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Thread: Critical Improvement
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2008-12-24, 12:55 PM (ISO 8601)
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Critical Improvement
I know of the Improved Critical feat, that doubles the crit range, which doesn't stack with the Keen ability for the weapon, which also doubles the same range. Is there anything else that improves crit-range of weapons, or the crit modifier?
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2008-12-24, 12:59 PM (ISO 8601)
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- Apr 2008
Re: Critical Improvement
There's a Druid Spell, Spikes (3rd Level). It can only be cast on bludgeoning weapons, lasts for hrs/ level, gains +2 Enhancement bonus to hit, +1/level to damage, crit range doubled. Deals bludgeoning or piercing damage.
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2008-12-24, 01:01 PM (ISO 8601)
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2008-12-24, 01:15 PM (ISO 8601)
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- Nov 2005
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2008-12-24, 01:19 PM (ISO 8601)
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- Dec 2004
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- I wish I knew...
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Re: Critical Improvement
there was a PrC Weapon Master in Sword and Fist that had crit multipliers that stacked... I think in Complete Psionic there was Psionic Weapon Master which did something similar.
Best way is to start off with something that already has a high crit chance. Try duo-wielding Kukri (18-20) then Improved Critical (Kukri) for a 25% chance of a crit, as a Swordsage focusing in Tiger Claw, then take Bloodclaw Master, and keep Blood In The Water stance up. With xing Mongoose boost, you've got so many attacks per round you almost cannot help but crit at least once a round.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
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2008-12-24, 01:29 PM (ISO 8601)
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- Dec 2004
Re: Critical Improvement
Disciple of Dispater from BoVD increases your threat range twice as per Keen, which specifically stacks with Improved Critical. It's technically 3.0, but according to WotC if it hasn't been reprinted or updated it doesn't need any changes to be playable in 3.5. That can get a 18-20 weapon down to 9-20.
Psychic Weapon Master can reduce your threat range by two more points if you have Improved Critical. That brings you down to 7-20 with DoD, if you can fit both classes into one pre-epic build.
Combine it with the Aptitude weapon property and the Lightning Maces and Roundabout Kick feats along with Blood in the Water stance for truckloads of extra attacks. You'll actually run out of opponents before you run out of attacks.
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2008-12-24, 01:29 PM (ISO 8601)
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- Jan 2008
Re: Critical Improvement
Psionic Weapons Master PrC
Tiger Claw legacy weapon
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2008-12-24, 01:42 PM (ISO 8601)
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Re: Critical Improvement
Druid 5, DoD 8, PWM 7 can get it down to 4-20 if I'm correct. Now, anything to increase crit modifier?
x2 from Keen
x3 from DoD
x2 from Spikes
For a total of x5, 18-20 weapon has 3 range, so a 15 range now.
+2 from PWM
17 range.
1 is an auto-miss anyway.
So, I get 5% miss, 10% normal hit, 85% crit. Nice :)
A scythe would benefit in a different, wicked way.
x5 from the multipliers, 16-20/x4
+2 from PWM, 14-20/x4
That's more than any x2 weapon could get, as it adds 3x the damage at 7 rolls, opposed to 1x at 17 rolls.
Assuming you roll one of each dice in a row, with one you get
0+1+1+2+2 + 2+2+2+2+2 + 2+2+2+2+2 + 2+2+2+2+2 = 36 times the damage
other
0+1+1+1+1 + 1+1+1+1+1 + 1+1+1+1+4 + 4+4+4+4+4 = 37 times the damage
Using Increased Multiplier from PWM complicates things a bit more.
0+1+1+3+3 + 3+3+3+3+3 + 3+3+3+3+3 + 3+3+3+3+3 = 53, pure win
0+1+1+1+1 + 1+1+1+1+1 + 1+1+1+1+5 + 5+5+5+5+5 = 43, still powerful
Only if there was some way to get Inc. Multiplier to be limitless :)Last edited by Eloel; 2008-12-24 at 01:54 PM.
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2008-12-24, 03:45 PM (ISO 8601)
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Re: Critical Improvement
How were you planning on using Disciple of Dispater, whose ability only works on iron or steel weapons, and Brambles, which only works on wooden weapons?
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2008-12-24, 03:48 PM (ISO 8601)
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Re: Critical Improvement
Spikes does not stack with other effects that increase threat range.
3.5 Improved Critical explicitly states that it "doesn’t stack with any other effect that expands the threat range of a weapon". The Keen weapon enhancement has the same rule. The keen edge spell even contains a more general rule for 3.5: "Multiple effects that increase a weapon’s threat range (such as the keen edge spell and the Improved Critical feat) don’t stack."
All this makes the disciple of Dispater's Iron Power ability highly questionable in 3.5. It does say that it stacks with Improved Critical (but not keen), but that's just the 3.0 rule repeated.
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2008-12-24, 07:46 PM (ISO 8601)
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Re: Critical Improvement
Avatar by Honest Tiefling
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2008-12-24, 07:50 PM (ISO 8601)
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- Dec 2004
Re: Critical Improvement
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2008-12-24, 09:51 PM (ISO 8601)
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- Jul 2007
Re: Critical Improvement
3.0 rules that allow them to stack should be overruled by 3.5 rules that say they don't.
For actually legal methods, Victor's Luck and Better Lucky Than Good from Complete Scoundrel. Natural 1s count as natural 20s (both auto-hit and crit threat), and you can re-roll crit confirmations.Play your character, not your alignment.
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2008-12-25, 01:16 AM (ISO 8601)
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Re: Critical Improvement
Last edited by Eloel; 2008-12-25 at 01:17 AM.
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2008-12-25, 02:02 AM (ISO 8601)
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- Jul 2007
Re: Critical Improvement
DoD said it stacked with Improved Crit in 3.0. The rules have changed; 3.5 rules take precedence, and 3.5 rules say Improved Crit doesn't stack with anything.
Does that actually double Vorpal's range?
Also, the one that lets you reroll could be replaced with 1-2 Power Criticals. More sureshooting.Play your character, not your alignment.
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2008-12-25, 02:12 AM (ISO 8601)
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Re: Critical Improvement
But doesn't RAW say that a specific rule in a class/feat/skill/spell/what have you trumps overall rules? IE, general rule is no disarming from ranged combat. However, there is a feat that says you can do that. Is the feat wrong? No, it simply overrides the general ruling. Wouldn't DoD fall under the same thing?
Avatar by Lycunadari
Go Tigers!
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2008-12-25, 02:33 AM (ISO 8601)
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- Jul 2007
Re: Critical Improvement
The thing is, DoD isn't part of the 3.5 rules at all. It's 3.0 material, some of which can be used in 3.5 because it's sorta kinda compatible. But when the old edition contradicts the new edition, the new edition wins. That's what having a new edition means.
There's some room to debate whether an exception is actually a contradiction, but given how rigorous 3.5 is about preventing anything to do with crit enhancement from stacking, I think it's pretty clear-cut case.Play your character, not your alignment.
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2008-12-25, 02:47 AM (ISO 8601)
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- May 2006
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Re: Critical Improvement
You're misstating the case. Page 4 of the 3.5 DMG says:
This is an upgrade of the d20 System, not a new edition of the game. This revision is compatible with all existing products, and those products can be used with the revision with only minor adjustments.
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2008-12-25, 04:50 PM (ISO 8601)
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