: Event, Location
: Psychic Impressionist 4
: In Koom Valley, the trolls ambushed the dwarves, or maybe the dwarves ambushed the trolls. No one knows for sure, but this piece of shared history has kept rivalries between the two races strong and arguments heated even in times of peace.
: You must try to find out the true story behind Koom Valley when you have the opportunity. While you do not necessarily need to perform active research in libraries or actively track down every piece of information you can, you must at least keep an ear open and try to piece together any clues you come across. Additionally, you must try to learn about dwarf and troll culture, society, and customs. If you are a troll or a dwarf, you must try especially hard to learn about the other.
If you disassociate yourself with Koom Valley, the benefits granted by Trolls and Dwarves is halved and Accord of Kings does not prevent the penalty for making a rushed Diplomacy check, nor does it hasten your ability to gain knowledge with a Sense Motive check.
While Koom Valley is stored in a psicrystal with the blank slate personality, that psicrystal gains your choice of the friendly and sympathetic personalities (chosen when you imprint Koom Valley), which grants its master a +3 bonus on Diplomacy and Sense Motive checks, respectively.
: Koom grants you the Accord of Kings, Confusing Mists, Dark Emotions, and Trolls and Dwarves abilities while it is imprinted upon you.
Accord of Kings (Ex)
: You can take 10 on Diplomacy and Sense Motive checks, even when you are distracted or threatened. You do not suffer the usual -10 penalty for making a rushed Diplomacy check, and you can gain information with a Sense Motive check ten times as fast (thus you can glean information in only a single round that would take you a minute to learn normally).
Confusing Mists (Su)
: As a standard action, once every 5 rounds, you can create a cloud of mist and fog as with the fog cloud
spell. These mists billow outward, increasing the radius and height of their effect by 5 feet at the beginning of each of your turns. Additionally, creatures within the mist are subject to a minor confusion effect. Any time a melee or ranged attack originating from within the mist would miss because of concealment, the creature that misses must make a Will save. On a failed save, that attack is redirected to the creature's nearest ally within range and within the mist. The creature must make another attack roll to determine if the ally is struck, but the mist provides no concealment and does not interfere with line of sight for the purpose of this attack.
You and your allies are unaffected by the confusing effects of the mist. The cloud lasts for a number of rounds equal to your imprinter level. If you imprinter level is high enough, you can have multiple clouds in existence at once. The confusing effect of this ability is a mind-affecting effect.
Dark Emotions (Su)
: You exude an aura that affects the emotions of those within 30 feet of you (including yourself). If you choose to emit anger, all creatures within the aura gain a +2 morale bonus on attack rolls and damage rolls, but suffer a -1 morale penalty to their Armor Class and saving throws. If you exude and aura of calmness, all creatures within the aura suffer a -1 morale penalty on attack rolls and damage rolls, but gain a +2 morale bonus to their Armor Class and saving throws.
You can activate, suppress, or change the emotions of this aura as a move action. This is a mind-affecting effect.
Trolls and Dwarves (Ex)
: Your knowledge and understanding of Dwarves and Trolls, or your hatred and anger towards them, grants you a bonus on your interactions with these races and in combat with them (including subraces). You gain a +2 bonus on all Diplomacy, Knowledge, Listen, Sense Motive, and Spot checks when dealing with members of these races or their societies, and you gain a +2 bonus on weapon damage rolls against such creatures. Treat this as a Favored Enemy ability where beneficial.
: While Koom Valley is imprinted upon you, you gain knowledge of the empathy
, false sensory input
, and steadfast perception
Power Point Cost
: When you imprint Koom Valley, you can augment it in the following ways:
- For every additional power point you spend, the range of Dark Emotions increases by 5 feet.
- For every 5 additional power points you spend, the bonuses granted by Trolls and Dwarves increases by 2.
- If you spend 6 additional power points, any creature within the area of your Confusing Mists must make a Will save each round at the beginning of its turn or act confused until its next turn (as per the confusion spell). You and your allies are not immune to this effect.
In addition, for every additional power point that you spend to achieve any of these effects, this impression's imprinting DC increases by 1.
For every 2 additional power points that you spend to achieve any of these effects, the save DC of Confusing Mists increases by 1.