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  1. - Top - End - #61
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Quote Originally Posted by TheCountAlucard View Post
    I'm hoping to settle all this when I get back to the college in a few days.
    Goodness gracious, that took TOO LONG.

    Anyway, a bit of an update: just had a game session, and the situation is at least semi-resolved. The Bothan approached Tykoga privately and had a bit of a heart-to-heart with him, explaining how the group needed to trust one another, and that such unpleasantness on my part could and would make me very untrustworthy. Tykoga, of course, nodded and submitted to his superior logic, informing him that he would cease his dark dealings posthaste, and was going to look into rycrit farming to provide wealth.

    Also, the GM has hinted that he may create a situation in which my having taken the Cybernetic Surgery feat might be useful.
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  2. - Top - End - #62
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Time for another UPDATE!

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    I left something out of last session's summary: we went on a trip to Sullust to help protect some Sullustans from the Empire, and we encountered a Dark Jedi while we were there. Luckily, we managed to drive her away long enough for us to escape the planet and report back to Mell.

    The Empire had been producing a pheremone that drove the local nightwings on Sullust into a blood-frenzy; we managed to find the base of operations where the pheremone was being produced. This session, Mell asked us to head to said base and destroy the pheremone, as well as their research and whatnot.

    We brought a Corellian gunship to the space station, but as we approached, we got a distress signal. Apparently something had been wiping out the space station's crew, and the survivors were desperate for help. We sent them back a message that help was on the way, and then we docked.

    After a bit of scouting from our droid, we determined that it was safe enough to go inside. Tykoga ended up finding a room full of humans in stasis. Simple observation and a check with the computer revealed that the humans each have numerous enhanced prosthetics, and they are part of a "Dark Project." Meanwhile, Sa'jet found the remaining three crew members, a soldier and three lab technicians, one of which is on the verge of dying.

    We ended up learning that they had stolen an "artifact" for their research, and whatever is hunting the crew down can't be seen on sensors and moves very fast. We persuaded the crew to tell us where the artifact was, and while Sa'jet and V went down and got it, the rest of us led the crew members to the ship.

    Sa'jet reported back shortly after, saying that the container that was supposed to contain the artifact was smashed open, the artifact gone. We called Sa'jet back to the ship, having wiped the pheremone data from the space station's computers during the wait.

    It was at that point that a Victory-class Star Destroyer showed up. As if that wasn't bad enough, Massen, who had gotten a Bad Feeling when we encountered the Dark Jedi before, got the Bad Feeling again. We're told by the Star Destroyer that we're to be boarded, and it starts pumping out TIE fighters.

    We quickly devised a plan, and after too many Persuasion and Deception checks to readily count, Tykoga managed to stall them long enough for our ship to make the jump to hyperspace, where we proceeded to attempt to lose them.

    During the several days that we were taking to make sure we had shaken them off, Tykoga began to grow suspicious of the Bothan again. Perhaps it was paranoia, but to Tykoga, it seemed as if the Bothan was avoiding eye contact with him, not speaking to Tykoga, and spending an inordinate amount of time practicing with his new rifle. Tykoga quickly alerted Sa'jet to this strange behavior, and the two resolved to kill him before it could become too problematic.

    However, before any inter-party violence could occur, our party heard blaster fire. We found the soldier from the space station murdered, with the evidence pointing to Mezgraf, who was with the corpse when the rest of us discovered them. We then saw the female lab technician run from her room, shouting that the Togorian hadn't killed him, and that the artifact was on our ship. However, before we could get the whole story from her, someone in her room killed her with a blaster bolt. We find that the remaining lab technician killed her, believing her to have placed a homing beacon on our ship that would lead the Empire straight to us. That, however, didn't stop the Sa'jet from beating him senseless, since if she had placed a homing beacon, we would have been able to question her to find out its location and remove it, were she alive.

    Sa'jet checked him for the artifact, and found what turned out to be a Sith holocron, one with the soul of a Sith Lord inside. It possessed Sa'jet, who had come into direct contact with it, and threatened to kill him if we did anything to harm it, or even attempt to seperate the two. We sealed the Mandalorian in the room with the holocron and began the search for the homing beacon. During this search period, Tykoga and Snake Doc agreed that the holocron was the pressing matter at hand, and that any plotting would have to be put on the back burner until the situation was dealt with. We didn't find the homing beacon, but Tykoga hypothesized that perhaps the Dark Jedi was able to sense the holocron's presence and use it to track us.

    Realizing this, our party decided that heading back to Mell's base would be a bad idea, so we contacted him remotely between jumps and explained the situation, and worked out a plan with Mell, and that's when the session ended.

    Basically, our plan for next session is to keep jumping so as to keep the Empire off our tails until we can meet with Mell in a remote location far from the base. He will have brought along Aayla Secura and Barriss Offee, and they will attempt to sever the Sith Lord's connection to the Force long enough to destroy the holocron.


