I've also met genuine nomads, who are treated as trouble and looked at as thieves wherever they go. Some of them are charming, many are not and a lot of them have a very real disdain for those who pursecute them...

For the spells thing, I'd just dictate that they cannot prepare spells until 24 hours has passed since they last recharged them [or 23 hours if you wish to go for the moment they finished]. Either that or they can enter a mobile trance where their attention wanes but they can still react on a basic level to the environment [fine for walking; cliff = stop, sudden movement = wake up, tree = move around, etc].

Oddly enough, if these guys were a little faster and had Dex instead of Con, they'd be 2e Darksun elves.
Thanks for the input! So I guess I'll keep the fluff, then.

As for the rest, I think the walking trance is a good idea.

And Dark Sun elves have stability bonuses?