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Thread: Steampunk style setting?
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2008-12-22, 06:19 PM (ISO 8601)
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Steampunk style setting?
Well, the title pretty much explains it, I'm looking for a (preferably good) steampunk setting, preferably with a fantasy style to it (think Warcraft 3)
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2008-12-22, 06:22 PM (ISO 8601)
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Re: Steampunk style setting?
Try Girl Genius. It isn't a fantasy style, but it goes so over-the-top that it sometimes feels like it
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2008-12-22, 06:24 PM (ISO 8601)
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Re: Steampunk style setting?
I think the OP means an RPG. Unless there is a Girl Genius RPG I don't know about.
If there isn't, it should be. Because that'd rock.
Siela Tempo by the talented Kasanip. Tengu by myself.
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2008-12-22, 06:25 PM (ISO 8601)
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Re: Steampunk style setting?
Iron Kingdoms fits your bill nicely, I think.
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2008-12-22, 06:28 PM (ISO 8601)
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Re: Steampunk style setting?
While I do like the comic, Tengu is right, I was refering to an RPG, should have mentioned that.
Aslan: Awesome, I'm reading up on it now.
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2008-12-22, 06:29 PM (ISO 8601)
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Re: Steampunk style setting?
Castle Falkenstein: 1870s Mitteleuropa + steampunk + magic. Out of print now, although you might be able to get cheap copies on eBay or RPGnow.
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2008-12-22, 07:22 PM (ISO 8601)
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Re: Steampunk style setting?
Etherscope rides the line between "steampunk" and "Victoriapunk", but it's one of my favorite settings.
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2008-12-22, 07:25 PM (ISO 8601)
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- Oct 2006
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Re: Steampunk style setting?
GURPS Steampunk is a fantastic resource.
...with a vengeance!
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2008-12-22, 07:51 PM (ISO 8601)
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- Oct 2005
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Re: Steampunk style setting?
Well, if you want a dark setting where life is a commodity and demonologists summon demons in the shadows of factories worked by enslaved robots you might enjoy Runepunk. It does require the Savage Worlds rules.
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I laugh at myself first, before anyone else can.
-- Paraphrased from Elsa Maxwell
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The more labels you have for yourself, the dumber they make you.
-- Paul Graham in Keep Your Identity Small
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2008-12-22, 07:56 PM (ISO 8601)
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- Apr 2007
Re: Steampunk style setting?
Since you mentioned Warcraft....
http://en.wikipedia.org/wiki/Warcraf...leplaying_Game
The first edition is basically Warcraft setting books for 3.5. The second edition modified things to be much closer to World of Warcraft.
Here's some other ideas:
DragonMech, with steampunk cyborgs and giant robots! It takes place in what was basically your standard LOTR-y d20 world right up until the moon started disintegrating, falling to the earth, and the lunar dragons invaded. Now it's basically a post-apocalypse world where most of the population hides in giant city-mechs just to avoid death by meteor. On a side note, you can get PDFs of all of the books for $2 each from RPG Now right now because Goodman Games is discontinuing their 3.5 stuff (I think it's because of the terms of the 4.0 license).
http://www.goodman-games.com/dragonmech.html
Etherscope is a weird mix of cyberspace and steampunk. Basically, this alternate dimension was discovered that could be tapped to greatly enhance the efficiency and power of steam engines and which also has the property of allowing human minds to enter it and shape aspects of it through sheer will (hence, cyberspace). It uses a variation on the d20 Modern rules.
http://www.goodman-games.com/etherscope.html
Iron Kingdoms is an interesting D&D setting that has some cool magitech elements, but it is sadly out of print and expensive."It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."
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2008-12-23, 04:52 AM (ISO 8601)
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- Aug 2007
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Re: Steampunk style setting?
A Gurps: Girl Genius Book is in production, but since it is in production for several years by now, the date of the publication is speculative.
The best alternative would probably Gurps: Steampunk + Fantasy.
Castle Falkenstein is a typical example of the combination of extremely bad research and other insults of the reader's intelligence with the ignorance to praise that bad research as "innoative design". A despicable approach.
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2008-12-23, 08:24 AM (ISO 8601)
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- Oct 2006
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Re: Steampunk style setting?
Steampunk Musha: Fantasy, steampunk, and samurai.
http://www.pigames.net/store/product...roducts_id=201Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2008-12-23, 10:05 AM (ISO 8601)
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- Nov 2004
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Re: Steampunk style setting?
Victoriana: Think Shadowrun but in 1867.
I'll echo previous comments about Iron Kingdoms. It's a fun setting.
Lastly, Space 1889: Roleplaying in a more civilised time.
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2008-12-23, 12:57 PM (ISO 8601)
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- Jan 2008
Re: Steampunk style setting?
Looks like a lot of the resources I've been looking at for my own steampunk 4e setting. :)
Unfortunately, even though I'm comfortable running a campaign with it, a lot of stuff needs to escape my head and commit itself to the page before I'd hand it off to someone else.
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2008-12-23, 04:18 PM (ISO 8601)
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- Jan 2007
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- Pullman, WA
Re: Steampunk style setting?
I ran a very successful game of steampunk monster hunters with this system. You can read some of my thoughts on it here. I don't see many parallels to Shadowrun, myself--it's played with a handful of d6s, but the similarities end there.
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2008-12-23, 04:40 PM (ISO 8601)
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- Sep 2006
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Re: Steampunk style setting?
*light bulb goes on* BESM!