    Tl;dr? I don't blame you. Here, let me sum it up: my closest ally is currently being held hostage by a Sith holocron, and we're being chased by a Star Destroyer with a Dark Jedi on it.
    Last edited by TheCountAlucard; 2009-02-11 at 03:26 PM.
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  3. - Top - End - #63
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    Default Re: [Star Wars] A Tad Uncomfortable...

    This sounds like such an awesome game!

    Keep us posted!
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  4. - Top - End - #64
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Great story.

  5. - Top - End - #65
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    ... Wow. This sounds like everything a Star Wars d20 game should be like. I am envious of you.

    I fully endorse ending the Bothan, by the way. Not making eye contact always gets you in trouble. Duh. I only hope that everyone is cool with a little PvP.

  6. - Top - End - #66
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    That Reminds me of a Wookie character I once played. When he was a young'n on Kashyyk he was captured by a slaver, and sold into slavery in the empire, He was freed when the empire fell and the new republic came upon his planet. He later found the Officer who captured him and sold him into slavery to the hutts. Later took a lvl in jedi, took 2 sessions to fall. DM didn't let me maintain control, so rolled up a Wookie that was a jedi from the start(actually first lvl was scout for the skill points and evasion), Stayed lightside.
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  7. - Top - End - #67
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    Default Re: [Star Wars] A Tad Uncomfortable...

    This all seems very well played, with good players and a good GM.

    I only have one question, that tends to pop up in situations like this sooner or later: How would you react if the rest of the party did find out? How would you play it out? It is likely it would end in either permanently split party, which is boring for everyone, or more likely with you having to reroll a character.
    How would you react if a party member did find out, and opted to say dispose of you instead of the "throwing the issue open for everyone" and the interparty brawl?

    (I can see me, in this situation, if playing a neutral character, which I usually do, simply push your character down a mine shaft etc at an opportune point, rather than let you know I know before hand)

    What I mean is that I respect your roleplaying skills, and your well-thought out character, but I don't think I would take the chance investing so much time in a character I would loose if I was forced to reveal my hand.

  8. - Top - End - #68
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Quote Originally Posted by Avilan the Grey View Post
    How would you react if the rest of the party did find out?
    Well, it seems that everyone in the party probably already knows for some reason or another. Sa'jet (the Mandalorian) knows because he assisted Tykoga once. Snake Doc (the Bothan) knows because Aayla told him. V (the droid) knows because Mell gave it every party member's profile. Lon (the Duros) knows because he's Mell's cousin. Massen (the Jedi) knows because it's been mentioned to him before. Also, not all of the players seem to be too keen on the whole "player knowledge/character knowledge" separation. Really, the only one that might not immediately know is Mezgraf, the Togorian, since he's new to the group.

    Out of those who know, the only one I can see doing anything more than talking to me about it is the Bothan, since everyone else has their reasons not to harm me.

    Quote Originally Posted by Avilan the Grey View Post
    (I can see me, in this situation, if playing a neutral character, which I usually do, simply push your character down a mine shaft etc at an opportune point, rather than let you know I know before hand)
    Mmm-hmm, understandable. I realize that my character's actions are reprehensible, but one thing that some people don't seem to realize is that he is also very sociable. Assuming that your character was about the same level as mine, and had a moderate Will Defense, Tykoga could easily talk him down from being hostile. And he'd probably do it when he first met your character. And he probably wouldn't stop there, either.

    I realize that PC status grants a character immunity to Diplomancy (Persuadomancy? ), but I think the charisma of a character should nonetheless be kept in mind when interacting with them.
    Last edited by TheCountAlucard; 2009-02-11 at 03:24 PM.
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

    Wanna see what all this Exalted stuff is about? Here's a primer!

  9. - Top - End - #69
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Order the droid to rig the room to vent oxygen from the Mandalorian's room. Now you can safely enter and annihilate the holocron. And the player gets a shiny new character.
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  10. - Top - End - #70
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Step 1: Arrange for the group to go undercover for something. All of you have to use disguise weapons, not your normal gear. No exceptions. While the dude leaves his stuff at base, have a henchman tinker with them so upon hearing a certain transmission they fail. The gun doesn't fire anymore, the armor de-energizes, whatever. Add a second circuit that, upon hearing the self-destruct transmission, will blow up the equipment in question. Replace the equipment just how you found it.

    Step 2: Carry a portable transmitter that cannot be blocked or decrypted without excessive concerted effort. The transmitter disables the dude's equipment.

    Repeat the above steps with other "friends" whom you distrust. Same transmitter signal.

    Step 3: Similarly rig every piece of equipment in the base that he could just pick up and use against you, such as backup public weapons.

    Step 4: If he attacks you, or if you suspect he might be about to attack you, hit the transmitter. You aren't attacking him, just disarming him. And if he complains that you were fussing around with his character, mention that you only enabled the lock on his equipment when he was going to try to kill YOUR character. Tell him right there that he can turn his back on you and walk away to his ship, and leave forever. But if he doesn't turn his back on his next action you will blow him away.

