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    Halfling in the Playground
     
    MonkGuy

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    Default +2/+2 Feats [3.5]

    My friends and I recently tried doing some homebrewed CoC and Cyberpunk with nothing but online charts and Srds and the core 3.5 books.

    We had a pretty interesting discussion of feats. We decided that, in addition to all of the normal feats that work for all systems, we added a house rule of "any feat giving +2 to two skills, with proper justification." neadless to say, this has lead to such classics as

    Sneaky Surgeon
    (heal and hide)

    Legal Eagle
    (Spot and Diplomacy)

    Shark Sleuth
    (Swim and Gather Information)

    Mountain Mage
    (Climb and Spellcraft)

    Zoo Buster
    (Handle Animal and Open Lock)

    many more are surely out there...

    So, Do you have any funny ones? Are these [not these ones, but the whole idea] Balanced? Are these worth taking?
    Perfectly sane, for a given definiton of sanity.

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    Titan in the Playground
     
    PirateCaptain

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    Default Re: +2/+2 Feats [3.5]

    The above make no sense, they merely have a linked name. The +2/+2 feats area always linked activities: (Hiding and Moving Silently, spotting and Listening are both acts of perception, ect). "Sneaky Surgeon" dosn't make any sense, what does sneaking have to do with healing people.
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  3. - Top - End - #3
    Halfling in the Playground
     
    MonkGuy

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    Default Re: +2/+2 Feats [3.5]

    Most of the feats people came up with were related, the above were non serious examples.
    Perfectly sane, for a given definiton of sanity.

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    Halfling in the Playground
     
    Flumph

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    Default Re: +2/+2 Feats [3.5]

    Quote Originally Posted by Dark Herald View Post
    Zoo Buster
    (Handle Animal and Open Lock)
    The feat every every animal rights activist needs.

    Surgical Theater
    (Heal and Perform)

  5. - Top - End - #5
    Bugbear in the Playground
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    Default Re: +2/+2 Feats [3.5]

    "Legal Eagle"? "Shark Sleuth"? We don't have a roffle smiley, but your group deserves a very large one indeed.

    I'm contributing!
    (forgery and autohypnosis)

    +2/+2 feats are really profoundly underpowered, probably the least powerful (optimization-wise) feats you'll ever encounter, so I think you're okay balance-wise.
    Diamond Mind avatar provided by Abardam.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Pie Guy's Avatar

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    Default Re: +2/+2 Feats [3.5]

    Well, I'm already going to suck...
    +2 to spellcraft and psicraft rolls.


    Because you know, multiclassing casters, very underpowered.
    Last edited by Pie Guy; 2008-12-27 at 12:32 AM.

  7. - Top - End - #7
    Barbarian in the Playground
     
    Glyphic's Avatar

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    Default Re: +2/+2 Feats [3.5]

    Focus Pocus!

    Concentration and Spellcraft
    Lyra Corvis- Avy done by Mechafox(Thanks!)

  8. - Top - End - #8
    Titan in the Playground
     
    tyckspoon's Avatar

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    Default Re: +2/+2 Feats [3.5]

    Quote Originally Posted by Dark Herald View Post
    Are these [not these ones, but the whole idea] Balanced? Are these worth taking?
    Generally speaking the answers are, in order, yes and no. Skill feats are usually quite under-powered, because there are almost always better things to spend a rare feat choice on and because skill bonuses are generally pretty easy to get (masterwork items for a +2 bonus, investing in a +x magic item for the relevant stat, getting a cheap +5/+10 or so competence bonus item..) Exceptions occur where a skill is particularly powerful or necessary (ie, Truenamers always always take Skill Focus: Truenaming as their first feat) or when somebody is trying to optimize a particular subject instead of the overall character (Diplomancers make good use of Focus: Diplomacy and Negotiator.) Letting people put together their own combinations would give you more generally useful skill feats, but it still wouldn't break them.

  9. - Top - End - #9
    Barbarian in the Playground
     
    MisterSaturnine's Avatar

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    Default Re: +2/+2 Feats [3.5]

    Alternative Payment
    +2 to Diplomacy/+2 to Use Rope

    ...I am immediately ashamed.
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    "Clothes make the man. Naked people have little or no influence on society."

    --Mark Twain


    Avatar by Ava. Many thank yous!

    Number of Awesome Points Won: Serious

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    Orc in the Playground
     
    NinjaGuy

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    Default Re: +2/+2 Feats [3.5]

    I don't know what to call it, but I want to go with Iaijutsu Focus/Survival.

