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    Heliomance's Avatar

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    Default Splash weapons - potentially useful?

    It occurs to me that there's no particular reason why you can't put green slime in a glass flask. This then provides you with a ranged touch attack that does 1d6 CON damage. If the target doesn't immediately spend their action to scrape it off - damaging their weapon in the process - the damage repeats.
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    Default Re: Splash weapons - potentially useful?

    You'd need a very large bottle though - you need a five-foot-square to deal 1d6 damage.

    Also I'd say that it dries out in the bottle and becomes ineffective after awhile. Not that Da Rules actually say so, if you want to play it strict, but Da Rules also don't say that you can use it as a weapon to begin with.
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    xPANCAKEx's Avatar

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    Default Re: Splash weapons - potentially useful?

    well, i don't see why it would have to be a 45 ft bottle. A green slime doesn't have to touch you with all of its body to deal the con damage... although it would have to be a special container to seal it in and keep it potent in the first place
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    Darkmatter's Avatar

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    Default Re: Splash weapons - potentially useful?

    Why not just put a contact poison in there? Make black lotus extract cheap with Minor Creation or (better) Minor Creation, Psionic. DC 20 save, 3d6 Con primary, 3d6 Con secondary damage. DC 35 Craft (Poisonmaking) check to make it.

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    Heliomance's Avatar

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    Default Re: Splash weapons - potentially useful?

    Because green slime doesn't offer a save.
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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    Default Re: Splash weapons - potentially useful?

    And you could "farm" a patch if you knew the location and such of some for almost free production


    Quote Originally Posted by Kurald Galain View Post
    You'd need a very large bottle though - you need a five-foot-square to deal 1d6 damage.

    Also I'd say that it dries out in the bottle and becomes ineffective after awhile. Not that Da Rules actually say so, if you want to play it strict, but Da Rules also don't say that you can use it as a weapon to begin with.
    This is where you talk to your DM and work out the ways it'll go
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    RedWizardGuy

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    Default Re: Splash weapons - potentially useful?

    What's this dinky small-time green-slime-in-vials business? Just use slime wave from Defenders of the Faith. The spell that broke 3.0 druids even worse. (Yes, it was possible.)

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    NecromancerGuy

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    Default Re: Splash weapons - potentially useful?

    i now want to see an incorpeal guy with a bag of holding filled with slimes pull the bag inside out.
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    Default Re: Splash weapons - potentially useful?

    Quote Originally Posted by Tsotha-lanti View Post
    What's this dinky small-time green-slime-in-vials business? Just use slime wave from Defenders of the Faith. The spell that broke 3.0 druids even worse. (Yes, it was possible.)
    It's a 7th level spell, wheras if you find some green slime you can do this from level 1. Also, slime wave is a reflex save, not a ranged touch attack.
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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    Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!

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