    And if he doesn't comply, blow him away, starting with all his equipment at once.

  11. - Top - End - #71
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Quote Originally Posted by TheCountAlucard View Post
    Well, it seems that everyone in the party probably already knows for some reason or another. The Mandalorian knows because he assisted Tykoga once. Wolf Doc (the Bothan) knows because Aayla told him. V (the droid) knows because Mell gave it every party member's profile. Lon (the Duros) knows because he's Mell's cousin. Maffen (the Jedi) knows because it's been mentioned to him before. Also, not all of the players seem to be too keen on the whole "player knowledge/character knowledge" separation. Really, the only one that might not immediately know is the Togorian, since he's new to the group.

    Out of those who know, the only one I can see doing anything more than talking to me about it is the Bothan, since everyone else has their reasons not to harm me.
    Well then it's not a problem, at least not for now.
    But I still feel that setting up a party with large differences between characters moral compass (regardless of setting or game, almost) usually seems interesting, and are usually very fun in the beginning but unfortunately it tend to end in the disruption of the campaign.
    (Your group seems to handle it very well, and even if the Bothan would take you out, I think you are mature enough to not just roll a new character that just, for no reason, happen to hate all Bothans and will kill him or ruin his plans "just because" to get even. (Yes I know, but a lot of people become very childish very quickly))


    Quote Originally Posted by TheCountAlucard View Post
    Mmm-hmm, understandable. I realize that my character's actions are reprehensible, but one thing that some people don't seem to realize is that he is also very sociable. Assuming that your character was about the same level as mine, and had a moderate Will Defense, Tykoga could easily talk him down from being hostile. And he'd probably do it when he first met your character. And he probably wouldn't stop there, either.

    I realize that PC status grants a character immunity to Diplomancy (Persuadomancy? ), but I think the charisma of a character should nonetheless be kept in mind when interacting with them.
    I see your point, and my example was very specific (you don't know that i know, and I hate you for what you are doing) and would probably render your social skills unusable (basically a true backstabbing, you didn't see it coming). But let's not play the "my gun is bigger than your gun" thing

  12. - Top - End - #72
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    A few things:

    1) I talked to the Bothan's player, and surprisingly, he has no intention of inter-party violence. None at all. Wow, huh?

    2) Is the Attract Minion talent as written even close to being worth taking? My gut (and my GM) are telling me "no." In fact, the GM proposed a "fix" for it, in which the minion doesn't have to be nonheroic and doesn't take a share of the XP. How's that?

    3) I plan on taking seven levels of Crime Lord, so I can grab Inspire Fear I through III, as well as Impel Ally I and II, the "fixed" Attract Minion, and Wealth of Allies (if the GM will allow Scum and Villainy). How does that sound?

    4) Would Officer be a good prestige class for my remaining three levels, or should I just keep taking Crime Lord? Initially I wanted to grab it to patch up the gaping hole in my Base Attack Bonus from so much multiclassing 3/4 BAB classes, but I'm starting to realize that at this point, it's not even going to matter, and at 20, I'd still be a point behind compared to having gone straight Noble. But still, Cover Fire and Assault Tactics look nice... I dunno, what do you guys think?
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Quote Originally Posted by TheCountAlucard View Post
    Maffen (the Jedi) knows because it's been mentioned to him before...

    Out of those who know, the only one I can see doing anything more than talking to me about it is the Bothan, since everyone else has their reasons not to harm me.
    It's a while since I've checked in on the thread, but the party contains a Jedi who knows you're a slaver and they aren't doing (and won't do) anything about it? Wow.
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  14. - Top - End - #74
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    Quote Originally Posted by TheCountAlucard View Post
    2) Is the Attract Minion talent as written even close to being worth taking? My gut (and my GM) are telling me "no." In fact, the GM proposed a "fix" for it, in which the minion doesn't have to be nonheroic and doesn't take a share of the XP. How's that?
    I don't think the point of the minion is to be an impressive force in combat. I've always seen it as a way for crime lords to retain specialists: an expert pilot (who might even equal PC ace pilots, solely by virtue of not worrying about effectiveness out of the ship), a slicer, a medic, or maybe a thuggish enforcer if you have a cool build that only requires feats.

    That said, I would support making it so that the minion doesn't take a share of the XP (because that's simply irritating to everyone), and making it so you can locate replacements if the minion dies. As-written, if the minion dies you just wasted a talent. Which may be the reason crime lords get so many, but that's a rather stupid dynamic, especially since a conservative crime lord will use those extras to get talents that won't vanish.

    Anyway... I'd advise against making the minion a heroic character; letting you select feats and talents gives you essentially a second character, one who can be focused entirely on combat. Like Leadership from D&D, it'd be really powerful. Maybe let the minion start as a nonheroic and multiclass into a heroic class after a few levels, just to keep them from being useless at the higher levels, but they shouldn't be the equal of a PC.

    If, like me, you like the idea of having skill specialist minions, see the following...