  11. - Top - End - #11
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    AmberVael's Avatar

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    Default Re: +2/+2 Feats [3.5]

    Quote Originally Posted by Bassikpoet View Post
    Surgical Theater
    (Heal and Perform)
    I'm suddenly reminded of that really creepy surgeon in Bioshock, Dr. Steinman. o.o

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    Halfling in the Playground
     
    MonkGuy

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    Default Re: +2/+2 Feats [3.5]

    Good that they aren't overpowered. Nobody took any anyways, but it just illustrates the over abundance of really stupid feats.

    Horse Bandit
    (Ride and Sleight of Hand)

    Hopping Mad
    (Jump and Intimidate)

    Nautical Bard
    (Perform and Swim)

    Kitty
    (Jump and Move Silently)

    Percussive Deduction
    (Appraise and Listen)

    Ancient Cartographer
    (Knowledge Geography and Decipher Script)

    Patient Lookout
    (Concentration and Spot)

    some of these just don't go together, so are only funny when doing both at once is imagined.
    Perfectly sane, for a given definiton of sanity.

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    Orc in the Playground
     
    NinjaGuy

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    Default Re: +2/+2 Feats [3.5]

    Use Magic Device and Tumble

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    Barbarian in the Playground
     
    Neek's Avatar

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    Default Re: +2/+2 Feats [3.5]

    I can't help but contribute my own.

    I'm not a doctor, but I play one on TV
    Bluff and Heal

    Silent, but deadly
    Move Silently and Craft (Alchemist)

    And that's about as much as I can do. Weird. Thought I could do more.
    — Nicolaos of Aepternacos


  15. - Top - End - #15
    Barbarian in the Playground
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    Default Re: +2/+2 Feats [3.5]

    Leap in Logic
    (Jump and Sense Motive)

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    Ettin in the Playground
     
    SurlySeraph's Avatar

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    Default Re: +2/+2 Feats [3.5]

    Quote Originally Posted by Lert, A. View Post
    I don't know what to call it, but I want to go with Iaijutsu Focus/Survival.
    Samuranger!

    Psimurai
    Autohypnosis and Iaijutsu Focus

    Dr. House-ism
    Heal and Intimidate

    Aron Ralston-ism
    Escape Artist and Heal

    Misleading Billboard Poster
    Forgery and Climb

    Rope Talker
    Sense Motive and Use Rope

    Improved ADD
    Concentration and hey wouldn't it be cool if you got +2 to an ability instead of a skill?
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

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    Thurbane's Avatar

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    Default Re: +2/+2 Feats [3.5]

    Holy Diver
    +2 Swim/+2 Knowledge (Religion)
    Prerequisite: Must have been out too long in the midnight sea.

  18. - Top - End - #18
    Pixie in the Playground
     
    NinjaGuy

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    Default Re: +2/+2 Feats [3.5]

    No, really- I really am a famous inventor.

    +2 bluff, +2 craft.

    CANNONBALL!

    +2 Swim, +2 Jump.
    Last edited by Ulti; 2008-12-27 at 02:28 AM.

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    Barbarian in the Playground
     
    Magnor Criol's Avatar

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    Default Re: +2/+2 Feats [3.5]

    Quote Originally Posted by Thurbane View Post
    Holy Diver
    +2 Swim/+2 Knowledge (Religion)
    Prerequisite: Must have been out too long in the midnight sea.
    Instant Win.

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    Ettin in the Playground
     
    SurlySeraph's Avatar

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    Default Re: +2/+2 Feats [3.5]

    Quote Originally Posted by Thurbane View Post
    Holy Diver
    +2 Swim/+2 Knowledge (Religion)
    Prerequisite: Must have been out too long in the midnight sea.
    Were I female, I would be asking to have your babies right now.
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

  21. - Top - End - #21
    Ogre in the Playground
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    Default Re: +2/+2 Feats [3.5]

    Quote Originally Posted by BRC View Post
    The above make no sense, they merely have a linked name. The +2/+2 feats area always linked activities: (Hiding and Moving Silently, spotting and Listening are both acts of perception, ect). "Sneaky Surgeon" dosn't make any sense, what does sneaking have to do with healing people.
    They're nonsensical, sure. But they are balanced. If anything, they're weaker than the common +2/+2 feats that do make sense. Because "Hide" and "Move Silently" are linked, the same character is likely to need both of them at the same time. Being good at one is made more valuable by being good at the other. Likewise for "Spot" and "Listen," and so on.

    But being good at "Move Silently" is not made more valuable by being good at "Heal," or vice versa. So a feat that grants +2 to those unrelated abilities is arguably slightly less powerful than one that grants +2 to a pair of related abilities.

