: Psychic Impressionist 3
: ***A little fluff about this impression. Why is it important enough to last?***
: ***How does this impression make you want to act? Fluff and roleplaying-based requirements only, nothing that requires you to change your actions in combat. You don't have to follow the personality, but there may be minor consequences (restricted to only affecting your ability to use the impression's abilities) if you don't follow it. This may also include a minor bonus granted when the impression is stored in a Blank Slate psicrystal.***
If you disassociate yourself with Duel at High Noon, you lose the bonus to armor class and attack rolls granted by Duelist's Foe.
While Duel at High Noon is stored in a psicrystal with the blank slate personality, that psicrystal gains the nimble personality, which grants its master a +2 bonus on initiative checks.
: Duel at High Noon grants you the Duelist's Foe, Psychic Reflexes, and Trigger Finger abilities while it is imprinted upon you.
Duelist's Foe (Ex)
: You can select a single opponent to focus on in battle. You gain a +2 insight bonus on all attack rolls and damage rolls against that creature. All other opponents serve only as distractions from your duel, and so you gain a +2 insight bonus to your Armor Class and on all saving throws against those creatures and effects created by them. Selecting an opponent is a free action, but you cannot change which opponent you have selected until that creature has been killed or destroyed, flees the battle, surrenders in a manner that you trust to be genuine, or is otherwise rendered unable to hurt you.
Psychic Reflexes (Su)
: While you are psionically focused, you can make an additional number of attacks of opportunity each round equal to your Wisdom modifier (minimum 1) and you can make attacks of opportunity even while flat-footed. Additionally, you can expend your psionic focus when making an attack of opportunity to manifest a single power with a range of Touch and a manifesting time no greater than one standard action. If you do so, the power point cost of the power you manifest is increased by 4 and you must make your attack of opportunity with the manifested power instead of a weapon. If you have the option of making your attack of opportunity with a ranged attack, you can manifest a power with an effect of Ray instead of one with a range of Touch. If you expend your psionic focus this way, you do not lose the benefits of Psychic Reflexes until the attack of opportunity has been resolved.
Trigger Finger (Ex)
: When you are attacked, you can activate this ability, allowing you to draw a weapon and causing that attack to provoke an attack of opportunity from you, including the attack that allowed you to activate this ability. You may still be unable to take advantage of this attacks of opportunity while flat-footed unless you have abilities like Combat Reflexes or Psychic Reflexes that allow you to. You can use ranged attacks to take advantage of attacks of opportunity granted this way. Activating this ability (and drawing a weapon because of it) does not take an action and can be done even when it is not your turn. Once you activate this ability, you may not do so until 5 rounds have passed.
: While Duel at High Noon is imprinted upon you, you gain knowledge of the crystal shard
, dissipating touch
, and touchsight
Power Point Cost
: When you imprint Duel at High Noon, you can augment it in the following ways:
- For every 3 additional power points you spend, the insight bonuses granted by Duelist's Foe increase by 1.
- If you spend 6 additional power points, Trigger Finger causes all attacks made against you until the beginning of your next turn to provoke an attack of opportunity from you, instead of just the attack that allowed you to activate it.
In addition, for every additional power point that you spend to achieve any of these effects, this impression's imprinting DC increases by 1.