    3) I plan on taking seven levels of Crime Lord, so I can grab Inspire Fear I through III, as well as Impel Ally I and II, the "fixed" Attract Minion, and Wealth of Allies (if the GM will allow Scum and Villainy). How does that sound?
    Impel Ally is a good tree, Inspire Fear is fairly decent if you commonly face soldiers rather than single opponents (and if it would actually be appropriate for your very name to strike fear into everyone you meet. That kind of reputation might get you into trouble with your party).

    If you don't have it already, the Influential Friends talent seems like it'd fit your character well; it's a noble talent, not a crime lord talent (because crime lords inexplicably lack access to the Lineage tree), but maybe worth taking another level or two of noble. It's in the Force Unleashed book, and lets you contact sources in a region/organization once a day to make a skill check for you, automatically giving you a result of 25+ 1/2 your level.

    Of course, it takes them a few hours to get back to you, so obviously this will not work for your Stealth and Perception checks. It is, however, good for getting information (either Knowledge or Gather Info), forged documents, having your ship repaired or your wounded companion treated... many uses for the criminally minded, in other words. It does require Connections, but that seems like something you might have already.
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    Quote Originally Posted by Colmarr View Post
    It's a while since I've checked in on the thread, but the party contains a Jedi who knows you're a slaver and they aren't doing (and won't do) anything about it? Wow.
    Light Side doesn't always mean "interventionist champion of the oppressed."

    Slavery is de facto accepted in large parts of the galaxy, if perhaps not on the core worlds of the Republic. I'd be surprised if every Jedi would consistently oppose slavers when it interfered with some other goal. Jedi can be surprisingly... pragmatic about some things, when seen "from a certain point of view."
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    Quote Originally Posted by The_Snark View Post
    I don't think the point of the minion is to be an impressive force in combat.
    Neither do I. I was actually intending on using the minion to make things easier for myself by picking up some of the useful skills and talents that I wanted, but missed. For example, having a minion with the Connections talent would make obtaining items of questionable legality a lot easier.

    Quote Originally Posted by The_Snark View Post
    ...and making it so you can locate replacements if the minion dies. As-written, if the minion dies you just wasted a talent.
    That's why I was going to pick up the Wealth of Allies talent from Scum and Villainy, provided the GM will allow it...

    Quote Originally Posted by The_Snark View Post
    Anyway... I'd advise against making the minion a heroic character; letting you select feats and talents gives you essentially a second character, one who can be focused entirely on combat. Like Leadership from D&D, it'd be really powerful. Maybe let the minion start as a nonheroic and multiclass into a heroic class after a few levels, just to keep them from being useless at the higher levels, but they shouldn't be the equal of a PC.
    I agree that a minion shouldn't equal a PC in power; that's why I'm going for the useful-but-not-for-combat stuff.

    Quote Originally Posted by The_Snark View Post
    It does require Connections, but that seems like something you might have already.
    Surprisingly, I don't.
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  17. - Top - End - #77
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    So, another update...

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    Our group finally arrives at the rendezvous point. Lon opens up the room where the Mandalorian is sealed, and to our surprise, V is able to tear free the holocron from the Mandalorian's hand, at the expense of a couple of broken fingers, before the Jedi even arrive. Since V is a droid and thus has no mind to influence, it seems we have temporarily defeated the Gatekeeper.

    After that, Mell lets us know that he'd managed to collect a lead on the holocron. He tells us about a shadow port, and then introduces us to a contact, a seedy woman named Karen who seems to be addicted to alcoholic beverages and death sticks.

    We decide to pose as a crime lord (ha-ha) and his entourage of toadies, and then make our way to the planet on which the shadow port is rumored to be.

    However, before much can happen, our characters are detained by security. Turns out that they're convinced that the star yacht we're flying (hey, gotta travel in style, right?) is stolen property. After mentally taking note to throttle Lon, who was supposed to take care of wiping all these numbers, Tykoga calmly attempts to weasel his way out, but the guards insist that such matters must be discussed with the higher-ups.

    A restraining bolt is put on V, and we are escorted to jail to wait for said higher-up to deal with us (with Lon almost getting shot over his refusal to stop making typing motions with his hands; luckily, he stopped before he got plugged full of holes). What the security team doesn't know is that V is an independant droid, and thus the restraining bolt might as well be a pickle, for all the effect it will have. Not knowing this, they just stick V in a corner.

    After about a day or so, a man (the only thing I can recall about him at the moment was that he had ranks and a Romanesque nose) appears to talk to us, and he makes it clear from the beginning that he did not like Tykoga, or any of the other non-humans in our group, for that matter.


    One of the few things that really makes playing my character harder than it should be is that an eighteen Intelligence and a twenty-two Charisma are really hard to roleplay. I am simply not capable of being as smooth as my Twi'lek is. Even on a 1, Tykoga is probably going to improve your attitude toward him, provided you don't currently have your blaster out and intend to shoot him in the face.

