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Thread: Quest XP
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2008-12-22, 01:21 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Maryland, USA
- Gender
Quest XP
How do you guys figure out how much XP to give for completing a quest ?
I'm running a 3.5 game with a group composed of 2 lvl5 characters and 4 lvl4 characters.
This was the quest, btw
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2008-12-22, 01:45 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Quest XP
Well, I don't usually follow XP guidelines exactly, but I guess you could probably just give XP as if they had just beat an encounter against a creature with a CR equal to their level + 2 or so. (I'd say maybe a CR 7 encounter for your party.)
Last edited by RTGoodman; 2008-12-22 at 01:46 AM.
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2008-12-22, 03:10 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Newcastle, Australia
- Gender
Re: Quest XP
Give it a CR. Or give it a Flat Total.
I tend to use a Flat Total, and depending on the quest it can range from 100 through to 10000. If it is just a side quest or something that only is part of a greater quest, maybe 100 - 500 for that level of character. If it is a major quest or whatver, then maybe 500 - 1000 for that.
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2008-12-22, 05:50 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Quest XP
I calculate all XP for all encounters and add 3/6 of XP for all kinds of story archivements during the adventure. Then I also leave a small pool of 1/6 the encounter XP to give to the characters who had the greatest ideas and made the bigest contributions to solving the obstacles.
This makes 60% for encounters, 30% for story awards, and 10% that are distributed among the charactes like I see fit.
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2008-12-22, 05:56 AM (ISO 8601)
- Join Date
- Oct 2006
- Gender
Re: Quest XP
If it's a major quest, I'll often just give enough quest XP to make the party level up. If it's just a small side quest, I may not even give any quest XP at all; just let them take their spoils and run with it.
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2008-12-22, 07:58 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: Quest XP
You could follow 4E's rule of giving XP as if the PCs had defeated a level-appropriate encounter. That way they don't just slog through encounter after encounter just to reach the next level.
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