Allow me to explain. BESM's mechanics are purpose-built to handle anything you can think up, and its default setting is quite literally whatever you want it to be. Seriously, the default setting is a multiverse that basically says "if you want Setting X, there's a place for it". You can even use another RPG's setting just fine in BESM, including all of those that have been mentioned in the thread.
So you put a steampunk setting like Girl Genius on the BESM mechanics, and you get a game where the only limits to imagination are, well, imagination. If you want the BBEG mad scientist to make a giant robot, you don't have to worry about something like whether its size will make it too slow or too hard to damage, you just make the thing and it works out exactly how you want it to. And that seems really fitting for steampunkLast edited by Artanis; 2008-12-23 at 04:41 PM.
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2008-12-23, 04:45 PM (ISO 8601)
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- Apr 2005
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Re: Steampunk style setting?
And whatever BESM can do, Mutants & Masterminds can also do. While BESM is based on anime, and M&M is based on western superhero comics, they are both just as adaptable as GURPS or any other "universal" system, as long as you don't mind fairly abstract mechanics and character-building.
Last edited by Nerd-o-rama; 2008-12-23 at 04:46 PM.
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2008-12-23, 04:47 PM (ISO 8601)
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Re: Steampunk style setting?
I'll take your word for it. I haven't played M&M or GURPS
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2008-12-23, 05:31 PM (ISO 8601)
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- Jan 2007
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2008-12-23, 05:48 PM (ISO 8601)
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Re: Steampunk style setting?
Does Eberron count ?
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2008-12-23, 06:44 PM (ISO 8601)
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Re: Steampunk style setting?
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"I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay
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2008-12-23, 06:45 PM (ISO 8601)
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- Jun 2006
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Re: Steampunk style setting?
Eberron's really "magipunk".
Last edited by Fax Celestis; 2008-12-23 at 06:45 PM.
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2008-12-23, 06:45 PM (ISO 8601)
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Re: Steampunk style setting?
Ah, I've been looking for a place to bring this up: Unhallowed Metropolis!
Read about it here:http://www.newdarkage.net/synopsis.html, or find some reviews about it here: http://www.rpg.net/reviews/archive/13/13671.phtml.
Though I haven't tried the other settings recommended (I would if I had the money, the time and the players ), UM is probably the darkest setting of them all, so if your focus is more on GENTLEMAN ADVENTURERS than on dirt, grime, smog and human suffering (of course, it's not ALL that bad, but the synopsis should give you an idea of what your players are up against). I haven't yet had a chance to test it, but from what I see in the books, it is an interesting, vibrant setting full of (un)life and heartblood.Si non confectus, non reficiat.
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2008-12-23, 07:11 PM (ISO 8601)
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- Apr 2007
Re: Steampunk style setting?
Yeah. Eberron has some similar end results that steampunk has, but gets them through an entirely different means and feel. Eberron basically takes magical power and applies it as a scientific means of powering "technology". Steampunk may wind up with similarly ridiculous devices, but they are based off of the insane over-application of steam power, not magic.
Also, the mentioned GURPS Girl Genius book will probably do the trick, but it's been in-progress for awhile. I get the feeling that the comic's authors are tending to focus their time more on the comic itself than was is essentially a side project, which means it may be a long time before it is done.Last edited by Waspinator; 2008-12-23 at 07:13 PM.
"It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."
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2008-12-23, 07:24 PM (ISO 8601)
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Re: Steampunk style setting?
I'd call Eberron 'magitech' - there's not a lot of punk flavor to it.
To the OP, can you expand on what you're looking for? Just a setting? System + setting? Are there any specific tropes or themes you're looking for?-
I laugh at myself first, before anyone else can.
-- Paraphrased from Elsa Maxwell
-
The more labels you have for yourself, the dumber they make you.
-- Paul Graham in Keep Your Identity Small
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2008-12-23, 07:25 PM (ISO 8601)
- Join Date
- Jun 2006
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- Fairfield, CA
- Gender
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2008-12-24, 07:44 PM (ISO 8601)
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2008-12-24, 07:48 PM (ISO 8601)
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- Aug 2008
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- Cocoon
Re: Steampunk style setting?
I'm adding additional votes to DragonMech, Iron Kingdoms, and Mutants and Masterminds.
I love all three. Mutants and Masterminds would require you build your own setting; or better yet, take stuff you like from the other two campaigns settings and build it with M&M material!
Why, I think I'm gonna go do that for the next campaign I run.Last edited by Xallace; 2008-12-24 at 07:49 PM.
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Originally Posted by Avatars
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2008-12-24, 09:44 PM (ISO 8601)
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Re: Steampunk style setting?
Right now I'm reading up on Iron Kingdoms, though what I saw of DragonMech looked pretty awesome, so that's next on my list.
My main problem with Iron Kingdoms so far is (what I've seen) is far less based on having awesome steam powered stuff and more on making a new system for magic equipment (what I've seen is basically cheaper magic items that require charging) and the additions of guns and whatnot.Last edited by Enguhl; 2008-12-24 at 09:46 PM.
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2008-12-24, 10:10 PM (ISO 8601)
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Re: Steampunk style setting?
Another supplement I thought of is Sorcery and Steam, an old 3.0 book I found for cheap at my local hobby shop. Can very easily be converted to 3.5, and has a lot of stuff for Victorian-Era Steampunk games. Some of the stuff is completely useless (Watchman of the Guard? Blegh.) but some of it is awesome (the guns, Customizable Steam Armor, and entire Prestige Class based around piloting a rocket pack). I highly suggest checking it out.
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SpoilerCoplantor's Official Second-In-Command 2.0. It's alot like being Will Riker, but still with less alien women and also pirates.
Originally Posted by Avatars