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    Because of my irl deficiency in tact, I accidentally mention the Maka-Eekai L4000, which is currently linked to some worse crimes than theft (again, throttle Lon for not having taken care of that by now). The man informs Tykoga that he's fairly certain now that my character is behind some shady dealings. Nonetheless, Tykoga tosses down enough bribe money that the party doesn't need to worry about getting in trouble again without pulling off some serious shenannigans, provided that we're off the planet in three days' time.
    Last edited by TheCountAlucard; 2009-01-21 at 03:36 AM.
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

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  18. - Top - End - #78
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    Vicariously role-playing through you... Love this game, please keep posting!
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    Due to ice storms and a city-wide power outage happening last night, tonight's session is cancelled.

    Just thought I'd let you know.
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Another development: I talked to the GM about statting out my minion, and he said that he'd be the one to actually build said minion, although I could give him an idea of the type of minion I'd like.

    So, I'm thinking a Clawdite, sneaky-type, trained in Perception, Deception, and Stealth, capable of impersonating other people to make my own Deceptions that much easier...

    What do you guys think?
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

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  21. - Top - End - #81
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    Default Re: [Star Wars] A Tad Uncomfortable...

    So, we finally had our session last night, and it was FUN.

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    We made our way to the casino/hotel that hides the black market, except for the Bothan, since his player wasn't there yet, so we assumed that he was off gathering some information for us.

    Tykoga gave Massen (who was posing as his minion) a thousand credits to gamble with, which turned out to be a very good investment. While Tykoga, his "bodyguards" (Sa'jet and V), and his tech specialist (Lon) went into the back area, the Jedi turned that thousand credits into twenty thousand.

    In the back area, Tykoga met with a Zabrak woman who dealt in starship weapons. After a bit of bribery, she informed Tykoga about the Vice-Governess, who handled the sale of the holocron.

    Making mental notes to meet with the Mistress (as she called herself), the group decided to see what wonders the black market held. Tykoga negotiated the price on a .5-class hyperdrive (which he had Lon double-check to make sure he wasn't being swindled), while V became very interested in some Jawas buying a mass of droids from some Geonosians, and Sa'jet seeks out a flamethrower he can mount on his gauntlet a la Jango Fett.

    While this business is going on, the Togorian is playing the slots in the casino, although he's barely even breaking even. He punches the machine and causes a few casino tokens to accidentally fall out. The Gamorrean next to him notices this and punches his own machine, which breaks and starts spewing out tokens. Of course, casino security takes notice and moves to haul the Gamorrean off, but the Togorian convinces them that it was an accident on the Gammorean's part, allowing him to escape unscathed. They leave the casino together, at which point the Gammorean breaks into and steals a high-quality speeder in the parking lot. The Togorian decides to go along with the Gammorean, who intends on taking him to a cantina. It turns out, however, that the Gammorean was a very bad pilot, mowing down twenty-eight pedestrians, and not all of them accidentally. The Togorian attempts to force the speeder to stop, and causes it to spin out of control, forcibly ejecting the Gammorean before slamming into a wall. Somewhat injured from the impact, the Togorian then decides that the Gammorean (who is on the ground, but concious) is more trouble than he's worth, and knocks him out with a right hook.

    All the commotion from the above event catches the attention of the Bothan (whose player had just arrived), who happened to be nearby. He helps the Togorian escape, and then meets up with Lon and Massen, who had left the casino.

    Tykoga, Sa'jet, and V make their way to the "livestock" area, where some toughs have their "wares" caged (one cage has three Wookiees, another has a female Twi'lek, and the third has a Corellian sand panther). Tykoga speaks to one privately, and convinces him to sell Tykoga the Wookiees at a very reasonable price. Tykoga also learns that the Aqualish selling the Twi'lek is a personal enemy of the other slaver, and that the Aqualish intends on selling her to the Mistress. Tykoga buys the Twi'lek from the Aqualish and then frees her right in front of him. Tykoga then leaves, having made an enemy of the Aqualish. Once he gets back to the star yacht, he frees the Wookiees as well.

    While Tykoga went to bed, V and Snake Doc hatched a plan to steal the droids purchased by the Jawas, and they decided to accomplish this by flooding the Jawas' ship with knockout gas and then taking them while the Jawas were unconcious. They go to the slavers to buy the knockout gas, figuring that they'd have some on hand. The same slaver that Tykoga had spoken with became very excited when V explained that the end result of their plan would be an entire ship full of unconcious Jawas (V was only interested in the droids, after all), and gave them the gas free, provided that they'd leave him the coordinates of the ship afterward.

    Unfortunately, while the slaver was off gathering the knockout gas, the droid provoked the Corellian sand panther into breaking free from its cage, and by the time it was finally knocked out, many of the other toughs were somewhat upset at them for it, and a fight broke out when V refused to compensate the owner for the injuries the Corellian sand panther had taken. Snake Doc drops a couple of smoke grenades, allowing him and V to escape and meet the slaver in a different place to get the gas.


