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2010-12-16, 03:05 PM (ISO 8601)
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#7
Re: A feat for melee characters to see through magic
Darn, you quoted me before I edited.
Note this point that I made in the edit above: "Ultimately, though, the feats don't so much build on each other as they overlap, and that's what makes me hesitant to make them multiple feats. Once you attain a feat for True Seeing, your feat granting See Invisibility is completely worthless, except as a pre-req. The same goes for Arcane Sight and Greater Arcane Sight--once you get the second, you've basically got a placeholder in your feat list."
F&K feats are from the Races of War "sourcebook" (http://www.dandwiki.com/wiki/Races_o...dvanced_Combat). When I said "adapting," I meant this was designed for a regular D&D game, but I was utilizing their concept of feat advancement for it, rather than implying that this was only for use in Races of War games.
Now, your ideas about unlocking an aspect of Spellcraft are quite interesting (I apparently fail at grammar...). I'd be curious to see it fleshed out, but I wonder about having to make those checks, since the people this is designed for won't actually have Spellcraft as a class skill... As well, I would definitely encourage this to be utilized in conjunction with Mage Slayer--otherwise it just makes casters more powerful.
Last edited by Barbarian MD; 2010-12-16 at 04:09 PM.