    Flavorwise it's insane, but it's at least balanced. If I have a character concept that needs to be a great swimmer and a great detective, there's nothing wrong mechanically with me taking a feat that grants +2 to "Swim" and "Gather Information."
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    Physics is a dame of culture and sophistication. She'll take you in, keep you warm at night, provide all kinds of insight into yourself and the world you never find on your own.

  22. - Top - End - #22
    Ettin in the Playground
     
    Tempest Fennac's Avatar

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    Default Re: +2/+2 Feats [3.5]

    I dont get the Holy Diver reference. What does it mean? Regarding balance, these feats would probably be better for classes with large diverse skill lists in a lot of cases.
    "It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
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  23. - Top - End - #23
    Ettin in the Playground
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    Default Re: +2/+2 Feats [3.5]

    Mcninja:
    +2 heal, +2 hide.
    Prerequisite:
    Trained with batman.

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    Ogre in the Playground
     
    Townopolis's Avatar

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    Default Re: +2/+2 Feats [3.5]

    Beastmaster
    +2 Handle Animal, +2 Use Rope

    Alternate Beastmaster
    +2 Ride, +2 Use Rope

    Ladies' Gnome
    Prerequisite: Small size or smaller
    +2 Diplomacy, +2 Climb

    CON Artist
    Prerequisite: Taste in really bad puns
    +2 Concentration, +2 Bluff

    Quote Originally Posted by Tempest Fennac View Post
    I dont get the Holy Diver reference. What does it mean? Regarding balance, these feats would probably be better for classes with large diverse skill lists in a lot of cases.
    http://www.youtube.com/watch?v=bkysjcs5vFU
    Last edited by Townopolis; 2008-12-27 at 03:00 AM.
    Lantanese gnome avatar by the talented Honest Tiefling.

    Don't call it a rework - 5e Ranger optional class features

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    Ogre in the Playground
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    Default Re: +2/+2 Feats [3.5]

    Quote Originally Posted by FF fanboy View Post
    Mcninja:
    +2 heal, +2 hide.
    Prerequisite:
    Trained with batman.
    Yes!

    Percussive Maintenance:
    +2 craft, +2 perform

    Psychic Paper:
    +2 psicraft, +2 bluff

    Sonic Screwdriver:
    +2 disable device, +2 perform

    Regeneration:
    +2 heal, +2 disguise

    You can all guess what I've spent the last few hours watching...
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    Like this:

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    Barbarian in the Playground
     
    weenie's Avatar

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    Default Re: +2/+2 Feats [3.5]

    Quote Originally Posted by Thurbane View Post
    Holy Diver
    +2 Swim/+2 Knowledge (Religion)
    Prerequisite: Must have been out too long in the midnight sea.
    You sir just won the internets!
    Great avatar by Serpentine!

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    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: +2/+2 Feats [3.5]

    Quote Originally Posted by Tempest Fennac View Post
    I dont get the Holy Diver reference. What does it mean? Regarding balance, these feats would probably be better for classes with large diverse skill lists in a lot of cases.
    Jump on the tyger my son, and rock.

    http://uk.youtube.com/watch?v=7d6ZwU...eature=related

    That was awsome surly.

    Rising Son
    +2 know gambling +2 craft tailer

    Satin Knight
    +2 search +2 craft writing
    requirments, must never get to the end.
    Last edited by Hawriel; 2008-12-27 at 11:26 PM.

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    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: +2/+2 Feats [3.5]

    Michael Flatley
    Perform (Dance) +2 and Knowledge (Nobility) +2

    Ziggy Stardust
    Perform (Guitar) +2 and Knowledge (The Planes) +2
    Prereq - bitten by a Spider from Mars
    Last edited by Grail; 2008-12-27 at 08:11 AM.

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    Troll in the Playground
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    Default Re: +2/+2 Feats [3.5]

    Quantum Physicist
    +2 Knowledge (Physics), +2 Bluff

    Game Show Guest
    +2 Perform (Knowledge), +2 Concentration

    Introduction to Art Professor
    +2 Knowledge (Crafts), +2 Craft (Knowledge)

  30. - Top - End - #30
    Barbarian in the Playground
     
    Grail's Avatar

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    Default Re: +2/+2 Feats [3.5]

    Quote Originally Posted by Dark Herald View Post
    We had a pretty interesting discussion of feats. We decided that, in addition to all of the normal feats that work for all systems, we added a house rule of "any feat giving +2 to two skills, with proper justification." neadless to say, this has lead to such classics as
    Why does there need to be justification or anything tying the two skills together? This kind of feat should just be indicating that the character has a talent in 2 skills, why do they need to be bought as a package deal?

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