    So, yeah, looks like I won't be the only one with some Dark Side points this time.

    Also, I'm starting to get better at this crime lord stuff.

    ...I wonder how much of the ninety thousand credits I spent this session I can write off to Mell as "business expenses."
    Last edited by TheCountAlucard; 2009-02-11 at 03:22 PM.
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

    Wanna see what all this Exalted stuff is about? Here's a primer!

  22. - Top - End - #82
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    Last night's session...

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    So, watching the Holonet after all the stuff that went down last session, we discover that the planet's administration is cracking down on the black market, their hands being forced by the antics of V and Snake Doc. The Mistress' name, however, remains as unstained as ever.

    Tykoga, Snake Doc, and Massen go to meet with the Mistress, while V and Sa'jet leave to "liberate the droid slaves," and Lon and Mezgraf stayed behind with the ship.

    Tykoga, Snake Doc, and Massen
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    So, we reapply our disguises, and plan for our meeting with the Vice-Governess to discuss the Sith holocron. Tykoga elects to bring along the Twi'lek ex-slave with him, dyeing her skin red to make her appear like a Lethan Twi'lek, to make her appear more exotic, and thus impress the Mistress. As we enter, Massen senses a disturbance in the Force, feeling a powerful, but foreign presence.

    After a fifteen-minute description from the GM of just how expensive everything in the room is, we talk shop with the Mistress about our "Lethan," (though we don't sell her) and then as an, "oh, by the way," kind of thing, inquire very subtly about the Sith holocron, never referring to it by name. We even go so far as to show her a hologram of it, but still feign ignorance about what it actually is. We manage to convince her that we are interested in it as an art object, and she gives us some numbers to contact her with at a later date, and then advises us to be off-planet within two hours. Tykoga thanks her in Huttese and leaves the room. On a side note, we noticed the man with the Romanesque nose from before (still can't remember his name) at her side when we entered the room, but thanks to my awesome deception skills, he failed to recognize us.


    V and Sa'jet
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    Still not sure about what happened, except that it was a success, someone shouted "Ootini!", and Sa'jet may now be sterile, thanks to radiation exposure.


    Lon and Mezgraf
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    Not certain about what happened here, either, but what I think happened...

    1) Lon got poisoned somehow, and

    2) Mezgraf botched his attempt to provide medical attention, and accidentally injected him with brake fluid.


    Tykoga, Snake Doc, and Massen make it back to the ship and discover Lon unconcious in the medbay. With the new Medisensor that Tykoga had retroactively bought, he discovers the presence of the brake fluid. Not having the time to treat Lon (remember, we're supposed to leave the planet!), Tykoga radios the Corellian Corvette and requests them to meet him so that Lon can be properly treated.

    Not wanting to leave V's fighter behind, Snake Doc pilots it, heading to where V and Sa'jet had told him the Jawa ship would be, while Tykoga and Massen fly the star yacht to the Corellian Corvette.

    Unfortunately, I wasn't paranoid enough yet to suspect sabotage, so when we made the microjump to get out of the system, our hyperdrive breaks down, causing us to only get halfway there. As we run diagnostics, we soon discover that pretty much the whole back half of the ship is messed up fairly badly. We send a distress signal to the Corvette, letting them know that we need assistance.

    At the same time, V, Sa'jet, and Snake Doc are having some problems of their own...

    Tykoga, Mezgraf, Lon (unconcious), and Massen
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    The Corvette finds us easily enough, but before anything can be done, our sensors pick up on a heavily-armed freighter making its way toward us. The Corvette fires on it while trying to move between it and our damaged ship. However, the freighter is far too maneuverable, and makes its way around the Corvette, firing on and destroying the star yacht. Out of all the players, Tykoga is the only one to make it to the escape pods. Nonetheless, Mezgraf, Massen, and the ex-slaves manage to hunker down in the medbay, sealing off breaches and securing enough life support to keep them alive for an hour.

    However, Lon has started to die. Massen tries desperately to revive him. Lon's player is reluctant to let his character return to life, though. He spends fifteen minutes trying to decide whether he wants to continue playing Lon. Eventually, he decides that he wants Lon to live, so Massen manages to stabilize Lon's condition.

    Meanwhile, the Corvette gets a lucky shot, heavily damaging the freighter. We then notice a fighter fly in and begin shooting at the freighter. Massen recognizes the same presence he had felt before, as the fighter and the Corvette destroy the freighter with their combined fire.


    Snake Doc, Sa'jet, and V
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    As Snake Doc makes his way to the Jawa ship, he finds that the fighter he's in is being tailed by two other fighters, who begin firing on him. Sa'jet and V soften them up significantly with some missiles. However, the pair of fighters still manage to heavily damage the fighter Snake Doc is piloting. Snake Doc dons a (lead-lined) flight suit and abandons the fighter, aiming himself at the Jawa's ship, seconds before the fighters shoot again, destroying the fighter. With the last of their missiles, V and Sa'jet manage to destroy the enemy fighters, and then help Snake Doc onto the ship.


    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

    Wanna see what all this Exalted stuff is about? Here's a primer!

  23. - Top - End - #83
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Just in case anyone still reads this...

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    Last night's session leave my character with much to do. V and Sa'jet took someone up on a deal to kill Jar-Jar Binks, while the rest of us just headed back to home base. Mell told us about an incident on Mon Calamari that is "starting to look like Sullust all over again." However, he wants to wait a bit and see how things develop before sending us out again, giving us some spare time.

    Tykoga asked Lon to beef up the security system on his spacer's chest, so that it would be harder to break into, both physically and electronically.

    V wants to go to Nar Shadaa to buy some upgrades. Tykoga's considering going with V.


    ...and that's about it. Seriously. The whole "Jar-Jar Binks Assassination" thing took up about three-quarters of the session, and those of us who weren't Sa'jet and V basically waited outside and played/watched others play Left 4 Dead.
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

    Wanna see what all this Exalted stuff is about? Here's a primer!

  24. - Top - End - #84
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Hey, nothing is as entertaining as trying to Kill Jar-Jar. Especially because he's shown himself to be quite adept at success by failure.
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  25. - Top - End - #85
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    Default Re: [Star Wars] A Tad Uncomfortable...

    I'm still reading! It's good stuff!

    And who doesn't want to kill Jar-Jar?
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  26. - Top - End - #86
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Quote Originally Posted by TheCountAlucard View Post
    Just in case anyone still reads this...
    I still check it from time to time.
    Enjoying it
    Thankyou to NEOPhyte for the Techpriest Engiseer
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    Current PC's
    Ravia Del'Karro (Magos Biologis Errant)
    Katarina (Ordo Malleus Interrogator)
    Emberly (Fire Elemental former Chef)

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    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
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    take this virtual +1.
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  27. - Top - End - #87
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    Default Re: [Star Wars] A Tad Uncomfortable...

    This stuff is freaking epic, dude. I'll have to suggest a game or two of Star Wars Saga to my college RPG group, although 3 of the 4 players are new to RPGs, with their only experience being the Call of Cthulhu scenario we ran last week over 3 sessions. So I'll run them through another Call of Cthulhu scenario, and then I may try to break them into Star Wars...

    Unless they're just rabid to get down into inter-stellar space opera awesomeness.


    Oh, and my advice on the Bothan...

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    If you ever get into a situation where's it just you, him, and the Mando... let that sucker die. From what you've described, all the players go to seperate rooms when the characters split up. So technically, there won't be any witnesses if he dies, since the Mando is on your side. So if you guys get into a life-or-death situation, like... running from some stormies, you and the Mando can close a blast door in front of him, looking him on the other side with the stormies. Or just ice him yourself, and blame a Nat 1 on a grenade roll or something... The point is, if opportunity knocks, and you think the results may be in your favor...... open the door, my friend.
    Anemoia: Nostalgia for a time you've never known.

  28. - Top - End - #88
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Glad to see that this thread still gets looked at!

    We had another short session this time, but next week will probably be a longer session. We also got a new player; he's playing a Wookiee, looks like the piloting type.

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    Tykoga bought some stuff on Nar Shadaa, as well as started keeping an eye out for a potential minion.

    One thing I didn't mention before, largely because I'm reluctant to talk about it when my character doesn't know about it: when V and Sa'jet raided the Jawa ship, they managed to find a geniune human replica droid, much like Guri. This one was apparently the possession of a star system's administrator, salvaged after he died of old age. They're getting Lon to program it to serve Sa'jet, and they don't want anyone else to know it's a droid.

    So, we're at the home base, and Mell gets all the surviving Jedi together, and they manage to sever the Sith Lord in the holocron from his connection to the Force. This proves to be disastrous, however; Sa'jet starts seeing the Sith Lord, who speaks to him, while for everyone else, the world starts turning all bluish-gray and evil, and then suddenly we see what looks like a tiny nebula through one of the viewscreens. Emerging from it like it was a portal is a steady stream of strange-looking fighters. Mell and Lon immediately start powering up the ship to get the heck out of there, while Tykoga scans the fighters.

    Now, for some strange reason, we find that we haven't yet blasted off into hyperspace, and even our sublight engines are acting like we're wading through a sea of molasses. The fighters begin to fire on us, and their shots seem to slip right through our shields as though they weren't even there. An attempt to hail them ends up with all of our speakers screeching and clicking as though metal was grinding against metal while someone with a computer mouse went insane. Attempts by the ship's processors to translate it show that the only language it has anything common with is that of the Verpines, and that's only a 3% similarity.

    Well, we finally manage to get out of there, and as we escape into hyperspace, things start returning to normal. Sa'jet shares with us some of what the Sith Lord told him - apparently, the Sith Lord was the only thing holding back these extragalactic beings, and severing him from the Force unleashed them. He goes on to explain that while they don't have hyperdrive technology, they are still dangerous nonetheless. However, their species apparently has a hive-mind, controlled by a queen, and if we can kill the queen, we might stop their advance.

    Tykoga's decision to scan the fighters came in handy; it led the party to find out that the ships were a feat of biotechnology. The most similar biotechnology known of at the time is that of the Gungans.

    Well, we're starting to make plans on how we're going to handle this all next session...

    1) Tykoga, Sa'jet, and our new Wookiee are going to Ryloth, so I can finish the deal on that hyperdrive. I have a feeling we'll be needing it... We'll be meeting with the sellers on the night side, during a swoop race. To make things interesting for everybody, Sa'jet and the Wookiee will be entered in the race.

    2) Snake Doc is going to do something Bothan-y.

    3) Lon's gonna be pretty busy - he'll be working with Mell to integrate some sort of stealth crystal into one of our ships, programming the human replica droid, and doing a variety of other things.

    4) Once Tykoga, Sa'jet, and the Wookiee get back from Ryloth, some of us will be headed to Naboo's moon to speak to some Gungans and see if we can get a little more information about biotechnological ships.
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

    Wanna see what all this Exalted stuff is about? Here's a primer!

  29. - Top - End - #89
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    Last week we didn't have our game because the GM had work issues.

    However, this week's session was quite excellent.

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    We ended up reworking our plan; we went to Naboo's moon first, talked to the Gungans about biotechnology, and then went to speak to some Verpines to get an idea of how hive-minds worked. We then went in our Corellian Corvette to capture one of the enemy fighters. Thanks to some adjustments, we managed to wipe out a good number of the fighters, so that we could isolate one with our tractor beam and whatnot. Mezgraf ended up fighting the creature manning the fighter one-on-one. We then got in contact with Mell again; he and his entourage started studying the fighter.

    After that, Tykoga takes the party to the night side of Ryloth "to celebrate his birthday." He had arranged for a swoop race some time in advance, even ponying up twenty thousand credits for the winner. Along with fourteen other racers, Sa'jet, V, one of our Y-wing pilots, Lon, Massen, and our new Wookiee all decided to enter in the race. Deciding to have some fun with it, Tykoga did some very careful rumor-mongering. When he was finished, many of the spectators were firmly convinced that there was no way that any of his disguised associates stood a chance at winning the race. Tykoga then bet ten thousand each on the Wookiee, the Y-wing pilot, Massen, and Lon to win (his deception had tipped the odds so drastically that any one of them winning would earn him over a hundred thousand credits).

    After getting wind of what Tykoga was doing, V bet one hundred thousand credits on our Twi'lek Y-wing pilot winning the race.

    There would be five races, the first four to determine who would participate in the fifth. Thus, each of the first four races would have five different racers, and the fifth would be run by the four winners. V and our Y-wing pilot were in the first race, Sa'jet and Lon were in the second, Massen was in the third, and the Wookie was in the fourth.

    Since most of us were very close to levelling, a great number of Force Points were spent.

    V made sure that the Y-wing pilot won the first race, even going as far as to slow down and backhand a Rodian into the canyon wall. A bit of a malfunction caused the Y-wing pilot's swoop bike to catch fire, but she manages to win anyway.

    Sa'jet and Lon spent five Force Points apiece in the second race. Lon won, advancing to the fifth race.

    Massen and the Wookiee weren't as close to levelling, so they didn't spend any Force Points in their respective races, but they nonetheless managed to win.

    So, we're on the final race, and Tykoga is feeling fairly comfortable; after all, no matter who wins, Tykoga stands to earn a hefty sum of credits in the process. The Y-wing pilot does fairly well starting out, remaining way out in front for the first third of the race. About halfway through, Lon, Massen, and the Wookiee were clustered fairly close together as they sped through the canyon. The Wookiee, knowing that he's likely to lose anyway, decides to rage, and then try and grab Lon's swoop bike. Massen ends up having to dodge the Wookiee's abandoned swoop bike, while Lon tries to shake the Wookiee off. Burning his Force Points left and right, Lon finally shakes the Wookiee off of his swoop bike, leaving him bruised and battered on the canyon floor. The Twi'lek managed to stay a little bit ahead for most of the race. However, with only forty meters or so left, Lon tosses off a Destiny Point to act out of turn. We end up with a photo finish, in which the Twi'lek wins by half a meter. When your swoops are going at six hundred kilometers per hour, that's a very close finish.

    So, yeah, the crowd goes wild, Tykoga gets a fair chunk of change, the Y-wing pilot is excited at having won a swoop race, and V is suddenly a millionaire. All in all, a lot of fun.
    Last edited by TheCountAlucard; 2009-03-11 at 05:09 AM.
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

    Wanna see what all this Exalted stuff is about? Here's a primer!

  30. - Top - End - #90
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    Default Re: [Star Wars] A Tad Uncomfortable...

    Sounds like great fun was had by all.
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